I ignore the stares that gather on me when I enter the building and go to the receptionist .
âCan you give me some information about the dungeon?â
âUmâŠI see youâre an Immortal, butâŠ.â
âIâm here as an Outsider. There should be no particular problems.â
âI see. Itâs a cave dungeon. Ten levels. Normally, you must be at least rank C to challenge the dungeon, but there are no restrictions for Outsiders.â
âWe usually say that you need light and protection against abnormalities, butâŠ..â
âAs an immortal I donât need either.â
âThen you shouldâŠ.be careful of the dungeon-specific pitfalls, monster houses, magic blockers and slip floors.â
âWhatâs a magic blocker?â
âThese are traps that prevent you from building up your magic. Specifically, it slows down your chanting, but itâs not that strong so you should be able to resist it.â
A trap that slows casting speed.
Itâs only the first one, so it should not be a very strong version of it. Will the spear version of the pit beâŠ.an instant death trap?
âThe pitfalls and monster houses are the main ones to watch out for. The next two are magic block and slip floor. Not to mention the spear, but the slime will do a lot of damage to your equipment. It will cost you a lot of money, and if your equipment is damaged, it will be more difficult to come back alive.â
So spear types are instant death after all. Iâll ignore the murmurings from behind me about âErotic slimesâŠa manâs dreamâ. It wonât work on my equipment.
The pitfalls and slip-floors are apparently slightly different in colour.
âOh, right. Itâs your first time. The biggest difference between the field and the dungeon is that there are a lot more enemies. Unless youâre near the stairs, theyâll follow you everywhere, so we recommend killing them immediately. And be careful of the noise.â
So if you donât have the minimum amount of firepower, youâll be crushed. On the other hand, if you have the firepower, you can make money. Itâs good that there are so many enemies. The dungeons sound like a good place to raise your level.
And the noise? Sound must also be an aggro condition. Itâs pretty nasty, isnât it?
âThe enemies are golems, gargoyles, tortoises, and dolls. Be aware that some of them use magic or long range attacks.â
âHmmâŠ..Oops, do they use light or holy?â
âNo, only up to the secondary of the four main attributes.â
âSo thereâs no problem?â
â âYes, yes.â â
If they donât use darkness, then my absorption wonât come into play.
Letâs go and see it in person. After being told the way to the dungeon I thank the receptionist and check the request board. No subjugation quests, but delivery? The price of the goods is quite high. Well, Iâll just take it when I have something, so Iâll pass for now.
Iâm leaving the Adventurers Union.
âSo, what do we do now?â
âTo the dungeon~!â
âI think I want to go to the dungeon, too.â
âWell, alright. Letâs go.â
Two of the three want to go to the dungeon. I have no reason to object, so itâs no problem. We leave from the south gate and summon the horses.
The east side has a high level range of 45-49, so we will go to the dungeon via the south.
After a short climb up the mountain we see a safety area, with a small hole in the rock wall. There are statues of Creall-sama and Stellura-sama placed inside.
These two statues seem to be the entrance to the dungeon.
âPrincess, what should we do about servants?â
âLich has a bonus to summoning?â
âRight.â
âThen should we have you make three of them, and me two? Iâll make one a worker.â
âOkay~â
Iâm the leader of the party and Ske-san is summoning the servants. This seems to be the strongest setup, if we do not consider the capacity and skill experience.
I summon a worker and #1 as skeletons.
âWe heard there are a lot of enemies coming up, so Iâll call one of them as an armour. Three tanks should be fine.â
ââŠ.Iâm being counted, arenât I?â
âHahahaha. Iâll switch to firepower if youâre okay.â
âOkay. Letâs go.â
After summoning and checking our equipment I approach the statue.
<Would you like to enter the cave dungeon?>
<<The party âDedicate your humanityâ, led by Anastasia, has reached the dungeon. The dungeon will be added to the help section. >>
<You have fulfilled specific requirements and acquire âTitle: Dungeon Discovererâ.>
Dungeon Discoverer
A title commemorating the first Outsider to arrive at a dungeon.
