Chapter 155.1 \n<h1>Chapter 155: 100 Meters Per Second Part 1</h1>\n
Kutanid of the Abyss possesses a unique ability that sets it apart from all the rest of Unique Monsters.
It is something that is cut above even someone like Wezaemon who managed to carve out the time of the world itself to preserve something and prevent his own death, and even Luukanâs ability to create his own alter egos from the surrounding darkness.
Cutanidâs ability could even bring back what was destroyed to the state of âwholeâ again. It seems that juggling life and death was as easy for it as flipping the switch from âonâ to âoffâ over and over again.
It wasnât just strong. It wasnât downright broken. It was simply unreasonable. Every RPG out there needs to follow a certain rules in order to function properly: there has to be player character, there have to be NPC, monsters, quest, time limits, and all other stuff like thatâŠâŠ And what Kutanid does is basically taking all of those concepts and throwing them out the window.
However, even though it was the enemy that is simply despair-inducing, it is still a part of ShangriLa Frontierâs system. Which means, as a scenario, there has to be a way to defeat it or a loophole that can be exploited.\n
Itâs not that I hate puzzle games, but I sure hope this quest wasnât going to be like: in order to do this you need to first do that, acquire that and learn that, which can only be done at this location at that particular time. Otherwise it would quickly devolve into a shitty game of the biggest kind.
ăNow, itâs time to find out a thing or two.ă
I was able to witness the ultimate predator of the day getting devoured by something much more fiercer than it during the nighttime. I was also able to see with my own eyes how much of a change underwent in the city as a result of this power.
It is indeed amazing. But it is only a game. And every power, no matter how strong or potent, must have some limitations. Or conditions necessary to trigger them. Its like entering the house in any normal RPG, an action that changes the area and upon getting back on the overworld map the enemies are respawned or the destruction is fixed.
If so, then question one: what are the condition for Kutanid to reset the area?\nAnd question two: how large portion of the city can be destroyed at once?
Lastly, question three: how strong are the âSealsâ guarding Kutanid?
ăIâll do my best to destroy it allâŠâŠ Just like those monsters did before me!ă
So I jump off the roof, avoiding the thunder-monster that was coming straight at me. I was getting the feeling that it would want to crush me, so I started to move towards one of the four towers that I could see in the distance.
I could hear some really unpleasant sounds behind my back, and when I jump off the roof in a hurry I could see and hear the blue lightning hitting the place where I was standing just a moment ago, crumbling the building away and turning it into dust and rubble. I could even feel some of the debris hit my back.\n\nWhat came as even more of a surprise, was just how well I was managing to avoid this thing. All the while jumping from roof to roof, kinking off walls and avoiding the fallen rubble.
It was always at a last possible moment, but I was doing it. Running like mad, jumping, evading, hanging onto the edges of rooftops and climbing. This seemed almost too good to be true.
ăGuess this machine is not called âlatest modelâ for nothing, huhâŠâŠă
It looks like compared to its predecessor, the headgear, this new bed-like machine allows for some even greater performance and even tighter controls.
In reality, unlike in games, such a dramatic increase in performance couldnât be achieved in mere days. Youâd need weeks and months of repeatedly doing the same manoeuver over and over again to actually master it.
But right now my avatar was moving way smoother and issuing the commands to it was way more intuitive. And is it only my imagination, or is the quality of textures gotten way better? Not everything, but some things were clearly bigger, sharper and more detailed.