It was decided that the intelligence card would be kept for the time being, and the disposal of the thieves' remains was settled.
What about the wrists?
"Can we just throw the wrists away somewhere?"
"It would be sufficient to discard them in the labyrinth. They will be digested quickly enough."
Seri even told us where to discard them.
Discard them in the labyrinth.
Since they will be digested, it should be fine to discard them in the labyrinth.
Is it okay to feed them?
No. If we don't feed them, the monsters will keep coming out.
If we feed them moderately, they won't become aggressive.
"Then, after we discard this, let's go shopping for breakfast. We used the Vigor Pill, so we need to buy it."
"The ingredient for the Vigor Pill is the far志 (farzhi) left by the Flight Trap on the thirteenth floor of the Koolatar Labyrinth. I think it's better to hunt in Koolatar rather than buy it."
Seri even told us the ingredients for the Vigor Pill.
Since the Nourishing Pill is on the twelfth floor, it's not strange that the ingredients for the Vigor Pill, which costs the same as the Nourishing Pill, can be obtained on a nearby floor.
"By the way, what are the ingredients for the Vigor Agent?"
"The Animal Trap on the thirteenth floor boss leaves them."
Is it made like that?
If we can get them from hunting, we don't need to buy them.
The small room where the thieves were should lead to the boss room.
That's why they were lying in wait there.
We can consider that the twelfth floor of Halbar has been almost cleared.
If that's the case, there shouldn't be a problem entering the thirteenth floor of Koolatar first.
Is it okay to fight without the Vigor Pill or Vigor Agent?
Recovery potions are insurance for emergencies.
Since we can navigate the Koolatar Labyrinth with a map, we can clear it quickly.
The risk of not having MP recovery potions for a short time should be small.
Since it's an MP recovery potion, it won't be necessary for the boss battle.
We'll use Durandal anyway in the boss battle.
There shouldn't be a problem without the Vigor Pill.
The issue is if we can't obtain the Vigor Agent by the time of the thirteenth floor boss battle, but if we can fight smoothly on the thirteenth floor of Koolatar, we can defeat the boss in one go.
Before shopping, we discarded the thieves' wrists on the twelfth floor of Halbar and had breakfast.
The Halbar Labyrinth was quiet, as if the thieves had never lain in wait there.
If we checked carefully, there might have been a trace of blood, but it was too dark to see much.
After breakfast, we sold the equipment and entered the twelfth floor of Koolatar with the map.
"Put the Ring of Resolve on Seri."
"Is that okay?"
"It would be a waste not to use it."
I equipped the Ring of Resolve on Seri.
Roxane and I have the Substitute Bracelet.
The Substitute Bracelet is a very useful piece of equipment.
We've been attacked by monsters many times, but it hasn't activated.
It probably won't activate unless we take significant damage or are in a dangerous situation.
If it activates, it means we're in a really bad situation, so it's essential to keep it as insurance.
"Thank you. I thought it was a family heirloom, but it looks brand new."
...I'll pretend I didn't hear that.
"Roxane, how about the people?"
"Indeed, there are very few people even during the day on the twelfth floor. It shouldn't be a problem."
It doesn't seem to be as crowded as the first or third floors.
As we go up the floors, the number of people entering inevitably decreases.
It seems that even in the early morning, the twelfth floor of Koolatar is fine.
"Then, I'll leave it to you."
I asked Roxane to lead the way to avoid people.
It's not good to be seen by people outside the Halts Dukedom's labyrinth.
It's better to avoid people as much as possible.
"This is the boss room. I'm not sure if there are people, but I can smell something. They might have already cleared it."
"Thank you. You're great, Roxane. Thanks to you, we haven't met anyone."
Roxane probably can't tell if there are people in the waiting room.
There's a door, and once one party finishes, the next party can enter the boss room.
It's difficult to judge if there are people based on smell.
There's some risk, but it can't be helped.
We have entered the Halts Dukedom's labyrinth.
Even if the Duke or Goslair finds out, we probably won't be blamed.
We can say we are simultaneously exploring Koolatar to get specific materials, and there are plenty of excuses.
