Chapter 49: Lessons from Ms. AmandaăăThe So-Called Explanation-Timeă
Itâs been one hour since Franâs sparring match and defeat with Amanda.
After waking up, Fran took a seat face-to-face with Amanda. As Amanda was feeling apologetic for letting the battle escalate so far, it was decided that she would teach us some of the information we wanted to know.
As Fran was able to learn a lot through the battle, I donât really think that there was a need take over Franâs watch and personally guard her while she slept as well as grant us this, but⊠Since itâs already like this, weâve might as well accept it, right?
ăThen, first Iâll explain fighting Skills.ă
ăPlease.ă
ăHowever, Iâm not too strong when it comes to theories, so I wonât be able to explain everything. Is that alright?ă
ăThatâs fine.ă
To us who know near-nothing, any information is precious.
ăThen, Combat Arts are things like Sword Arts, which allow one to improve their handling with a respective weapon; these improvements can also be seen with Techniques. Combat Techniques like Sword Techniques, Pugilist Techniques, and my preferred Whip Techniques all hold special moves that consume oneâs magical power. Did you know of that?ă
ăNn. I know.ă
Sword Arts is required to learn Sword Techniques, and Bow Arts is required to learn Bow Techniques. Furthermore, itâs impossible to learn Combat Techniques at a higher level than their respective Combat Arts, making the two a pair. In other words, one must bear in mind that if their Sword Arts is only Lv5, they can only level Sword Techniques up to Lv5.
ăAfter that is only a matter of learning how to use Combat Techniques themselves, butâŠâŠă
ăNn.ă
ăWell, Iâm not really clear on the details surrounding that.ă
ăEh?ă
ăNo, well, the methods to learn can be grasped through training, but⊠I donât really know the detailed theory around it. If you ask someone researching the subject, you might be able to understand it a bit better.ă
ăJust training method is fine.ă
ăThatâs usually how it is for Adventurers. Anyways, I suppose for that I should talk about the prerequisites of Vigor Manipulation and Magic Manipulation? As for the reason for needing themâŠâŠ To be frank, I donât know why either. As a Half-Elf, I gained both of them before I could remember. Well, it seems that Fran didnât have any problems with them either, so shall I simply omit it?ă
ăNn. Donât mind.ă
ăThen, moving onto the training method for Combat Techniques, just envision yourself pouring your magic into the weapon as well as your body. Then, like a flash, Combat Techniques arrive. The Techniques themselves are activated when you donât go against that flash. After the first use, the Technique is acquired in the form of a Skill of sorts, so thereâs no problem using it from that point on. Fran can use Combat Techniques too, so do you remember acquiring them?ă
ă?ă
ăWell, Fran is still small, so you probably learned your Combat Techniques when you were even younger, right? Itâs possible that youâve forgotten. Still, to be able to use Combat Techniques at such a young age, youâre pretty prodigious, huh.ă
Dangerous. We were saved by the fact that Franâs a child. Anyways, in regards to the method of obtaining Combat Techniques, I have a rough idea of how it works. With this, not only Sword Arts, but Sword Techniques should also be able to be trained manually.
ăOnce a Combat Technique has been learned, you should continuously use it to raise the Skillâs level. The reason being each time a level goes up in a form of Combat Techniques, a new Technique is learned.ă
Lv1 must be the most difficult to raise, then.
ăNext, shall I move onto the description of Magic?ă
ăNn.ă
ăIn Magic, the basic attributes are Soil, Water, Fire, and Wind. Their superior versions are Ground, Ocean, Flame, and Storm respectively.ă
All four of the basic attributes can be used already.
ăAfter those are what are called âcomposite attributesâ. Those are Lightning, Ice, Nature, Lava, Sandstorm, and Life: those 6.ă
ăComposite?ă
ăYes. You can acquire those attributes after improving two of the basic attributes. For example, Nature Magic requires Water and Soil Magic.ă
ăPossible to learn? Or not?ă
ăWell, Iâll get to that.ă
To learn Magic, one can either become a pupil of an experienced magician, or learn it through means of memorization, or⊠Well, thereâre various methods.
Amanda seemed to have learned how to use magic through memorization and training. However, the training method is quite terrific. What makes it terrific is the fact that the method itself closely resembles the practices of a certain HunterĂHunter[1].