âWell, thatâs plain. Letâs goâ
â âYes.â â
It is still waiting for confirmation on whether to enter the dungeon, so I press âYesâ and the field of view changes. We have been transferred inside.
âYeah, Iâd say itâs a cave.â
âItâs a caveâŠâ
âItâs a caveâŠâ
Itâs simply a hole. A tunnel of soil and rock surfaces. Itâs about the size ofâŠa two-lane road. There is enough space for a single party to fight.
Itâs not pitch black, but itâs quite dark. If you donât have night vision youâll need a light. One or the other. Torches for atmosphere.
The minimap is not working. This is probably the same as the dungeon added for the second batch.
The initial state is that you canât see anything but the UI frame. Whatâs in your field of view, but not examined properly, is lightly marked. Then, once you see something up close, the colour becomes normalâŠ
Since we just entered it only shows colour around me, after which it is faint.
âIt looks like a safe area. Letâs go.â
âI think itâs to prevent fighting right after the transfer.â
âItâs awful to get hit right after the transitionâŠ.â
It happens all the time, but when it happens in VR, itâs unbearable.
Oh, I forgot.
âHere, you two can have this.â
âHmm? Cooking? Oh, we can eat this!â
âOh, really.â
Alf-san will have the strength buff dish, and me and Ske-san will have the intelligence buff dish.
âWhoo! Yummy.â
âWe can eat now too?â
âMy «Cook» and «Alchemycraft» are both at 30. I read a book and it gave me an extra art.â
âHmm⊠That is quite challenging.â
There is no need to eat at the last minute, but I completely forgot about it. We couldnât eat together until now.
âAnyway, Princess, your eyes are closed all the time, can you see?â
âYes, I can. Iâve started to put into practice the rare skill I developed when I got the Silver Key. Itâs taking some getting used to.â
âSensing?â
âHmmâŠRather, I would call it mindâs eye? Itâs a spatial awareness skill.â
âOh, I somewhat get it.â
âHeading straight for Je*i.â
âBut the attribute is the dark side. Itâs a rare skill, so itâs a secret.â
â âOhâ â
Now that we have eaten, letâs turn our back on the two statues at the end of the road and move on.
Attacking the wall does not seem to do anything, so there is no need to worry about being buried alive. You can shoot explosions without worrying about it. The management here is very realistic in some strange ways, so I would have been concerned if I did not check it.
Each of us carries a weapon, and we can see the enemy in front of us.
âIs that aâŠ.Steel Tortoise?â
âItâs the same as the info said. Iâll take the lead.â
âYes, yes.â
Iâll go a bit ahead of Alf-san. The tortoise is basically a magic attacker. Itâs similar to my fighting style. Even when he gets close, he uses his defensive power to continue shooting magic. The only difference is that the tortoise is defensive and Iâm parrying.
However, unless he has reflection or absorption, heâs a sitting duck for me. I reflect all the magic that comes at me, and I also shoot magic.
It seems that resistance increases through the levels of: resistance, invulnerability, reflection, and absorption. It seems that physical attacks only have resistance, invulnerability, and reflection. Reflection and absorption are said to be the highest levels.
The tortoise is probably resistant at best, so no problem there. If itâs invulnerable, thereâs no point in returning the magic, but if itâs resistant, we return it because itâs not zero.
The tortoise notices us and turns towards us slowly. Of course we go straight for it.
As soon as weâre in range, a spear of earth appears around the tortoise, and I reflect it once it comes flying, while Ske-san and I cast spells. In the meantime, Alf-san approaches and attacks from the side.
Itâs only one of them, so itâs an easy win.
âHmmmâŠ. Itâs tough. Steel.â
âWill this dungeon be too hard for melee?â
âI think it would be better to bring a blunt weaponâŠ.â
âAnti-magic is pretty easy when you can just send out Princess.â
âI suppose so.â
The drops are rotated as usual.
