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Hey guys,
Hereâs first Slave Harem chapter of the week, chapter 77.\n
You guys must be expecting Cyro but itâs me, MrAnon. đ\n
Although Iâm posting the chapter, it was done by Cyro. I only did final few lines.\n
Expect chapter 78 by tomorrow. But it would be from Cyro, so I donât know if I should be saying this. đ\n
Anyway, without further ado, enjoy the read.
Yours truly,\n
\n
â
The Wandâs Limit
At the moment, I am fighting Rub Shrubs on the 13th floor of Tareâs labyrinth.
âAre there only Rub Shrubs on this floor?â
I asked Roxanne.\n
I donât think that would be the case though.
âWell, that seems to be the case for the small groups.â\n
âThatâs fine then.â\n
âI can smell a monster we havenât fought yet. I think itâs the monster from the 12th floor.â\n
âInformation about the 12th floor of this labyrinth wasnât available in the guild back then.â
Sherry doesnât know about it.\n
I could have asked the explorer at the entrance, but I didnât care about it that much.\n
Maybe I should have?\n
It would have been better.
âI smell a Collagen Coral.â\n
âItâs the monster from the 10th or 11th floor.â
Did the explorers guild have information up to the first nine floors?\n
The monsters from up to the ninth floor probably wonât appear here.
âAre they few?â\n
âyes, I think one, or maybe two.â\n
âTake us there.â\n
âCertainly.â
I should try fighting some monsters from the lower floors.\n
Rub Shrub requires three [Rush] attacks, is it because itâs Lv13, or because itâs a Rub Shrub?
After moving for a while, we get to the Collagen Coral Lv13.\n
The level seems to go up like normal, even for monsters from the lower floors.
I prepare, and then use a [Rush].\n
I use another one straight away.\n
The collagen coral is defeated after two [Rush] attacks.
Two [Rush]âs.\n
One [Rush] is enough for the 11th floor, so thatâs probably a normal increase.\n
Itâs possible that I could defeat it with one [Rush], and a Durandal swing.\n
Itâs not unreasonably stronger.
Two [Rush]âs were not enough for the Rub Shrub.\n
Is the strength of monsters from the 12th floor onward 1.5-2 times more than the lower floor monsters?\n
Iâll need to check it.
âCan you find the monster from the 12th floor? It can be in a group because Iâll use magic.â\n
âOk.â
I asked Roxanne, and she took us to the monster whose smell she had not previously smelt.
Pig hog Lv13
Two Rub Shrubs and a Pig Hog appeared.\n
Itâs not a monster from the first 11 floors, so it must be the monster from the 12th floor.\n
Itâs a pig the size of a piglet.\n
It has grown tusks, but no whiskers.
I use [Meteor Crash].\n
The two Rub Shrubs are defeated.\n
The Pig Hog is not.\n
Is [Meteor Crash] classified as fire attribute magic?
I switch weapon from wand to Durandal.\n
I run towards the piglet.\n
It might have a long distance attack, but probably not.\n
It did not shoot as I approached.
[Rush] is blasted into it.\n
It did not fall.\n
It calmly shrugs it off. I use [Rush] again.
It finally fell down.\n
Two [Rush]âs?
The monsters from the 12th floor onwards are definitely stronger than the monsters from the lower floors. Iâm not sure by how much, since I was cautious and used [Rush].\n
If I consider that [Meteor Crash] is fire attribute magic, and does double damage to the Rub Shrub, the Pig Hog should have taken at least half as much.\n
The Collagen Coral Lv13 took two [Rush]âs, so do monsters from the 12th floor and higher have twice as much strength?
Is [Meteor Crash] only barely able to kill a Rub Shrub?\n
Does [Meteor Crash] only have the same power as two [Rush]âs?
âThe monster from the 12th floor is Pig Hog.â\n
âDo you know about it?â\n
âJust that. I donât know any details.â\n
âThe Pig Hog is an earth attribute monster. It has a resistance to earth magic, and can use earth magic. Water magic is its weak point.â
Sherry gives us explanation.\n
I only knew the name because of [Appraisal], I donât know anything else.\n
Also, its dropped item is pork ribs.\n
The ingredients for tonightâs dinner have been decided.
I need to recover a bit with Durandal, so we went to the 11th floor of Harubaâs labyrinth.\n
I slaughtered some Minos and recovered MP.\n
Why doesnât Mino leave beef ribs?\n
They might be sold at a butcherâs shop.
I calm down after recovering some MP.\n
Beef ribs would be nice.\n
Where would they come from?
I can fight on the 13th floor with [Meteor Crash] and Durandal.\n
As a general rule, I should fight stronger monsters to improve myself.\n
But in my case, I need to consider experience value skills.\n
Iâm forced to sacrifice some to use Durandal, alchemistâs [Plating], and warriorâs [Rush].
