\nBut even though it has such a nice premise, it’s not all that well-known or well-populated. Why is that?
Because it is really difficult. Not in terms of actual difficulty, but when it comes to controls.
I was introduced to that game even before I met Katsu and Pencilgton. One of my friends recommended it to me saying it’s like trying to play guitar, bass guitar, drums and keyboard all at once, all alone. I was immediately sold by that description.
And certainly, that description was not wrong. The pilots are not really sitting inside of the robots, but they rather fuse their minds with their systems, operating them like their own bodies. It is really interesting mechanic, but it also makes it tremendously difficult since you must take a whole bun of things into account while piloting.
For example, let’s say that you have gatling guns on both of your arms and shoulders. If that was a “normal” style of piloting, you’d only need to press a button or touch a panel to shoot them effectively.
However, when it comes to Nephilim that type of piloting is not an option, and rather than a machine you need to treat your robot like a natural extension of your own body.
That is, the player must simultaneously control the movement, dodging, systems and combat aspect of the mecha.
Technically you could leave the movements to the CPU, but that would cause you overall win-rate and immersion to dwindle tremendously.