When we go a little further there is a fork in the road, but I can also see an enemy. Itâs a human-sized, if slightly slimmer, golem. And itâs red.
âElemental Goleman. WhatâŠ. Goleman.â
âItâs a golem man, isnât it? Itâs relatively humanoid for a golem.â
âA human man?â
A normal sized one would be a little too big, so a hindrance in a cave. Itâs elemental and red, so itâs probably fire. Itâs not a spirit, so going by itâs appearanceâŠitâs more correct to say itâs a golem made of fire metal.
Itâs all red metal, with a fire-like effect as a pattern.
âDonât look at me.â
âItâs coming.â
The Goleman looked at me and then came dashing as fast as it could.
Alf-san takes his place and receives the shoulder tackle head-on. Metal collides with metal, making a loud noise.
Since #1 has the magic red iron, it is not suitable for this. Should I prepare all attributes? âŠI think it might be better to quietly take «Grant Magic»
He cannot hit the elemental weakness for now, but itâs still an attack.
âThis guy is fighting bare-handed, so heâs a «Martial Arts» type. It attacks fast.â
âDoesnât he use magic?â
âHe doesnât look like the type to use magicâŠ.So probably not.â
âSke-san, weâve got wolf reinforcements.â
âMm, Iâll take the aggro.â
I can see the Steel Golem Wolf running towards us on the 3D map in my brain. It was probably attracted by the sound.
The armour summoned by Ske-san will take the aggro and we will hit the Goleman that Alf-san is holding first.
âThere seems to be continuous damage near this enemy.â
âThat typeâŠit doesnât matter!â
Do I still need to use my eyes?
When I open my eyes, I see that the elemental part of the pattern has started to spew fire, and the surroundings are blurred due to the high temperature. Is it environmental damage from the heat or a burning condition?
Itâs not a problem for those of us with automatic healing, but other players might have a hard time with it.
We make use of [Critical Control] and [Six-Fold Chanting] to defeat it quickly.
After defeating the Goleman, we start to attack the Steel Golem Wolf. This one is just a wolf shaped golem, so itâs easy.
âHmm, Alf-san. A Goleman is dashing towards you.â
âItâs a busy dungeon.â
âAt this level, thereâs no problem with firepower.â
âItâs the MP thatâs gonna be the problem.â
âYeah. But you canât save it.â
Iâve improved my MP recovery skills, but Iâm still spending a lot. If you take too long to try and save it, enemies will come to you and you wonât be able to handle them.
It would be easier if I had Ame-san and Thorin-san, both in terms of experience and firepower, but Iâm not sure if theyâre a high enough level yet.
The next Goleman seems to be blue. I opened my eyes to check the colour. Is it water this time? Not that it really matters.
The Steel Golem Wolf is very aggressive, kicking off walls to move around.
âOh, thereâs a tortoise coming from behind.â
âDid it respawn behind us?â
Iâll switch places with Ske-san.
In the dungeon, it would be better to put Alf-san and armour in front, with Ske-san in the middle and me behind.
The tortoise arrives just as Iâm about to kill the Wolf, so I adjust my position and reflect the spell, while I cast magic at the Goleman.
Use my reflection and keep the aggro while we kill the Goleman. Heâs the most annoying. Or rather, the loudest. The turtle is probably the quietest.
The enemyâs body is metal, so itâs noisy while using a large shield to defend against it. And Goleman is bare-handed, so heâs beating against it. Itâs unbearable.
After defeating the Goleman and the tortoise, weâre done.
âThis isnât an instance, is it?â
âIt seems like you can meet other parties in here.â
âThe ones you killed earlier respawn, then get aggroed by the soundâŠitâs quite tough.â
âDoing it solo will be pretty painful⊠I think dungeon parties are gonna get formed in the wild.â
It does make it fairly efficient for raising your level, however. Even if you donât move, just fight and the enemies will come to you. You need to be strong enough to handle them without problems though. If you donât, you will be crushed.