Over using [Meteor Crash] is also undesirable.\n
There is a chance of being seen by someone.\n
Wizards can use [Fireball] and [Water Storm], so people who saw it would just think I was a wizard.\n
[Meteor Crash] doesnât exist here and is like a cheat.
Is it better to stay on the 11th floor?\n
It might still be too early to go to the 13th floor.\n
The 11th floor is a better hunting ground.\n
Since Iâve already collected some planks, I continue hunting on 11th floor of Harubaâs labyrinth.
We finish exploring, then sell of our items and return home.\n
We got planks from the Rub Shrubs again today.\n
Sherry needs them to make new equipment.
Next equipment is club.\n
Sherryâs skill is catching up with our equipment.\n
Maybe thatâs bad?
The strength of monsters from the 12th floor and up is double.\n
Currently, seven spells are required to defeat a monster on the 11th floor.\n
It would be 14 if itâs double.
14 spells is too much.\n
Even thread is instant if used.\n
Fire magic is the Rub Shrubâs weakness, so Iâd only need half the spells if I used fire on it.\n
If other monsters are mixed in, it wonât be good.
Defeating monsters on the 12th floor and up seems to be quite difficult.\n
We can do it, but itâs not easy.\n
I think itâs time to increase our power, especially upgrade the wand.
What do parties do without a wizard?\n
Do they just get more people?\n
If they have someone on recovery job, like a priest or monk, then they can probably do it even if it takes a while.
Iâm filling the recovery position in our party.\n
There is no problem with recovering after the fight has ended.\n
The problem is recovering during a fight.
Defeating monsters also depends on my magic.\n
If I recover during combat, it delays defeating monsters.\n
Taking longer in a fight against something like a Green Caterpillar would be bad.
Should I switch Roxanne or Sherry to recovery?\n
When I take out Durandal, a priest could respond to emergencies.\n
Things would be a bit easier with a priest.
Is it bad to make a recovery position if I donât have enough vanguards?\n
The number of people isnât enough.
ââŠMaster. âŠMaster.â
Roxanneâs voice fades in as I think about it.\n
I hadnât noticed it.
âSorry. Whatâs the matter?â\n
âThere was a message on the door. Itâs from Luke. He seems to have made a successful bid on a Rabbit Monster Card.â
While we were in the labyrinth, a messanger seems to have come from the broker, Luke.
It can become [Incantation Interruption] if fused together with the Kobold Monster Card.
If I put [Incantation Interruption] on Sherryâs weapon, itâll help my strategy.\n
She will be able to cancel the spell from the Green Caterpillar Lv11 as well.\n
The long distance attack from the Rub Shrubs canât be prevented though.
Thereâs nothing we can do about long distance attacks.\n
The skills and magic can be prevented after we get close.\n
Even that much would be good.
Next morning, we went to Quratarâs labyrinth first.\n
We have the long awaited chainmail.\n
Itâs time to try it out.
Iâm not sure how well we can fight while covered in thread.\n
Some risks canât be avoided.\n
We canât make it to the next floor unless our safety has been ensured.
Green Caterpillar Lv11 doesnât use thread too often, so Sherry doesnât have to worry much, but thereâs always a chance.\n
This is the reason I improved her armor.\n
Iâm still worried about it a bit, but thatâs normal.
âWeâll go to Quratarâs 11th floor first. I want to see how we do with the chainmail.â\n
âUm, then should I recieve an attack?â
Sherry asks.\n
I see.\n
Should she take an attack?\n
If we wait for a random thread attack, there might be unforseen danger.
Itâs an unpleasant thing to recieve an attack from an enemy.\n
Being hit, Iâm not sure about it. Painful things are painful.\n
Iâd hesitate if it was me.\n
Sherryâs rational behaviour helps me.
âSorry. Iâll leave it to you then.â\n
âTry and find a place with a small number of Green Caterpillars.â\n
âPreferably without Escape Goats, since I will have to use six attacks and they will run away.â\n
âUnderstood.â
Under Roxanneâs guidance, we encounter two Green Caterpillars and an NT Ant.\n
The ant is killed because of four [Water Storm]âs\n
I use two more.
After the sixth spell, Sherry takes a step to the front.\n
Sheâs bent slightly at the waist.\n
Even though she knows what to do, she has to resist the urge to dodge at the waist because the impact will be different.\n
Itâs painful, and I can understand wanting to run away.
Green Caterpillar rams into her body.\n
Sherry doesnât parry it with her club and receives the attack fully.\n
I immediately shoot seventh magic attack.\n
The Green caterpillar collapses.
âHow was the attack?â
While casting [Heal], I ask her.
âAs you would expect, their attacks are strong. Thank you, Iâm fine now. I can probably hold for up to four magic attacks, I think.â
Two [Heal]âs were enough this time.\n
So, is she fine with getting caught up in its thread by the time I close distance with it?\n
We canât be certain until it happens. It doesnât mean, however, that I want it to happen.\n
In any case, this seems to be the only strategy available against Green Caterpillars Lv11 for the time being.
