Chapter 95: The Unknown Remains Mysterious Until It Is Revealed Part 1
\nPerhaps the design of this golem was meant to keep players at a distance, not allowing them to get closer. That would certainly explain four arms, energy shields and laser beams.
ăHowever, it was his own misfortune that he had no means to defend against an All-Out Attack like that.ă
ăOtherwise we could have been at a serious disadvantage here.ă
All-Out Attacks were the strongest tactics that you could employ in a huge majority of games out there.
And because it wasnât a simple monster but also not a boss per se, there was no rare drop or anything like that after it was defeated. So I watched Pencilgton pick up his spear from the ground.
ăIs that your main weapon for the time being?ă
ăYup, and believe me, getting my hands on something like that was a real pain in the assâŠâŠă
ăOh, you knowâŠâŠ Defeat fifteen enemy squads in PVP while being solo and stuff like thatâŠâŠă \nSeriously? Talk about a real MVP.
Thinking about it now, Pencilgton was always doing crazy stunts like that, making it feel as if no amount of power leveling would be enough for you to get even remotely close to his level.
ăThis weaponâs name is âSaint Kaldeoulfâ, one of the five Hero Weapons in the entire game.ă
It looks like that there are the super rare weapons in this game that you can acquire, each with its unique âHeroâ power: sword, spear, staff, bow and greatsword. Apparently, the requirements to obtain but a single one of them were quite literally insane.
Learning that fact leads to a certain conclusion that I was personally finding hard to believe.
ăâŠâŠ So wait, does that mean that you are a Hero or something like that?ă
ăItâs only a side job, my main class is that of a Magician.ă
ăSo even ShanFro has something like Heroes, huh?ă
ăHm? You say Hero, but Heroes arenât all that different from Mercenaries or Assassins when you get down to it, you know?ă \nAt that moment I updated my inner list of things I donât like, adding the term âHeroâ to it. Also, Pencilgton gave the vibe of a professional murderer more than a Hero, one that would spur up things like âIâll cut the whole world down should I feel like it!â. Yeah, not exactly a Hero material over there.
There was once a game with a motif like that. Throughout the ninety percent of the game the story was your typical fantasy setting, but then it all turned upside down when the main hero turned out to be the villain when he decided to take revenge on the entire world for all the harm and loss he suffered. Talk about the pinnacle of a shitty game.
So does that mean with Heroes like that this game had potential to turn to shit? No, it would be more accurate to say that it would change alignment and become an evil godly game.
By the way, the main reason that one particular game has turned to shit was because of the main heroine. She was there for the protagonist the whole time, developing her character until the very end when she was killed by the protagonist as one of his first victims. There was something about betrayal in there and it was totally not cool or cute. Not in the least.
That act of turning, of shifting form a protagonist youâve grown fond of into the villain, that was the most evil and shitty game design choice that the developers could have decided on.
ăBut seriously, even though it sounds stupid, it works rather nicely. So I guess itâs not stupid after all.ă
ăHm? Does that mean itâs something super OP?ă
ăWell, I wouldnât go that far with calling it that, since it is only effective when you are wearing a Hero weaponâŠâŠ By the way, how do we open this thing? Is there some sort of key to it? Or a password? Open sesame or something like that?ă
It would be nice if the gate would open just like that, without any other conditions. Because if they were to remain close, Iâm afraid that we donât have any means of actually prying them open by ourselves. Maybe the gatekeeper could, but he was gone now.
\nKatsu then touches the gate with his hand and activates a spell. Soon enough, there are light runes spreading all over the gateâs surface, kind of like roots of the treeâŠâŠ But then they all went out.
ăThe higher the level, the higher the success rate, and right about now Iâm level one with this spellâŠâŠă
ăIt means that the time has come for Sanraku-kunâs natural enemy, the RNG to enter the stage.ă
Incidentally, Katsu said that at level one the success rate of this spell is about fifteen percentâŠâŠ Which roughly translates that on ten tries, about eight of them would end up in failure.
ăT-that was some great and long sigh out thereâŠâŠă
ăLong ago, Sanraku-kun was so traumatized by RNG Gods that the shock lasted for about three weeks.ă
The name of the game was âThe Great War of Minakokoroâ. In order to cure a heroineâs illness you needed an item called âSendan Peachâ. Of course, the RNG Gods kept on fucking with me and the item wouldnât drop for me no matter what. It took me almost three weeks to obtain it, and when I finally did there were more or less three days left until the end of holidays. I had to finish the whole game in those three days.
I really preferred the games with no RNG elements to them whatsoever, but I do realize that it is hard to do without them. But when it becomes necessary to advance the story? Thatâs where I draw the line