The minimum qualifications that adventurers need for dungeons. If you are strong enough to avoid being crushed, or can take measures to prevent it, and can find and disarm trapsâŠ.then you should be okay.
The rank requirement for entering the dungeon was C. In other words, after becoming a full-fledged adventurer. The dungeons are so dangerous that you have to be able to cope with the unexpected or you will die quickly.
Being an adventurer is a dream, but in real life, it would be a job to be avoided. Itâs not like a game where youâre guaranteed to get stronger and not to die.
Itâs a hard world.
âIâll move while trying to keep an eye on the MP of you twoâŠ.â
âIf possible, Iâd like to secure some items for escape, butâŠthatâs just luck.â
âIt seems to be a dropâŠâ
The dungeon escape items are dropped by the enemies in the dungeon, and when you use them, your party will be transported out of the dungeon.
There are two types of these items. One is limited to the inside of the dungeon, and disappears when you leave the dungeon. The other is an item that stays with you even if you leave the dungeon.
The latter are bought by the Adventurerâs Union as insurance. They try to keep the price stable and eliminate counterfeits.
Veterans of the dungeons are sure to have them for emergency escapes. They are pricey, but if they can buy the life of a party, they are worth it. They are disposable but do not expire. If youâre in danger of using it every time, youâre not fit for the dungeon and should stop before you die.
We Outsiders should use the former, which are easier to find, and sell the latter to the Union, for a good income. We havenât found either one yet, though.
âWith the strength of these enemies, if we trigger a monster house, weâll die.â
âItâs delicious if you can handle it, but if you canât, youâll die.â
âI donât want to spend a lot of MP at once. Iâd prefer to avoid themâ
A room full of enemiesâŠ.A monster house. Itâs a rather common type of trap. A room with a treasure chest which, when opened, blocks the door and spawns a lot of monsters. Or you can open a door and see a lot of monsters.
For the Residents, itâs the worst trap, but for us, itâs delicious. Itâs a good trap that saves you the effort of searching for enemies.
But itâs not very efficient, because the enemy is not only the same level, but can also be higher. If you die, you have to pay for the death penalty and movement, so itâs best not to. Even if you donât get wiped out, considering that you donât get any experience while youâre deadâŠitâs still not very good.
âOopsâŠâ
A click by my feet, and an arrow comes flying.
âI canât detect all the traps.â
âNo matter.â
âI couldnât see any of them from the beginning.â
âYou have to some kind of skill for it.â
âMaybe it will level up while hunting?â
There could be dungeon specific skills.
âWhoa.â
âPfft.â
âSlip floor?â
âItâs a real pain in the ass in combatâŠ.â
Itâs not easy to move while trying not to step on the trap. Itâs better to have more people for hunting, but if you have too many it makes it more likely someone will step on the trap.
However, for us, traps are a nuisance at best, so we prefer to have more people.
âA Goleman and a Murder Gargoyle?â
âYellow this time. Earth.â
âWhatâs with this earth typeâŠâ
âIâll take the Gargoyle.â
âYeah.â
The gargoyle, which had been flying at us, shifts to a gliding state and rushes towards us. The armour holds back the attack, and sure enough, it makes a loud noise, so it looks like reinforcements are coming.
And speaking of the GolemanâŠ
âWhat?â
âWhatâs with that motion?â
Then he jumps and stompsâŠand ripples spread from his landing point.
âStomp!â
âOh, geez, thatâs so annoying!â
âIsnât the earth type the most annoying one so far?â
â âDefinitely.â â
Now we have to jump while fighting other enemies.
âIn short, just donât let them jumpâŠ.When their movement slows down, bind them.â
âOh, I see.â
Instead of a slow restraint speed, we can use [Shadow Bind], which is a chain type with a long effect duration and strong restraint power.
Leave the Gargoyle for now, letâs focus on the Goleman first.
I am in charge of the binding, since the binding will be strengthened by the [Space Reinforcement] of «Spatial Magic», and «Spatial Magic» itself has been strengthened by the Silver Key.