"Miria, can you check if there are people? If there aren't, give a signal. If there are, come back."
To reduce the risk, I sent Miria ahead.
Miria hasn't met Goslair.
"Yes."
When Roxane translated, Miria nodded and moved forward.
The door opened, and Miria peeked into the waiting room.
Miria quickly turned to us and beckoned.
It seems there's no one inside.
We rushed over.
Miria puffed out her chest as if she had completed a significant task.
"Thank you. Good job, Miria."
"××××××××××"
"Great job."
I don't think it was that significant a task.
"Yes."
Miria seems happy, so that's fine.
We entered.
There was no one in the waiting room.
"The boss of Salasenia is the Nepenthes. It's basically a strengthened Salasenia. However, from the twelfth floor, other monsters also appear. Be careful of them too."
Seri briefed us.
It's not as simple as having Roxane take the front and me attack from behind, as it has been so far.
It won't be that easy forever.
As soon as we entered the waiting room, the door to the boss room opened.
We rushed in as a group.
Smoke gathered, and the monsters appeared.
One was a Nepenthes, and the other was a Salasenia.
"Nepenthes, Roxane in front. Seri and Miria, deal with the boss. I'll take care of the lesser ones."
I gave instructions to the three and dealt with the Salasenia.
I silenced it with repeated rushes.
I quickly joined the battle against the Nepenthes.
The Nepenthes is a larger pitcher plant than the Salasenia.
Its body is also larger.
Unlike the Salasenia, its head is brown and looks ominous.
It looks like it gets nutrients from other living things rather than photosynthesis.
Not that carnivorous plants don't photosynthesize, and the Salasenia in the labyrinth probably don't photosynthesize either.
(Carnivorous plants need nitrogen compounds to make amino acids, so they still photosynthesize to make starch)
We need to be careful as it swings its leaves.
Oops.
I should have given Miria a spear.
Her level has increased, so she should be fine.
We beat the Nepenthes to a pulp with four of us.
It's the same pattern of victory as before.
The Nepenthes was easily defeated and disappeared in smoke.
"××××××××××"
Before checking the drop items, Miria shouted something.
"Fish savings, um. There's a magic crystal."
"Magic crystal?"
"It wasn't there before the battle. It must have just appeared."
Roxane translated, and Miria handed over the black magic crystal.
Impressive.
She can tell the moment it appears.
"Great, Miria."
"It glowed, so she knew immediately."
No, black magic crystals don't glow.
"Magic crystal. Say it. Magic crystal."
"Magic crystal."
I didn't teach her before.
I taught her the Brahim word for magic crystal and received the black magic crystal.
I also received the drop items from Seri.
It's called half-summer.
Taking off the Warrior and equipping the Herbalist, I tried to create a medicinal agent.
The half-summer in my palm turned into three Nourishing Agents.
It seems half-summer is also a herb.
"Sure enough, you can do it."
Seri was surprised.
"Is it not possible?"
"No. I've heard that even a Herbalist who can defeat the Nepenthes can't process half-summer at first and has to sell it."
No, no.
Didn't Seri tell me that the Vigor Agent can be made on the thirteenth floor?
If the Vigor Agent can be made on the thirteenth floor, the Nourishing Agent can be made on the twelfth floor.
"Is that so?"
"Of course, I thought it could be made."
"Sure, Master."
"Sure."
It feels like I was subtly praised.
My Herbalist is currently level 4.
When I made a lot of Nourishing Pills the other day, I didn't bother to switch and it leveled up quickly.
It's unlikely that a Herbalist who can defeat the Nepenthes is level 4.
If a level 4 Herbalist can't make the Nourishing Agent, it's not determined by level.
It might depend on MP.
My MP capacity is probably quite high, considering the叠加 of the Mage level 37, Priest, and Hero.
"Well, that's about it."
I put the Nourishing Agents and magic crystal in the item box and left the boss room.
"The monsters on the thirteenth floor of Koolatar are the Flight Traps. They are not much different from the Salasenia. They use water attribute magic, and you may also receive poison from normal attacks. They are resistant to water magic, and their weakness is fire magic."
