Itâs now the night of the day we exterminated the army of Goblins.
Weâre at an inn.
ăNow then, shall I review my new Skills?ă
Fran already left to take a bath, so I figure I should confirm my Skills to kill some time.
By the way, this inn isnât the same one we stayed at yesterday. We moved to a slightly better inn recommended by the Guild. It has the expensive fee of 600 Gorudo per night, but thereâs a large Bathhouse and the food they offer is of higher quality and quantity.
I mentioned it before, but the new Skills are like this:
Because I unfortunately canât use Kicking Techniques, Kicking Arts, and Axe Techniques, Iâll exclude them. Also, because Imperturbability seems to have the effect of calming its user down in battle, I canât try it here.
And so, first is Acrobatics. It grants a bonus to both jumping and balancing, it seems. I tested it out by flying about in the room, but it doesnât have much of an effect on me. Regrettable. I think itâd be a suitable Skill for Fran.
Now for a show-stopper. Itâs time for the inspection of new Magic.
First: Poison Magic. For the spells I can use, theyâre Poisonă»Arrow and Createă»Poison. Well, because itâs only Lv1 they only have the effects of a weak poison, so they donât seem like theyâll have much of an effect against strong opponents. Even if it was used on ordinary people its effect would only be to the extent of loosening their bowels[1].
I test out Poison Absorption by sucking in some poison I created with magic, but I donât understand it very well. It seems that itâd restore HP and MP, but because I have neither thereâs no effect. Poison Absorption would be useful in environments with poisonous fogs, however. I could play an active part as a sword with air purification capabilities.
Next is Chant Shortening. Its effects are hardly visible at Lv1 â it probably shortens the chant by ~1 second, I think? Even in a drawn out battle its impact would be low. Furthermore, I have the feeling that its effect wonât be that amazing even if I raise its Skill Level.
Out of the remaining Skills, my favorite is Ghost Magic, so Iâll save it for last.
The other remaining Skill is Retainerâs Contract. It seems to make a specialized contract with Contract Magic in order to summon individuals with Summon Kin, but⊠Because the level of Summon Kin is low I canât summon anything strong even if theyâre contracted. I could summon weak ones, but if theyâre weak then thereâs no point in using it in the first place.
ăNow for Ghost Magic.ă
Incidentally, despite being called Ghost Magic spells at Lv1 are Createă»Lesser Zombie and Locateă»Undead, these two.
For the time being, I take out a Goblinâs corpse. Making a barrier using Purification Magic, blood doesnât dirty the floor. My forethought is flawless.
ăâ Createă»Lesser Zombie!ă
ă Aaao oouaaaâŠă
ăUwaaâŠâŠă
Even though Iâm the one who made it, itâs still unpleasant! Does its decomposition advance before it becomes a Zombie or something? Itâs good that I donât have a nose⊠I understand the feelings of Kri**in[2] well.
ăWait there.ă
ăAuuâŠă
ăDid you hear my command?ă
I have to pay careful attention here. All itâs doing is swaying in place, but still.
Next, I use Locateă»Undead. Similar to Presence Perception, I was able to feel the presence of the Zombie.
Well, now Iâve tried out both spells, butâŠâŠ What do I do with this guy, exactly?
Ah, speaking of which, whatâs the status of Summon Kin? UwaâŠÂ Lesser Goblin Zombie is listed. Canât I delete this?
ăâŠâŠ Iâm sorry.ă
ăAaâă
I gave a brief apology and cut down the Zombie. I donât know if Zombies from Dungeons are the same, but this Zombie doesnât have a Magic Stone.
To the Zombie whoâs no longer moving, I use Purification Magicâs Turnă»Undead, causing it to disappear. The Zombie also disappeared from the list of contracted beings in Summon Kin.
ăUn, rest in peace.ă
From now on, letâs not use Ghost Magic recklessly. Iâll make sure your death wasnât in vain, Goblin Zombie! Ah, wait, it was already dead.
ăâŠâŠ Letâs pull ourselves together and move on.ă
Next Iâll check the Magic Items we looted from the Goblins.
ăThereâre 7. I wonder what effects theyâll haveâŠă
Two of the items are weapons. Specifically, theyâre a Knife and a Hammer, both made of steel. Neither have things like ATK â Low, but the Knife looks like itâd be useful for skinning. As for the Hammer, Iâll let it sit in Dimensional Storage for a while.
One of the Magic Items is an accessory. It has the subtle effect of lowering INT while raising STR.
ăSTR+5, INT-8âŠâŠ This is the sort of item a musclebrain would use, isnât it?ă
Fran wonât be needing it. She uses Magic, so it would really only be considered if the increase and decrease were equal.
The next three are defensive gear. Thereâs Iron Armor with rust prevention, Leather Armor with size adjustment, and a Helmet made out of materials from a Magic Tree with Impact Resistance.
Because their DEF attributes are so low, arenât they simply unneeded? The gear we received from old man Gallus offers much higher performance.
The last one is an Item Bag⊠But it canât be used.
ăWasnât there something like a User Registration for these?ă
I suppose itâd be similar to Equipment Registration. The Goblins had used it as an accessory case for storing stones and nuts to use Throwing with.
ăPerhaps I can override the registrationâŠâŠ Maybe Contract Magicâll work?ă
Might as well try it out.
ăâContract!ă
It was no good. It was the same feeling as when I tried to override Franâs Slave Contract. Overwriting is possible, but Lv7 is just too low to do so.
ăHmm⊠To find out whatâs in the bag, letâs raise the Skill~ă
Such a thing will be put on hold for a while.
ăThe remaining money isâŠâŠă
Todayâs earnings come to 109 Goblin Horns, and 20 Highbreed Horns. By the way, one Highbreed Horn is 100 Gorudo.
The completion of the Herb Harvesting request also granted 100 Gorudo.
Because I handed 10,000 Gorudo to Fran, I have exactly 36,884 Gorudo stored up.
ăShould I buy Mana Potions for the day after tomorrow? It doesnât seem like itâd be a waste to do so.ă
Rather, will that be enough?
ăThereâre still a lot of enigmatic materials stored away from Harvesting, tooâŠă
I should sort this stuff out.
10 Poisonous Grasses, 10 Light Mushrooms, 10 Paralysis-Cure Grass, 10 Highly Poisonous Grasses, and 10 Heal Grasses. Because each Harvesting Request requires 5 of each, we can complete 10 requests. However, because we ranked up to Rank F faster than expected, we wonât be able to improve our Rank with G Rank requests anymore.
The only Harvesting request of Rank F is for 5 Highly Poisonous Grasses, so if we hand in the ones we have weâll still need to complete the request another 18 times.
Because Dungeons are restricted by Rank, I want to raise our Rank just a bit more.
Anyways, thereâre still 30 mysteriously hazardous substances. Most are low-level, but thereâre 2 Mushrooms that seem quite dangerous. They set off a large reaction to Danger Perception, and even their appearance spells danger. Theyâre blue umbrella-like mushrooms with white and red spots â no matter how you look at them, theyâre Toadstools.
ăOnly these mushrooms will be kept in reserve. We should take them[3]Â over to Randellâs shop later.ă
Iâs like to collect information on Hobgoblins in advance, so tomorrow will be quite busy.
[1]Â è čăäžă. I thought that it might be âUpset stomachâ, but it really is just as I translated it.
In my opinion, poisons like this one are still pretty convenient in certain situations.
[2] Reference to Krillin from DBZ. ăŻăȘăăł = ăŻăȘăȘăł