Abnormal conditions against enemies work the normal way, in that their resistance increases each time they are hit with it. They become less likely to be affected, and the effect duration decreases. So letâs hit them quickly.
âMu, another Goleman.â
âThis time itâsâŠ. green! Wind!â
The yellow Goleman is killed before the first bind is broken. Thatâs an impressive restraint duration.
Then we leave the Gargoyle alone and watch out for the green Goleman, which weâve never seen before.
âWhat was the condition caused by wind?â
âWhat was it?â
âUhâŠ. I think itâs faint?â
ââŠLeave wind and water out of it.â
The wind Goleman is fast, isnât it? AlsoâŠ.wind is blowing.
âWait, wait a minute. Just being near it causes a knockback!? Yikes!â
âOh, Iâm not changing.â
âI want it to stop because it is blowing my hair about, but there is no particular problem. A weight judgement?â
âPut some meat on your bones.â
âI wouldnât be a skeleton anymore!â
Youâre absolutely right.
Ske-san is firing off magic while sliding backwards in the wind. Why not make your equipment heavier, like mine? Not that I wanted to.
The problem is that others will be sliding away too. If they jump to avoid a yellowâs stomp, they will be blown away.
In order of trouble, it would be water < wind < fire < earth. For us, itâs water < fire < wind < earth.
âThe enemies in the dungeon are for gamers, arenât they?
âItâs definitely for players who enjoy combat.â
âWell, dungeons are all about fighting, arenât they?â
âThatâs true. The Union information was a bit lacking, though.â
âI think they care more about the world in the Union, donât they? The dungeon seems to be a common type of different dimension, so you have to take proper measures.â
It seems that the conditions are unknown, but for some reason a dungeon naturally occurs, and in order to stabilise it, two statues are placed.
If the dungeon is too dangerous or not good enough, the statues are removed and the army and adventurers monitor it until it disappears naturally.
So, if you find a dungeon, donât carelessly enter it, but contact a nearby Union first. They will take the statues to fix it and investigate inside. If they succeed in fixing and stabilising the dungeon you get rewarded with something that was obtained during the investigation.
If you donât do this, you can enter the dungeon before it is fixed, but thereâs a good chance youâll go bye-bye. Before the statue is placed the dungeon entrance is not fixed in place, so we donât know what will happen if it disappears. The risk is too high, so when you find a distortion, you should dash for the Union.
New dungeon investigations are commissioned to high rank adventurers, and they are paid extremely well. This is because they are also paid by the country. Some dungeons produce materials that are very tasty in many ways.
So it seems that dungeons vary a lot from one aspect to another, so you have to adapt your strategy to each dungeon.
âOkay, I made you wait, Gargoyle!â
âThe wind has finally died down!â
âWeâve got more.â
âOh no, not againâŠ. And itâs yellow!â
And a blue one too. The blue and yellow Goleman and the Gargoyle thatâs been there since the beginning? The Gargoyle is still left aloneâŠ.and the blue is given to Alf-san, while the yellow is bound.
â[Bind] âŠâŠ [Nox Pillar]â
The bound yellow is swallowed by the pillar of darkness. Itâs hard to use it against moving enemies because itâs ground-based, but so far the pillar is the most powerful when every tick of damage hits. You canât miss if you bind them first.
And [Nox Mine] will hit even when you parry. It is very good for dealing damage while saving MP.
While working with Ske-san to hit them with magic, we let #1 and the others attack and kill it quickly.
âWhich should I choose?â
âGargoyles are more annoying, arenât they?â
Leaving Alf-sanâs blue behind, I join Ske-sanâs armour and hit the Gargoyle, whose HP is decreasing steadily.
Gargo-san, the Gargoyle, is obviously flying by magic, so no «Spatial Magic». Even though the Silver Key has reduced it, it still eats up a lot of MPâŠ
âItâs not easy to hit the Gargo, is it?â
âItâs moving in a troublesome way. It might be best to use missiles.â
âIn the end, I think it will consume lessâŠ.â
Itâs not very powerful, but itâs guided, so it can hit most enemies. I will whittle it down with magic missiles.
