ăScenario has been completed, calculating rewards.ă
ăExperience obtained: 1650; Game currency: 16,500ă
ăItems/Equipments obtained: noneă
ăCompleted / Accepted mission(s): 2 / 2ă
ăSpecial: Hidden mission(s) completed: 2; deciphered Worldview: noneă
ăTerror Value Spikes: 0 times; highest Terror Value: 0%; average Terror Value: 0%ă
ăYour Terror Rating is: Completely Courageous; you have qualified for an additional reward; please choose it in a moment.ă
ăSkill Points obtained: 90ă
ăBonus Experience from Skill Points: 900; Game Currency: 9000ă
ăReward for clearing Scenario: Skill Card *1ă
ăReward for Secondary Mission: additonal 1000 Experienceă
ăReward for Hidden Mission: one random Superior equipmentă
ăCalculations completed; please continueă
Feng Bujue finished looking at the rundown of the Scenario Summary; he hadnât leveled up and was still Level 11. His experience was only at 4900/11000 and his Game Currency at 77000. Apparently, his earlier concerns about leveling up too quickly were unnecessary. In fact, he wasnât leveling fast enough.
The amount of Experience he got this time could be considered normal. The bonus Experience and bonus Game Currency are calculated based on the amount of Skill Points gained in Team Survival mode, ten times and hundred times respectively. In Single Player mode the multiplier is instead one and ten times respectively: an extreme difference. Another factor that determines the amount of experience gained is game duration, that is the longer the more obtained. Take this Scenario for instance, it took about an hour or so longer than the previous oneâalthough this one wasnât that difficult (Scenarios with little combat arenât difficult to Feng Bujue at all)âthe base experience received during this Scenario at the end was still a bit more than that from the previous Scenario.
Though thatâs how things were, the Experience Feng Bujue gained was far from enough for him to level up.He would most likely have to go through another four or five Team Scenarios of similar difficulty before he could level up, assuming that no Worldviews was deciphered.
You can say that it wasnât so easy for those Studio members to level up so quickly. From the moment closed beta started on April 4th, 8 a.m., until April 6th around midnight, only about forty hours of real time have passed. Now, convert this to the in-game time under both modes (Awake and Sleep) and subtract the compulsory time spent offline⌠and we see that they (the Studio members) struggled for five VR days before they finally charged into Level 20.
Now consider Feng Bujue. The total amount of time he spent in virtual reality hasnât even added up to ten hours yet. Compared to the professionals, he was still just getting started.
âHmm⌠the experience was better this time,â Feng Bujue muttered. âLilâ Tanâs level will basically fall one or two level behind mine from now on⌠but after Open Beta, if he goes buy some Experience cards and other such card stuff, he should be able to quickly catch up.â He thought to himself, âCome to think of itâŚ. Although leveling up after Level 11 is relatively slow, in closed beta a gap of five or less Levels doesnât mean anythingâŚ. The only difference between a Level 10 and 15 player is a 500 difference in max Stamina. While itâs true that starting with equipment can significantly increase strength in the short term, leveling Proficiencies and increasing the number of Skills seems to be the way in the long term. Just likeâŚ.â The image that appeared in his mind was that of Rainâs flying through the air slicing with her sword. âHer level shouldnât be that much higher than mine, but that skill⌠her Fighting Proficiency is likely already Rank D.â
Having thought of that, Feng Bujue opened the game menu and looked at his Proficiencies. After the last Scenario, his Proficiencies leveled: General E, Equipment E, Investigation E, Fighting E, Shooting F. Medical was the only one still locked.
In short, he pretty much raised all his F rank Proficiencies, except for shooting, by one rank.
ăRank E: Poor, entry level. When this rank is achieved, skills in this category have a 40% activation success rateă
So far, it can be said that Feng Bujue has a slight grasp of all the Proficienciesâexcept for his locked Medical Proficiencyâwith none being more prominent of any of the others. This made it so his Fighting abilities needed a big fat question mark.
On the other hand, his titleăCold-Blooded Headshot Psychopathădid not change after the Scenario ended this time, so his special ability remainedăCerebral Concussionă.
After Feng Bujue finished looking at his stats in the calculations, he arrived at the metal room outside the elevator; this time, the metal room had three glass columns. They were: the random skill rewarded for passing, the optional rewards for his Terror Rating, and the random equipment for the Hidden mission.
