After waking up and getting a few things done, I log in for the morning.
Now, letâs test the crafting skills I learned yesterday!
First, «Magic Alchemist» seems like it should be fairly quick. It is linked to «Alchemist» and has no levels of its own. It seems to depend on «Alchemist».
[Magic Power Alchemy] uses recipes learned from the «Alchemy» line.
Until now, it was not possible to create weapons using «Alchemy». Thatâs because they were made with [Synthesis]. Regardless of their quality, it only creates weapons that are, at best, ordinary.
However, [Magic Power Alchemy] makes it possible to create weapons with the «Alchemist» skill. It could be considered blacksmithing for those with magic oriented stats.
In other words, itâs pretty difficult.
The biggest advantage of [Magic Power Alchemy]âŠmight be crafting on-site? Blacksmithing naturally requires a certain amount of facilities, but for this there is no problem as long as you have the MP.
At the moment, the only thing I use that could be disposable is a pickaxe. If I were to bring along a piece of wood for the handle, I could just keep digging. Whether I would or not is another matter.
Disregarding quality, you can do all the crafting on the spot, as long as you have the alchemy formation. It might be useful if there is another desert island event.
Iâm not in a situation where Iâll particularly make use of this art though. It would be better to ask Ertz-san or Nephrite-san. Lizzyâs burial gear is still at the material stage, so itâs of no use.
So, next.
Also from «Magic Alchemist», there is [Create Cartridge]. Simply put, itâs an art to make the external fuel for magic guns.
For now, letâs make ammunition of each type at B+ or higher, which is the upper limit for quality that can be made with [Reproduction]. I think it should sell if mass-produced. Iâm still not sure how useful they are or how often theyâll be used, but they should at least be used more than the res potions. Depending on the specifications, maybe even more than HP or MP potions, though the unit price will be a bit higherâŠ
For the time being, Iâll make the auto cartridges, magnum cartridges, pellet cartridges and rifle cartridges.
âŠI wonder which one will sell the best. The number of users should directly affect the sales of the item.
Itâs not an FPS gameâŠ.so considering the fields, snipers would be best. But I think shotguns will be strong in caves and ruin dungeons, and handguns in forest dungeons. Trees will get in the way of snipers and shotguns need a certain range.
âŠSo have them all, yep!
<Specific requirements were fulfilled, the recipe [Lightweight Auto Cartridge] for «Magic Alchemist» was learned>
<Specific requirements were fulfilled, the recipe [Lightweight Magnum Cartridge] for «Magic Alchemist» was learned>
<Specific requirements were fulfilled, the recipe [Lightweight Pellet Cartridge] for «Magic Alchemist» was learned>
<Specific requirements were fulfilled, the recipe [Lightweight Rifle Cartridge] for «Magic Alchemist» was learned>
Oh? They were unlocked while I was making cartridges, so I suppose the condition is the number of them crafted.
I should compare the item text.
[Bullet] Auto Cartridge
A cartridge for use in automatic handguns.
Bullets with a shape standardised for use in automatic weapons, designed to make the energy easier to handle.
[Bullet] Lightweight Auto Cartridge
A cartridge for use in automatic handguns that contains a small amount of magic power.
Cartridges similar to those used in the world of the Outsiders.
Unlike normal cartridges, there is no power amplification effect, but when consumed, they can be fired without needing to charge magic power.
IâŠseeâŠ? ThisâŠmight be nice for a sub-weapon. If you hang it on your belt, thereâs no need to mess with the UI to change equipmentâŠ
Simply put, even without using MP, it allows you to perform long-range attacks even with spirit oriented statsâŠor so it seems. In other words, itâs good as a healerâs emergency weapon.
Healers donât have to worry about their stats and can still attack from a distance without worrying about MP management in an emergency. This is a big deal.
In my case, it can save MP when hunting. If I need more firepower, rather than changing cartridges I can holster it back on my waist and switch to my book.
For that matterâŠIf I have a tank such as Alf-san along, assuming the enemy has no ranged attacks, I can increase my firepower by using both gun and book. It definitely seems strong. You often see characters in media using a sword in the right hand and a gun in the left, but honestly, it seems like the gun would just be a hindrance. âŠYeah, thereâs no turning away from the fact it would be really difficult.