Itâs easier to deviate when the movement is linear. Gargoyles have a lot of up and down movement with their flapping wings, and they also wander from side to side.
âOh, right. You can shoot them at an unavoidable distance.â
âWell, yeah.â
The farther away you are, the more adjustments you have to make, but the closer you can shoot from, the better. Unlike Ske-san, I have no problem going to the front, so letâs do it. Depending on the distance, I could even use a shot spell.
After killing the gargoyle, itâs time for the Goleman.
<Your Race Level has increased.>
âOh, it went up. Thatâs good.â
âItâd be even better if we could call the twins, but theyâre not quite there yet, are they?â
âItâs not too late, is it? Theyâll be here soon.â
The amount of experience weâd each get will drop as itâs shared further, but weâll also earn more as a whole with the twins in the party. Either way, the dungeons are delicious.
<< The party âI willâŠnot be the Pirate King, degozaru!â, led by Musasabi, has reached the Southern Continent. From now on, voyage to the Southern Continent events will be weakened. >>
âââOh!âââ
âSo Musasabi-san was the first to arrive.â
âThat group has a penchant for throwing weapons after allâŠâ
âDonât want to be stealthy at all, huh.â
âWell, theyâre slayers, no matter how you look at it.â
âThatâŠ..nwaaah!â
Ske-san, who was walking ahead of me, fell down.
âKya~ Slime~â
âCut it out.â
Alf-san cuts off Ske-sanâs girlish cries. Where does his voice come from anyway. The bones?
âHahahaha, are you finally returning to the earth?â
âIâm afraid not!â
âThis is because weâre not in a line like in some RPGâs!â
âTough.â
Who cares if a skeleton falls into a pit? And itâs only Ske-san.
We wait for him to crawl out and move on. I think the biggest problem with equipment is if Alf-san falls.
âHmmmâŠ.should I get «Fall Resistance»?â
âDonât fall in the first place.â
âDo you have any trap detection skills?â
âHmmâŠ.. Oh?â
âYeah?â
<You have fulfilled specific conditions, «Mapmaking» was unlocked.>
Oh?
«Mapmaking»
Enhance the mapping function in dungeons.
Hidden doors and traps that are discovered will be marked and shared with your party.
â«Mapmaking», «Trap Detection» and «Trap Disarming» have all grown up.â
âIâve only grown «Mapmaking»â
âOnly «Mapmaking» here too.â
â«Trap Detection» and «Trap Disarming» areâŠexactly what they say.â
âThey appeared at the same time?â
âLooks like it.â
Trap disarming. It seems like it unlocked by triggering traps. If you donât die from them, itâs cheap to do. We can just happily charge through most of them because the conditions donât affect us.
By the way, the condition to unlock «Mapmaking» is the time you are in the dungeon, so all three of us got it at the same time.
âIs it okay if only one person in the party has them? Iâm a little concernedâŠâ
âI wonder if I should get them tooâŠ? The disarming is probably a dexterity judgement, and detection is likely from spotting them with the «Detection» skillâŠâ
âYou want to go first, Princess?â
âRight. Iâd like to unlock the skills too.â
âThen letâs change.â
Alf-san and I will switch positions so I can learn the «Trap Detection» and «Trap Disarming» skills. In other wordsâŠ.. step through the traps!
The arrows are flicked away and the gas we just walk through. Slip floors and pitfalls are a pain.
âAh, youâŠ.Yamamoto!â
âUnreasonable resentment.â
âPeople hold grudges in places they donât even know exist.â
âItâs a hard world we live in.â
ââHey!ââ
While defeating enemies and ensuring safety, I step through the traps.
<You have fulfilled specific conditions, «Trap Detection» was unlocked.>
<You have fulfilled specific conditions, «Trap Disarming» was unlocked.>
âOh, itâs unlocked.â
âWhereâs Pitfall-san when you need him~?â
âSo it will drop the bones, but not Princess.â
âThatâs just how it is.â
âI have to just let it goâŠ.?â
Ske-san, armour, Alf-san and I will proceed in that order.
