Chapter 1 \nChapter 1: Why Do You Play Games In The First Place?\nThe Evil God Gratonie, who captured and enslaved the spirit from around the world, falls dead to the ground.
A huge wave of light gets scattered all around the world as if set free by some kind of explosion. There is also a girl who looks at me with tears of joy running down her cheeks. She smiles at me.
ăAhh, the Spirits are being releasedâŠâŠ The colors are returning to the worldâŠâŠ Thank you very muchâŠâŠ!!ă
Now that I think about it, it was surely a long journey. As various memories scroll through my mind and fill my chest with pleasant warmth, I leap into the air in the universal gesture of victory.\năFinally, I beat your sorry ass~~~!!!ă
I use the Fighting Skill âPunishment Dropâ, a skill that for some strange reason (or a really specific setting) was mandatory to have if you wanted to defeat the true form of the Last Boss in this game, to hit the girl straight in the faceâŠâŠ The girl, Fucking Bitch âFairliaâ (or the Heroine as some people would call her) is sent into the air while spinning magnificently.
However, since that was a story cutscene playing right now the girl suffered no damage whatsoever. The story progresses to its finale and the way it was doing that could only be described as the horror mixed with a nostalgia trip. There were some grand scenes unfolding accompanied by pompous BGM playing, a mixture that only total masochistic perverts would want to sit through until the very end.
ăWhy is it that the only weapon thatâs capable of damaging the Last Boss hits like a wet noodle!? It takes three times as long to do some decent damage using this thing! Even unarmed does more damage than that! Isnât that weird that such a joke weapon is required to kill the boss in the first place!? And Fairkus, where did you go, you useless support!? Why are you even here if youâre not doing anything!? Begone from this house, evil spirits begone from this house!!! Or salt you shall get!!!ă\năIt surely was an arduous journey, but travelling with everyone was certainly funâŠâŠ!!ă
ăYou call this fun!? The whole scenario and the side quests were all centered around you!? Isnât that weird!?ă
The game more often than not made me want to throw my controller against the wall, so I donât know about calling this âfunâ. But since I was a completionist and started the game, I wanted to see this through to the end.
âFairlia Chronicles Online ~Prayer of the Spirit Princess ~â is the remake of the blockbuster RPG game that was released in the early days of VRRPG, and if I had to describe it in one sentence I would call it the epitome of a âShitty Gameâ.
This is by no means an exaggeration on my end. The NPCs are flat and their dialogues are boring. The Mobs are just your generic monsters and demons without any spin to them. Not to mention bugs like the party members who cast recovery magic on the enemies or use the elemental attacks against the enemies who embody said elements.
\nFor example, it was like serving your sentence in jail and being able to leave after a few years, only to be able to see the vast blue sky stretching before your eyes without being surrounded by high walls.
It was like being able to find the long lost contact lenses that you dropped somewhere in the middle of the vast desertâŠâŠ
There is only one thing I can say with utmost certainty.
ăIâm not playing such a shitty game ever again!ă
I proclaim something like that while watching the end credits rolling in front of my eyes, all the while feeling a certain kind of accomplishment spreading through my chest.