In the first place, it should be impossible to use forms while equipped with a gun. It would just end up being half-baked, so letâs give up on it gracefully.
I can still use both gun and magic when I have a tank. Firing the gun without using MP, while shooting off magic, will definitely cause a jump in DPS. As an attacker, I should do itâŠ
âŠI should continue making cartridges, anyway.
As for guns, I can think about that more later, when Iâm checking out «Magic Engineer».
For lightweight⊠I can do a lot at once. Even though there are no ARâs, SMGâs or LMGâs, there will still be a lot of shooting, so more is better.
Once the quality has been improved, mass production of cartridges is pretty easy. They also donât cost much. Setting aside the lightweight ones, compared to arrows, the normal ones should beâŠmaybe just a little more.
Unlike arrows, it doesnât use any materials, but only one cartridge can be made per production. It is possible to use [Reproduction] at max MP to make a few, wait in a safe area for the increased regeneration, then use [Reproduction] again to make more. It might not use any materials, but itâs still going to take a lot of time.
In other words, mass production of normal cartridges is very troublesome. Theyâll need to sell for a reasonable price for it to be worth making them. That said, Iâm not so busy that I canât make some now and then.
Before I go to bed, Iâll put the ones I made while raising quality up on consignment fairly cheap. Even if the quality is poor, they should still sell. There will definitely be people wanting to try them out. If itâs just for trying, then theyâll go with the cheapest, lowest quality. So Iâll keep the price slightly lower than in the shops.
Now then, time to take a look at «Magic Engineer».
According to what the shop clerk told me, this skill is supposed to be linked to other crafting skills in order to create equipment. In my case, itâs linked to «Alchemist» as well as «Magic Alchemist».
«Magic Engineer» requires an original recipe. The process for making equipment is a little different from making potions.
The first step is to create a blueprint, so you choose a base body from among the basic recipes, such as a longsword or katana.
After the deployed blueprint is rewritten, it can be named and saved as an original recipe. At this point, the recipe is saved as either a general original recipe or a detailed original recipe.
Detailed recipes specify everything in detail, down to the material used for each part, while general recipes display a required amount of materials corresponding to a level range selected at the time of crafting.
In addition to those two, there are also original general magic recipes and original detailed magic recipes.
The names are quite long, so players have started cutting out the âoriginalâ part.
So, first of all, letâs take a look at the basic recipe to use as the base of the gunâŠI didnât buy a recipe book. Iâll go get oneâŠ
I bought it from the shop in the Empire.
Now the question is automatic or revolver? They each have their own advantages and disadvantages, so deciding which to use is troubling.
For now, Iâll look at both templates and check the specifications of «Magic Engineer». I know the general structure of the gun itself, so the important part is how it changes after adding the magic paths.
It seems that there are separate tabs for physical and magical specs.
âŠOh, itâs pretty simple. The revolver has only a [magic furnace], a [sensing mechanism], a [signal circuit] and a [switching circuit].
The cylinder part is the [magic furnace] and the trigger and hammer have the [sensing mechanism], with the [magic furnace] and [sensing mechanism] connected by the [signal circuit].
The cylinder, trigger and hammer can form either a Y-shape or a T-shape. At any rate, there is a [switching circuit] at the junction.
The revolver uses the cartridge to âmanually lower the hammerâ. Lowering the hammer activates the [sensing mechanism] and the [switching circuit] cuts the [signal circuit] connecting the trigger and the cylinder.
Then it is just like a real gun. When the trigger is pulled, the physical structure causes the hammer to move and the cartridge is used. The return of the hammer activates the [sensing mechanism] again, and the [switching circuit] reconnects the [signal circuit] between the trigger and the cylinder.
As far as I can see, the [magic furnace] holds the magic power, and when the trigger is pulled, the [sensing mechanism] activates and the [signal circuit] transmits to the [magic furnace], converting the stored magic power into energy. Unlike the magic cannons on the battleships, there is a physical barrel, so it is fired from there.