This time he first walked over to the optional reward and immediately a notification pinged:ăPlease select your additional reward: One, randomly draw one equipment corresponding to your level; two, 50,000 Game Currency (Max Limit); three, 4400 Experience pointsă
âSeems like from Level 10 and after if you get the Completely Courageous rating, then the Game Currency (offered) is always 50,000âŚ.â said Feng Bujue aloud.
During this period where Game Currency is useless, the exchange rate for game currency and RMB is still unclear. So for the time being, he still passed over taking it; this time, he decisively chose Experience points. After receiving 40% of the current level (exp limit) worth of Experience, Feng Bujueâs Experience then came to 9300/11000. He should rise to Level 12 after passing another Scenario.
Following that, he arrived in front of the glass pillar with the reward for passing, took out a random Skill card, and examined it through his menu.
ăName: Devil Childâs Downward Lashing Legă
ăSkill Card Attribute: Active skill; disappears after three usesă
ăSkill Type: Fightingă
ăEffect: Ignore Proficiency Ranks, 100% chance to trip everything. Theoretically, it can even topple monsters, provoking the target to come attack youă
ăConsumption: 100 Staminaă
ăLearning Prerequisite: Fighting Proficiency Rank F or Level 10 and higheră
ăRemark: This is Blue Catâs Mischievous Three Thousand Kicks!ă[1]
âWhat the hellâŚ.â Feng Bujue looked at the Skill card for quite a while. The name as well as the remark couldnât be looked at directly as they were simply outrageous, but the Skillâs effect still seemed pretty powerful.
Feng Bujue thought about it and decided to get the equipment before anything else. This troll-like Skill didnât seem like the type that youâd save until Open beta to sell, and gifting it to someone else⌠would seem to give off a âdoing-as-one-pleasesâ and âstubbornly-imposing-on-othersâ sort of feeling.
After he properly equipped this, for the time being, it would also count as an active Skill that could be used during battle. Soon after, Feng Bujue arrive at the last glass pillar, hoping this scammy aspect would not continue.
But he already felt a premonition, a feeling in his mind. On the settlement screen earlier, the Hidden mission reward was described as âobtain one random Superior equipmentâ but did not include the words âaccording to your levelâ, which meant the equipment would at least be Superior, but not necessarily equipable for himself.
The white light began to take shape and formed into a belt. Feng Bujueâs first instinctual guess was⌠this was possibly Batmanâs toolbelt. But he guess wrongly; this was even better.
ăDefensive Power: Fairly Strongă
ăAttributes: Shock Absorberă
ăSpecial Effect: Noneă
ăEquipment Prerequisites: General Proficiency C or Equipment Proficiency Dă
ăRemarks: After collecting a sample of Blackboltâs mutters, Dr. Doom then employed an immense amount of energy to make this device. Switching on the belt gives the user a head-to-toe, invisible, âsoundâ armor.ă
The equipment was very powerful; unfortunately, Feng Bujue couldnât equip it at the moment. However, he still took it with him, placing it in his inventory. In any case, his Equipment Proficiency was currently at E and if he was able to raise it to rank D by the next Scenario, heâd be able to equip the armor immediately.
Right now his inventory capacity was at 7/10. The items inside were Marioâs Pipe Wrench, Eyes of Hatred, a chefâs knife, a baseball bat, a flashlight, an M1911A1 pistol, and Echo Armor.
In regards to his other possessions, Jazz Dance was directly equipped to his feet and not in his inventory. And the items he kept in the (login) Space had not changed: still one spare flashlight and the puzzle piece, Monkey.
After he finished claiming his rewards and checking that everything was in order, Feng Bujue then returned to the elevator and called Wang Tanzhi who handed over the group leader role to Feng Bujue; soon after, the two joined a new queue and would immediately be entering tonightâs second Team Survival Scenario.
[1]Should be a reference to this https://en.wikipedia.org/wiki/3000_Whys_of_Blue_Cat and thatâs because the raw has one character difference. čçŤćˇć°ä¸ĺ踢 vs čçŤćˇć°ä¸ĺéŽ. The pinyin for the character in the pun is âtiâ and for the reference itâs âwenâ. The âtiâ here means kick and the âwenâ in the reference means why or to ask. But if you combine the pinyin its âwen tiâ which also means question; itâs not the same âtiâ 踢 vs. é˘ but that explains why the pun works.