As usual, Seri explained, and we faced the Flight Trap.
It's a plant monster that looks the same as the Salasenia in shape and size.
However, there is one difference.
Its head is not a pitcher.
It is split into two, like a trap.
It seems to be a carnivorous plant like the Salasenia.
We fought while paying attention to the head's movements.
I defeated it with five fire spells.
"Did it not attack with its head?"
"That's right. However, don't let your guard down."
"Apparently, higher-level ones can use a special attack to trap with their heads."
According to Seri, the head-trapping is done by higher-level ones.
Still, as Roxane said, we shouldn't let our guard down.
The Salasenia also poured digestive fluid from above.
I received the farzhi from Miria.
Since I still have the Herbalist equipped, I used the medicinal agent creation immediately.
Three Vigor Pills were made.
The number of three is the same as the Nourishing Pills.
"Since we can fight the Flight Traps, let's go to a place with more of them."
I asked Roxane to start hunting in earnest.
The weakness of the Flight Traps and Salasenia is fire magic.
With five spells, we could fight almost without any problems.
Before enhancing the staff, the battle time was longer.
"They're coming."
While fighting, Roxane shouted.
It seems to be a long-range attack from the Flight Trap.
Roxane can take the long-range attack.
But she dodged.
Water bullets flew from where Roxane moved.
"Ah, dangerous."
I barely avoided it.
It's dangerous to be behind Roxane.
"Um, sorry. Magic can't be blocked by the shield."
"Is that so?"
"Yes. It can reduce the power, but some damage will still go through."
I wish she had told me that earlier.
I'll stay a bit away from Roxane.
Roxane, who is at the front, will likely be a target.
It's better not to be on the straight line between the monster and Roxane.
Water magic is troublesome, but we hunt in the thirteenth floor of Koolatar.
The Flight Trap level 13 was defeated with five normal attacks using Durandal.
It was four on the twelfth floor.
It can't be helped.
When fighting with Durandal, I tried borrowing the Ring of Resolve from Seri.
There was no noticeable effect.
The five times attack power of Durandal and the attack power increase from the Ring of Resolve don't seem to stack.
I made a lot of Vigor Pills.
I gave ten to Seri.
"Since we have collected the Vigor Pills, let's go for the Vigor Agent too."
"Yes, that's a good idea."
"It's reasonable to be well-prepared for emergencies."
I got the agreement of Roxane and Seri to challenge the thirteenth floor boss.
We have fought a lot, so we understand the nature of the labyrinth a bit.
From the twelfth to the twenty-second floor, the groups of monsters that appear are the same, but which monsters appear on which floor differs by labyrinth.
In Koolatar, the monsters that appear on the twenty-second floor may appear on the twelfth floor in other labyrinths.
This means that the boss on the twenty-second floor of Koolatar may be the boss on the twelfth floor in other labyrinths.
If we can defeat the boss on the twelfth floor in other labyrinths, we should be able to fight the boss on the twenty-second floor of Koolatar.
The levels are higher, so they are not exactly the same strength.
Like the Green Caterpillar level 11.
Still, they are the same monsters.
They won't become extremely strong.
We don't need to be extremely cautious up to the twenty-second floor.
They will become significantly stronger from the twenty-third floor.
Since the map of the Koolatar labyrinth is complete, we can advance as much as we want.
Until now, we explored in Bail and Halbar and didn't advance to the next floor until the exploration was complete.
However, it might be okay to advance to a slightly higher floor.
"Understood. Then, lead the way."
"Understood."
Following the map, Roxane led us to the thirteenth floor boss room.
Miria checked and found no one, so we entered.
We defeated one Salasenia and the thirteenth floor boss, the Animal Trap.
"The Salasenia appeared."
"The monsters that appear with the boss can be any of the monsters that appear on that floor."
The Animal Trap was, as Seri said, an enhanced version of the Flight Trap.
The Salasenia was troublesome, but if we quickly defeat the companion, it's ours.
After that, we just need to surround it and beat it from behind with Durandal.
Seri brought the tangerine peel.
This is the drop item from the Animal Trap.
I made three Vigor Agents with the medicinal agent creation.