Automatics seem to be a bit more complicated.
Um⊠the [magic furnace] in the chamber is the same, but there are two [sensing mechanisms] on the trigger. So thereâs one on the first stage and one on the second stage of the trigger.
And there needs to be a mechanism for the automatic blowback. The part that contains the spring, if I remember right. Thatâs where the [detachment mechanism] and [sensing mechanism] are used.
The [sensing mechanism] for the first stage of the trigger and the [magic furnace] in the chamber are connected by a [signal circuit], which is for firing, the same as the revolver.
The [sensing mechanism] for the second stage of the trigger is connected to the [sensing mechanism] of the spring section by a [signal circuit]. âŠAnd the [sensing mechanism] and [detachment mechanism] in the spring section are also connected by a [signal circuit]. That must be to enable the sliding on the second stage of the trigger.
In order to make it slide, the [magic furnace] in the chamber and the [detachment mechanism] in the spring section are connected by a [magic path]. Probably to provide the magic power to run the [detachment mechanism].
The [sensing mechanism] in the spring section is also connected to the firing pin by a [signal circuit]. The [sensing mechanism] in this part seems to be connected to three points. But, thisâŠ.Ah, the signal to the firing pin is delayed.
Unlike the revolver, the firing pin here is not physically connected like in a real gun.
It seems to behave in the same way as during the test firing at the store. It fires with magic power at the first stage of the trigger. When the trigger is pulled to the second stage, the cartridge is automatically loaded and used. After the cartridge is loaded you can fully release the trigger, then pull it to the first stage to fire again.
It seems like it would be easier to use if the trigger had a single stage and the cartridge system was an independent function located on the grip. Iâll leave it as is this time, but if I want to use it like that Iâll need to adjust the blueprint.
Looking at the automatics and revolvers, I have noticed that the grip and the [magic furnace] are not connected by a [magic path]. In other words, if the grip that receives the magic power and the [magic furnace] are in direct contact, is the [magic path] unnecessary?
Maintenance will be easierâŠwhich is good, but I wonder about the efficiency. Since it needs to be verified, Iâll put it aside for now. I can think about it if I end up using it.
Well, Iâve finished checking the magic structure. Now I can start playing about with it while checking the physical structure. The defaults are magic iron and a [magic furnace]? Whatâs this? Umm⊠thereâs a specific crystal as a required material. âŠThat means it must be used as the core, but why specific, I wonder. This is a case for the message board. Iâll see what I can find.
Fumu. It seems that crystals from the Crystal Forest of the Mage Count of Calestia, in the south-west of the Dinite Empire, can be used.
Iâll buy a medium sized B grade one through consignment.
Now, letâs adjust the recipe.
For both automatics and revolvers, I like long-barreled guns. The effect of the length of the barrel is⊠an increase or decrease in accuracy and power, and also a change to recoil and rate of fire. So choosing between a long or short barrel does make a difference.
Itâs a bit troubling. In order to increase the advantages, it would be better to use a revolver with a long barrel rather than an automatic with one. To make up for the shortcomings, an automatic with a long barrel or a revolver with a short barrel would be best.
Can the calibre be changed? It would be even more complicated if so⊠but it seems to be impossible. Maybe because the cartridge is a fixed size.
As for optional parts⊠it looks like they are included in the recipe.
For the time being, Iâll extend the barrel, and the optional parts I want are⊠optical and laser sights. Well, the names are different but the effect is the same. Holo⊠no, letâs go with a dot sight. For a handgun, the laser will probably be the most important.
This isâŠa mounting rail? Maybe itâs meant to be used to attach a grenade launcher. I feel like it can only be used with sniper rifles, but I like that there are all kinds of things you might find in FPS games.
The last part would be choosing materials. The minimum requirement would be magic iron, since itâs a magic gun, but it doesnât have to be all magic iron, does it? It should be okay to emphasise durability or reduced weight for the exterior.
In that case, magic power flows into the gun from the hand, so the grip. The barrel and chamber, of course, but I expect the trigger and firing pin, too. I donât think the other parts have any need for magical aptitude.