After fighting only once in Quratarâs labyrinth, we move back to 11th floor of Harubaâs labyrinth.\n
We continue to explore until breakfast.\n
Itâs a relief that we can take on 11th floor without much trouble.\n
After leaving the labyrinth, I deliver the mirror and then have breakfast.
âNow that we have upgraded our armors, we should work on weapons.â\n
âWeapons?â\n
âRabbit Monster Card is availabe. We have no pressing problem on current floor either. However, Rub Shrubs on 13th floor are quite strong.â
I start the conversation while munching on rabbit meat which Roxanne grilled.
âBut masterâs magic can take them out in one hit.â\n
âTo be honest, itâs not that easy.â\n
âI see. It must be trump card.â
In my present condition, I canât cast two [Meteor Crash]âs conscutively.\n
If i take into accout efficiency of MP consumption and the risk of getting exposed, itâs not a good idea to go around shooting meteors.\n
It should be reserved as trump card against bosses or when we are surrounded.
âThatâs true. Monsters from 12th floor onward are quite strong. From 23rd floor onward, monsters will be even stronger.â
Sherry says in support.\n
Monsters from 12th floor onward will be a lot stronger in comparison to first eleven floors.\n
And the difficulty level will increase again from 23rd floor.\n
Well, the point is, the higher we move, the stronger the monsters become.
âI need to upgrade my wand. Incidentally, is there a monster card that increases power of magic attacks?â\n
âThere is, Goat Monster Card.â\n
âGoat huh? Iâll ask Luke to arrange that one. Next is Sherryâs club.â
Until now, I havenât asked Luke to arrange for a card that increases power of magic attacks.\n
Donât fix that which isnât broken.\n
But now itâs broken.\n
So, I have to fix it.
âMy club?â\n
â[Incantation Interruption] should be attached to Sherryâs weapon. Roxanne can dodge attacks herself, so what remains is your club.â\n
âBut we need Kobold Monster Card for [Incantation Interruption].â\n
â[Incantation Delay] will be of no use if only Sherryâs weapon has it.â
I have my Durandal.\n
Roxanne can dodge even magic attacks and skills.\n
Only Sherry is left. Therefore, Iâll have her attach [Incantation Interruption] to her weapon.\n
Roxanne can take on the monster from front as vanguard while Sherry can hit it from the side with [Incantation Interruption].
âThank you. Still, itâs a waste to attach [Incantation Interruption] to a club. If it were attached to a war hammer or a flail, it would sell for good price.â
War hammer? Flail?\n
both these weapons and club are all classified as hammer, it seems.
âHammer is good but how about spear?â\n
âSpear?â
Sherry can use both hammer and spear.
âThereâll be merit in attaching [Incantation Interruption] to a spear, for it has long reach.â\n
âI see. Thatâs certainly true.â\n
âCurrently, there are not many situations where we are surrounded by monsters, so thereâs not much need of swinging a club.â\n
âThatâs right. However, we have been fighting mostly against NT Ants and Escape Goats. I have no idea if itâll be same against other monsters.â
There is another reason why Iâm insisting on spear.\n
Oh well.\n
Iâll have to spit it out, I guess.
âWe will eventually have more party members. the more the party members, the less the opportunities youâll have to swing your club.â
I have to stress on the need for more party members.
âOkay.â\n
âThe more party members we have, the more options we have for vanguard. Sherry can then drop behind vanguard and attack with spear. In that case, you can also take on the role of healer. If you use spear, we can afford to have more flexible strategy.â\n
âBut Iâm not a shrine maiden.â
Ah, thatâs right.\n
I have yet to tell her that she has shrine maiden job.
âItâs alright. Youâre a master smith already, so donât worry.â\n
âOkay⊠Iâll do my best.â\n
âAs for healer, vanguard can take on that role.â
When Sherry nods in affirmation, albeit forced, Roxanne interjects.
âReally?â\n
âYes. monk or shrine maiden is not necessarily a job for backline, especially when the party is small.â\n
âBecause they can use [Heal] if they receive attack?â
If party is small, itâs not a good idea to have distinct vanguard and rearguard roles.\n
Monks and shrine maidens can act as vanguard too.
âTo be able to hold monsters from front and heal party members in the back â this is what people, who enter labyrinth, aspire to be.â
Like the Goddess of Liberty who led masses during French Revolution?\n
Roxanne is perfect for this role.
âWell, the role of healer will be for later. My healing is enough for now. As for Sherryâs weapon, spear will be best in my opinion. itâll allow us be more flexible in our approach.â\n
âI understand.â
In any case, spear will be best for Sherry.\n
And now that she has consented to it, Sherryâs weapon will be spear from now on.