For Water Magic, one has to touch water every day, drink it, soak in it, and hammer the essence of water into oneâs mind and body. When water flows even in oneâs dreams, then it becomes possible to learn Water Magic.
If itâs Wind Magic, then running about naked in strong gales would work. For Soil, youâd just need to be buried under the ground, or take bites out of stones. Well, such training might be a bit excessive, so only some magicians do such thingsâŠÂ Was it my imagination that Amandaâs eyes swam for a moment? She would have trained for the Wind, soâŠâŠ
Anyways, unlike Sword Arts, there seems to be no guarantee that magic can be learned, the reason being âThe Wall of Talentâ. For Sword Arts, even if thereâs a difference in the effort needed between individuals, anyone can learn and improve through proper dedication. In Magic, however, if you donât have talent, you canât acquire it. Period.
ăTalent?ă
ăYeah. It might be better to say that each person has a certain compatibility with each attribute. For a person incompatible with the Fire Attribute, no matter how much effort they put into learning Fire Magic, they wonât be able to do so.ă
So, without talent, no matter how much training one does, it would all be to waste? Even with the dedication to burn oneself, itâd be possible to achieve no results⊠How terrible.
ăCurrently there isnât a method of examining which attributes one has a talent for, however, I donât think a person with absolutely no talent exists, so itâd be possible to learn Magic so long as one keeps at it.ă
ăDepends on efforts.ă
ăThatâs how it is. Incidentally, I had attempted to train myself for Fire, but I wasnât able to learn it in the end. Instead, it seemed that I had talent for Wind, so I was able to learn it in about a week.ă
ăI see.ă
ăIt seems that thereâre also cases of geniuses capable of using Magic ever since they were born too, I think? I wonder if Franâs one such case?ă
ăNn?ă
ăYou canât remember, huh. Well, thatâs fine. Returning to the subject of composite attributes, thereâre two main issues in acquiring them.ă
ăHave to learn two attributes first.ă
ăRight. After that, thereâs the question of whether you have talent for thecomposite attribute itself.ă
Because of those two things, composite attributes are extremely rare. Until now, the only composite attribute weâve seen has been Nature Magic from both the Guild Master and Frion⊠Both of which are Wood Elves. Because of that, Iâm under the impression that aptitude towards Nature Magic simply came to them due to their Race. If thatâs the case, then itâs simply to be expected that composite attributes arenât seen often.
ăAnd so, composite attributes are very rare.ă
As for Fran, I wonder where her talent lies? Magic shared by me is usable without a problem for the four basic attributes; Dark and Recovery Magic are also the same. In that case, perhaps Skills gained through a shared relationship disregard talent. No matter how you look at it, itâd be highly irregular for her to have talent in all 4 attributes, after allâŠ
ăNext, Iâll explain the rest of the attributes.ă
ăDark and Recovery?ă
ăJust like those. First, letâs start with Light and Dark.ă
The Light and Dark attributes arenât included among the four basic ones. While the methods to attain them doesnât differ with the basic four, theyâre exempted simply due to the overwhelmingly few amount of people with talent for them.
Surprisingly, theyâre even rarer than those with talent with Composite Magic, making the order of rarity 4 Basic â Composite â Light and Dark. Being able to acquire Dark Magic from the Demon was extremely lucky.
ăWith the inclusion of Light and Dark, thereâre even more attributes to be derived. The derivations of Light are Purification and Illusion while Dark can be derived into Poison and Ghost.ă
Everyone with talent for the Light attribute will also have talent with Purification and Illusion without exception. Similarly, talent in the Poison and Ghost attributes is also guaranteed if one has talent with Dark, so the derivation attributes are actually seen as subordinate-attributes in the eyes of researchers. Also, having talent with the derived attributes doesnât necessarily mean that an individual will have talent in the Dark or Light attributes themselves.
Furthermore, Poison and Purification have higher attributes: Decay and Cleansing.[2]Â Thereâre way too many magic attributes.
ăOther than those, thereâre also unique attributes.ă
The unique attributes include Recovery, Support, Summoning, Contract, Space-Time, Moonlight, Spirit, Smithing, and other non-generic ones. Practitioners of Support and Recovery Magic seem to be plentiful, but when it comes to attributes like Space-Time and Moonlight, their rarity surpasses even Light and Dark.