Magic iron wasâŠthe level 30 range, was it. Thatâs too low. So the material can be mithril, which was around 45. Other than thatâŠIâll go with lytium for reduced weight. A gun should be light.
The magazine should also be lytium. The lack of a quick loader for magazines is a bit concerning, but Iâll make several of them. For nowâŠ4 should do.
The initial template doesnât have any rifling. I donât know if it has any effect on magic, but Iâll try it. It looks simple enough. Just a long handgun.
If I want to use it seriously, Iâll probably have to ask Ertz-san to make it for me, but this is enough for a trial. I donât intend to get involved in alloy blending or the like.
Well, the template is ready for now. Mithril is silver with a slight blue tinge, and lytium is close to white. They donât look too bad.
I should also make the optional parts, the laser sight and dot sight⊠maybe I should make a rail and grenade launcher too. Oops, I also need a holster. The defaults should be sufficient for that though.
Now that Iâve prepared all the needed ingredients, itâs time to put it together.
âŠHm? Ah, it seems that the magic furnace can be prepared separately with «Alchemist». Then letâs make that first.
[Change State] is used to liquefy the crystal that I bought. The impurities are removed with [Separation], then itâs crystalised again using [Sealed Crystal]âŠso, thatâs it done.
A crystal of increased purity with the property of storing magic power, adjusted for use with «Magic Engineer».
A function has been added to activate the stored magic power and dissipate it as energy into the surroundings.
Adjusted for «Magic Engineer»âŠI see. Then itâs more efficient to prepare it separately. It would just be a pointless hassle otherwise, though.
Oh, [attribute conversion mechanism]. This requires either an attribute magic stone or a gemstone. As for the sizeâŠitâs not specified, so anything should work. I could make a small one to fit to the side of the barrel. If I make it a detachable structure, it should be possible to switch between magic stones.
âŠI see that there are people on the board that have already tried it. Apparently, if you add an attribute, your racial attribute bonus will be added on to it. In that case, I should use light or dark.
I can think about selling it if I end up not using it. I think it is most likely to be useful against undead at present.
Currently, there are weapons made from attribute metals and «Magic Equipment» which embodies the attribute magic of the user. In addition to that there is now the [attribute conversion mechanism]. You could attach an [attribute conversion mechanism] to a fire attribute weapon, then clad it in fire with «Magic Equipment». It would make it a very effective weapon for a single attribute.
âŠBut I donât know if itâs worth doing.
Anyway, I need to make those optional parts.
<Specific requirements were fulfilled, the recipe [Grenade Cartridge] for «Magic Alchemist» was learned>
Fumu. The recipe has unlocked, so it was worth making even if I donât use it.
It seems that they are the same as the other cartridges. I can make and sell grenade cartridges now too.
Grenades are larger than other cartridges. Itâs a specialised round that needs the underbarrel mount, and unlike the others is a ranged attack that explodes.
Alright, time to go to the Nether army training ground to try out what I just made. No, considering itâs considered as a normal attack, maybe I should go to Primula-sanâs. The training dummies in the Nether are too strong.
So, teleport over to the Starting Town, then head over to Primula-sanâs shop.
Assault, on someone elseâs firing range.
Itâs a new trend, so there are several people here to try them out. Iâll give it a try too.
Hmm⊠the lightweight cartridges seem to do about 90% of the damage of the normal ones. The power is reduced, but the DPS seems to be higher with the lightweight due to the increased rapid-fire capability. But you will run through them quickly, so money will run out at a tremendous rate if you canât make your own.
Rather, I feel like the lightweight cartridges shouldnât work with the structure of the gun, so it is quite game-like. Itâs an advantage that the body doesnât have to be made to match the bullets.
More than that, reloading is really troublesome. Itâs a hassle. It wonât be so bad in a normal hunt, where the fight ends quickly, but it will be unbearable over a long boss fight. A speed loader simplifies and speeds up reloading, but itâs useless if you donât load the bullets into it.
There is probably an automatic reloading art for the «Magic Gun» skill, but I expect it to show up in the later half.