âHey, trapâŠ..spears!â
âHe fell down.â
âIt stings more than you think.â
âItâs only ten or twenty spears.â
âThe quintessential stab resistance.â
âRather, itâs the mental attack of the spears at the end of the fall that is worst.â
Ah I see. It certainly looks scary.
I mean, it took a lot of HP. Itâs 30%, even after lightness and piercing resistance. A normal person will probably die.
While waiting for him to crawl back out, I will take the three dungeon skills.
<«Spatial Magic»âs [Gravitas Umkehren] and [Restriction Barrier] were acquired.>
Oh, it went up now? I guess thatâs from experience earned with «Spatial Awareness Ability Expansion».
âGeez, itâs yellow and green.â
âThe existence of yellow is unacceptable.â
Iâll have to check them out later.
The yellow one is tanked by Ske-sanâs armor, bound, then hit with pillars and mines. The wind will be taken by Alf-san.
âWolf reinforcements⊠Oh, and here comes another Goleman.â
âYellow again!â
â[Quick Change]! #1, take the Wolf. Iâll take care of the Goleman.â
Iâll switch the worker to armour and let it hold the Steel Wolf Golem.
The first yellow can be killed before the yellow reinforcement arrives. The wolf will come quickly and start playing with #1.
âOh, more reinforcements.â
âWhat?â
âRed and blue! This is like some kind of sentai squad thingâŠâ
âSke-san, prepare a pillar with maximum firepower. Iâll get âem.â
âSeriously?â
âAlf-san, use the warcry as soon as youâre in range so they donât bounce around.â
âAlright.â
âWhere should I put it?â
âRight under the black ball.â
âOkay.â
Let me show you the best vacuum power.
The wolf has started to play with #1, but letâs leave him alone for now. Iâm waiting for Goleman to join in.
Judging by the speed of the Goleman, it will be time to cast a little after Alf-san.
âNow. [War Cry]â
â[Magic Amplification], [Critical Control]â
ââŠâŠ[Gravitas Sphere]â
All at once, the enemies turn their gaze to Alf-san, and the fast-moving wolf begins to run and attack. The Goleman group also heads straight for Alf-san.
Ske-san is preparing his magic.
However, a [Gravitas Sphere] appears in the air a short distance away from Alf-san. You can think of it as a small black hole. It is a spell to gather surrounding enemies.
I also immediately use [Critical Control], which increases the power of the next spell, without worrying about the increased MP consumption. Itâs a spell for when you want instant firepower.
âOh! Thatâs it! [Nox Pillar]â
â[Nox Pillar]â
The sphere collects all the enemies, while lightly lifting the supposedly heavy Goleman and Wolf.
Ske-san and I have placed our [Nox Pillar]âs right below them. I then place a [Lumen Pillar] on top of that.
âIt looks like we got them all.â
âItâs tasty, but youâve lost a lot of MP, Princess.â
âItâs all because of «Spatial Magic».â
âI like the suction sphere, but the cost is a littleâŠ..â
âWell, thatâs just the way it is. Itâs still too soon for us to become dinner.â
Even despite having the key, the [Gravitas Sphere] will take almost 30%. If I could use MP potions they would become more useable, but I canât at the moment.
If I can [Magicise] food, can I not also do it to potions? I need to verify this.
Now, the new spatial magic I learnedâŠ.
[Gravitas Umkehren]
When used after a gravity-based spell, it reverses gravity.
[Restriction Barrier]
Creates a barrier that traps the target. Consumption increases or decreases depending on strength and range.
HohoâŠ
They are gravity reversal and barrier type binding spells. I hope I have an opportunity to use them.
âOh, a dimensional crystal.â
âAn escape item at last. Crystals are personal, arenât they?â
âMm-hmm.â
Dimensional crystal.
Allows the user to escape from the dungeon immediately.