ăThoseâre only the ones off the top of my head, but thereâre many other unique attributes scattered across the world. There seem to be attributes unique to Demonic Beasts, too.ă
ăSuch as?ă
ăWell, rumors have it that Dragons possess magic only usable by themselves. Thereâs a similar case said about Fiends and such. Compared with mankind, Demonic Beasts that can use magic outnumber us by a wide margin, after all.ă
ăWhy?ă
ăWell, in the first place, Demonic Beasts make use of magic on a daily basis. Demonic Beasts larger than castles would be killed off in no time if they didnât reinforce their bodies with magic, right? To them, magic is second nature â like breathing. Because of that, Demonic Beasts can use Magic even without Magic Manipulation, unlike mankind. Their Magic Stones might also have a hand in that, too⊠But of course, thereâre also ones that have Magic Manipulation as well, further increasing their efficiency.ă
ăI see.ă
ăItâs the same with Combat Techniques. Even with differences between Vigor Manipulation and Magic Manipulation, in the end, arenât they simply Skills making use of magic? Because of that, Demonic Beasts can make use of Combat Techniques without Vigor Manipulation.ă
I suppose Skills like Vibration Fang would fall under that category?
ăAnd, due to the Demonic Beastsâ peculiar magic-oriented nature, thereâre many individuals capable of using Light and Dark attributes too. Looking at it like that, theyâre far more talented than mankind.ă
That reminds me, thereâs still one thing that Iâve been wondering about.
ăIs Dark Magic only used by bad people?ă
The Demon made use of it, and Poison and Ghost Magic are the types used by villains no matter how you look at it. If it was me, I wouldnât be able to trust a practitioner of Ghost Magic on our first meeting no matter what. Theyâd be an evil person, after all. Or⊠Iâd imagine them to be so, anyways.
ăThatâs not the case. Demonic Beasts may make use of it, and civilians might think that itâs inherently bad, but⊠For Adventurers, magic of all kinds is generally recognized as âusefulâ. For example, Ghost Magic is really useful in Dungeon exploration, you know?ă
Alright. In that case we can make use of Darkness Magic without a problem. With that, Darkness Reinforcement and other such Skills wonât simply be left to collect dust.
Finally, we asked about the combinations of complex attributes.
Water + Soil = NatureWater + Wind = IceWater + Fire = LifeWind + Fire = LightningWind + Soil = SandstormSoil + Fire = Lava.
Those are the combinations.
As for the composite attributes between Light and Dark as well as unique attributes, they have yet to be confirmed.
ăWell, I donât know of them, at least.ă
ăI want a composite attribute.ă
ăFran made use of Soil and Wind magic a while back, and youâre good with Fire too, right? With those, itâs possible to aim for Lightning, Sandstorm, and Lava.ă
ăNn. Iâll do my best.ă
Alright, if thatâs what Fran wants then weâll obtain one without fail!
I could learn a composite attribute through absorbing one, or through manual acquisition. I was able to learn Flame Magic through Fire Magic Lv10, so the possibility of a composite attribute being learned through raising the levels of other magics is high.
ăAs it standsâŠâŠ The attribute second to Fire is Wind.ă
In the Goblin Den, Wind Magic Lv3 was repeatedly obtained through absorbing the stones of Army Beetles. The efficiency of absorbing higher-leveled Skills is better than lower-leveled ones, after all.
Raising Wind Magic through the insectsâ Lv3 versions took far less time than advancing Sword Arts through the Goblinsâ Lv1 versions.
ăWhat shall we doâŠâŠ Perhaps we should give it a level or two?ă
47 Self-Evolution Points remain. We should leave 28 of those for the sake of testing out the Superior version of Sword Arts.
ăWhat do you think?ă
ïŒWhat to do?ïŒ
In the end, we used 6 Points to raise Wind Magicâs level. As we attained the Lightning Attribute properly, I have no regrets. Furthermore, the Storm Attribute and Master of Wind Titles were also obtained.
ïŒWant to use it quickly.ïŒ
ăNot here. We only just heard about Composite Attributes from Amanda, so somehow using one immediately would be bad.ă
ïŒAlrightâŠâŠïŒ
ăWhen we return to Aressa, letâs test it out. Alright?ă