âPrincess, whatâs with that gunâs behaviour?â
âIf you lend me an empty magazine, I can fill it.â
âHuh, here you go.â
Once an empty magazine or speed loader is in the inventory, it can be reloaded through the UI. This is easier and much faster.
I would like to see a special pouch or belt that automatically loads ammunition I have on hand. Automatic recovery for magazines and speed loaders would be great, too.
âLightweight cartridgeâŠso there was such a thing! Thatâs getting me fired up!â
âItâs a recipe that was unlocked by making normal cartridges.â
âUhohohoâŠ.Itâs really jumping, huh?â
âIt gets pretty violent when firing rapidly. Recoil control, please.â
ââŠI donât care about the reduced power when you can fire this quickly, but recocon would be nice.â
The recoil control familiar from FPS gamesâŠsometimes called recocon, can be ignored to a degree through stats. In fact, it doesnât bother me much. It is probably strength or dexterity. Or it could be both.
âBy the way, Princess, have you seen the SS that was posted on the BBS earlier? The one that shows the Machinery Resident in the back.â
ââŠThe one with the fleet?â
âRight, right. Apparently their bullets are made with EP, but it might be possible to make them.â
âCertainly. But the calibre is important. They use a stack of small barrels.â
âAh, right. Which is probably why itâs powerful. What about making artificial magic stones or something?â
ââŠThat is worth a try.â
The cartridges are the embodiment of magic power, so it shouldnât be strange if artificial magic stones can be made? I donât have a recipe for it, but Iâll give it a try.
With my hand held palm up, try my best to make a sphere of magic.
âRasenganâŠâ
âFufufuâŠ.ah.â
âAh, sorry.â
It fizzled out because I laughed. Itâs a failure, of course.
However, considering that itâs a magic stone, I should think about compressing it to be a bit smaller.
âŠOh?
[Material] Artificial Magic Stone (Minimum)ăRarity: Ep
A material formed by intentionally compressing magic power into a very small size.
An alternative to alchemical magic stones.
âSo you can do it.â
âItâs a good thing that the price of magic stones will go down.â
âItâs not so good for the non-crafter side.â
â«Alchemy» uses a lot of them, but they are rare dropsâŠâ
âWell, itâs good that the price of alchemy products will drop.â
The cost can be lowered by as much as the material would have cost, while still making the same amount of profit.
That aside, there should be a recipe or art for it, if itâs possible to make them. It might show up if I make some more, so I will do a few.
âWeâre in town at the moment so itâs fine, butâŠisnât the MP cost relatively high?â
âThereâs no need to go outside to make them, so does it matter?â
âThatâs true.â
<Specific requirements were fulfilled, an Extra Art has been added to «Magic Alchemist»>
[Magic Stone Transmutation]
Generate artificial magic stones. The size is influenced by the creator.
Alright, it appeared.
The size is based on the creator⊠so base level, status or skill level.
âIt takes 20% of my max MP even for the smallest size.â
âThatâs on the assumption of being in town.â
âAnd the option to craft maximum sized ones is greyed outâŠâ
âEven you canât make it, Princess? The conditions seem to be tough.â
âWell, rather than that, the gun.â
âOh! Youâre going to use it?â
âThe main point was to test that. I might temporarily switch weapons.â
That said, the damage is lower than I expected. Even though itâs equipped with an [attribute conversion mechanism] and should be receiving a boost from my racial skills, itâs still low.
I feel like itâs low even for not having a magic gun skill. On the other hand, Athameâs attack damage is high. And my Athame can be used as a serpentine sword. âŠIt can perform medium range attacks.
HmmmâŠ
âAthame, huh?â
âThatâs right⊠the difference in damage is more than I expected.â
âI can only assume itâs due to skill compensation.â
Athame receives bonuses from five skills: «Slender Sword», «Serpentine Sword», «Kokon Musou â Single Sword Style», «Magic Catalyst» and «Super-Class Magic Ability». It also has a rarity of âGoâ. On the other hand, without skills to provide the hidden bonuses, it would be quite a disappointment. The attack power of the weapon itselfâŠitâs basic offensive power, is quite low.
So at least while using mithril⊠farewell, magic gun, I donât need you.
