We went back to the inn immediately after the Guildâs staff took Solas away.
Our goal was to test the Anti-Side Effect Potion and evaluate its effects.
ăMaster, how to use?ă
ăHmmm⌠I dunnoâŚă
Iâd originally been thinking of creating a doppelganger and having it drink the thing, but that didnât seem like the best idea as it in no way guaranteed that my main body would also be able to receive the potion effects.
ăLetâs try dribbling it all over my blade. Apparently thatâs how the Greater Potion of Repair gets applied, so it should work.ă
That said though, I wasnât actually sure whether or not the potion was supposed to have any effect on me to begin with seeing as how I was a sword.
But you know what, whatever. Whatâs the worst that could happen? We waste a few Anti-Side Effect Potions? Yeah, thatâs no big deal. Screw it, poverty ahoy!
ăReady.ă
ăAlright, do it whenever. Iâm ready too.ă
ăNn.ă
Fran opened a test-tube like bottle and dribbled its contents all over my blade.
I could feel the vivid sensation of the liquid flowing down my body, but nothing seemed to happen, even after a few seconds came to pass.
ăDid that not work?ă
The moment I doubted the potion was the moment in which it finally showed its effects; it made a âshwingâ sound and began seeping its way into my blade.
ăMaster. Glowing.ă
ăWoof woof!ă
ăI guess that means it mustâve worked?ă
I quickly appraised myself to check the potionâs effects.
ăSweet! It did work! Skill Takerâs cooldown got a fair chunk taken off of it!ă
Its 57 day cooldown had been cut down to 37 days.
I can now use it a whole 20 days earlier, meaning, I should be able to use the skill right away if we just used the other two pots.
It seemed that Doppelganger Synthesisâ cooldown got completely reset as well. Wait, wait wait, does that mean the potion counteracts all side effects simultaneously? Thinking that, I quickly checked Self Evolution, but it didnât seem like the magic stones points consumed by Latent Potential Awakening had returned.
It seemed that the potion could do stuff about cooldowns and whatnot, but I guess what was gone was gone. Wait, crap, that means it might not be able to counteract the recoil caused by some skills either.
ăKeep going.ă
ăHell yeah! Bring it!ă
ăNn.ă
Fran used the second potion and once again caused me to be enveloped by a veil of light.
Except⌠things didnât turn out the way we thought they would.
ăHuh, thatâs weird.ă
ăSomething wrong?ă
ăWoof?ă
ăThat one only cut the cooldown back down to 30 days.ă
Apparently the pot wasnât consistent. Itâd sometimes do more and sometimes do less. Is that due to the fact that each individual potion was of a different quality? Or maybe because of some sort of diminishing returns-type effect?
Hmm, what to do? We might not be able to make the 10 day deadline even if we use our last pot. I mean, we might get it if the third ends up being at least as effective as the first, butâŚ
ăOh well, letâs use it anyways.ă
ăSure?ă
ăYeah, I am.ă
ăThen will use third.ă
And so, we did.
ăWe totally failed~ă
It seemed that the difference in effects stemmed from the differences in quality between each individual potion. The third was a bit better than the second, but not as good as the first. It took 12 days off the skillâs cooldown.
Skill Taker still had 18 days on its cooldown; we definitely werenât going to make it in time.
Oh well, whatever. We figured out how the pots worked and cut a fair chunk out of Skill Takerâs cooldown, so itâs still a win in my book.
ăDonât need to steal Coerced Camaraderie.ă
ăWhyâs that? It looks like it could be really convenient.ă
ăStill, donât need. Master said Principle of Falsehood required caution, and should not use very often but used lots anyway.ă
ăWell⌠okay, yeahâŚă
ăBut mostly used to protect me from deception. Canât be helped because Iâm still weak.ă
ăFranâŚă
ăCoerced Camaraderie will be same. Will say that it will only be used in times of need, but will use lots anyway. Skills that interfere with peopleâs minds are scary. Remember⌠fat noble with Principle of Falsehood.ă
ăYou mean August Arsand?ă
Looked like she totally forgot his name already.
ăAugust, Solas, both were messed up in the head. Most likely because of skill use. Didnât seem like they could trust people anymore. Donât want Master to overuse skills and be the same.ă
Wow Iâm pathetic. Iâm supposed to be Franâs guardian, but this is like the nth time sheâs lectured me like this.
ăYeah⌠youâre right. Good point.ă
Iâm a weak person. Iâd definitely lose to temptation and start using the skill left, right, and everywhere just cause itâd be convenient for me to do so. Iâd probably make excuses all the time and try to justify myself too. Skills that can mess with peopleâs minds are terrifying. Itâd be better for me not to have them in the first place.
ăAlright, letâs just pretend Coerced Camaraderie never existed to begin with!ă
ăNn. Good idea.ă
ăLetâs check over all the loot we got this time around.ă
ăOkay.ă
I worked myself up whilst arranging the items we got in order to shake off the awkward mood thatâd arose from our previous conversation. Fran hopped right on board and began examining the stuff I laid out.
ăThis one. Interesting.ă
ăThe knife? Yeah, itâs got a bit of a weird shape to it.ă
ăCheap product?ă
ăProbably, yeah.ă
Everything went back to normal; we chatted as we looked over the items we took from Solas.
We were allowed to take all the items Solas and his companions had in their possession, meaning we were also granted rights to the stuff heâd stolen from the adventurers heâd recently murdered. All in all, it was quite a lot of loot.
Naturally, we decided to sell all our materials to the guild and have me absorb all the magic stones despite the fact that they were all of a rather poor quality.
Most of the equips they had were kinda bad, so we decided to get rid of them by pawning them off. Most.
They did happen to have 4 magic items. Two were trash that just gave minor stat boosts, so we completely disregarded them. The other two seemed a slight bit more useful. One was a tent that made it a slight bit harder for the people inside of it to be detected. It looked like something we could get some decent use out of if we decided to camp out in a dungeon or something like that. It wasnât all that big, but it was roomy enough to fit Fran and Urushi assuming the latter was in his smaller form.
The last item was much more interesting than any of the prior three. It was an equip meant for beast-type familiars. Specifically, it was a claw-like thing that you were supposed to strap to their front paws.
It was made in such a way that it wouldnât hinder any of the familiarâs regular activities. However, one could have claws extend from it should they charge the item with magic.
Huh, thatâs not bad. The itemâs attack stat was kinda low, but it was still better than the nothing he had equipped right now. Plus, that Stunning Strike skill looked like it could put out quite a decent bit of work if used right. It looked like itâd fit right into Urushiâs hit and run style by augmenting his stikes with a negative status condition.
Like honestly, thatâs about as good an item as you could expect from a D ranked dungeon.
ăFran, have Urushi equip it.ă
ăNn. Urushi, paw.ă
ăWoof!ă
ăRight paw first.ă
ăWoof.ă
Fran quickly strapped the leather gauntlet-like equip onto Urushiâs front feet.
The first thing our wolf companion did after equipping both items was to take an imposing stance. He seemed rather proud and happy. His tail swung back and forth so quickly that it kicked up a gentle breeze.
ăThat suits you pretty well, Urushi.ă
ăLooks cool.ă
ăWoof woof!ă
ăHow does it feel? Did it make walking more difficult? Are the metal parts uncomfortable at all?ă