ââŠMaybe I should sell it. Want to buy the ammo?â
âOh, Iâll buy it. Itâs going to take a while for it to show up!â
âItâs fairly easy to makeâŠso I guess this muchâŠâ
ââŠCan you make it a bit cheaper? Considering that consumptionâŠâ
I made a lot, so I can put half of it on consignment. I can also let go of the optional parts I made. Theyâll become fertiliser otherwise, so itâs all good.
It should be a good weapon for priests. Considering the skill compensation, maybe a sub-weapon for Inhumans with attributes.
My personal conclusion is that my left and right weapons arenât going to change. Letâs stick to this fighting style. Athame and the Book of Elder Records are strong.
I sell the items I want to be rid of to the people at the shooting range, put the rest on consignment, return to my palace and log out.
Itâs time to have some lunch.
Time to log in for the afternoon.
I should check with my personal maid, Elianora, about the preparations I asked to be made. The crafting team will be here in the afternoon, so I asked her to set up the tables and chairs before they get here.
The crystal lotuses are blooming beautifully as always today. âŠBut Iâll try to ignore how energetic the magic army bees are.
Everything has been prepared as I asked, so there should be no problems. Iâm only providing the location and the tea this time, while the others can fetch what they like. Magillas-san is coming too, so there is no need to cook.
Elianora and the other maids are enthusiastic about preparing the tea, and the tea leaves grow on their own in my garden.
âŠI suppose I will craft a bit until the meeting time. Itâs nice to be able to improve my skills and make money at the same time. Sometimes the demand doesnât match up with the skill raising though, so you end up saddened by having to make rubbish.
<Salute has come to visit>
<Dantel has come to visit>
It looks like they have started to arrive.
The maids should guide them, so Iâll head over too.
âWelcome. To our venue where flowers bloom and wings roar.â
âThe roaring wings are lol.â
âIt really feels like housing that prioritises functionality.â
âThough I also have four rooms taken over by silkworms.â
The magic army bees provide many things, so thereâs no option for me to remove them. Function before appearance. Itâs a game, so it canât be helped.
A little while later, everyone has gathered.
âAlright, letâs get started!â
âItâs a big group today!â
Dantel-san for tailoring, Salute-san for mixing, Primula-san for woodworking, Ertz-san for blacksmithing, Nephrite-san for handicrafting, Magillas-san for cooking, me for alchemy, and finally a newcomer, Karakuri-san, for doll making.
As Primula-san says, itâs a tea party with eight attendees. There are more skills classified as crafting, but these are all of my acquaintances who have a third tier skill.
Each of us serves the sweets and such that we brought, then itâs time for the tea party while chatting about crafting related subjects to begin.
âTodayâs topic is the crafting skills found yesterday?â
âRight. What are they like for each of you?â
âWell, itâs unrelated to mixing at the moment.â
âCooking is the same.â
Salute-san and Magillas-san both have skills that donât seem to be affected. At best, maybe it could be worked into the mixing kit or cooking utensils?
âI still donât know for woodworking!â
âIs it possible to use with wands?â
âIt seems like it could be, but the balance between effort and effect isâŠâ
It is possible to improve the efficiency of magic power by processing the magic catalyst, but apparently the efficiency will decrease instead if it is done poorly, so the balance between time, effect and price is tricky.
âItâs fine if you put in the effort, but from a cost performance point of view, itâs rubbish.â
âCompletely for custom orders then?â
âI canât mass-produce it because thereâs too little difference and it changes depending on item type!â
In real life, it would depend on the material, but since itâs a game it seems to depend on the item type. Well, I suppose that different item types would have their own trends and tendencies too.
âWhat about metal wands?â
âThat would be the realm of alchemy rather than woodworking, wouldnât it?â
ââŠThatâs true. But I donât have a recipe for a metal magic catalyst.â
âAh, so itâs impossible without the recipe for the magic catalyst.â
This seems like something to ask my master about. Iâll go and visit her soon.
Karakuri-san is the next to speak. As the person dealing with dolls, it seems that Shirabesuki-san passed along my doll core.
âThanks to Princess, the dolls weâve been dreaming about should start to appear. Thereâs still not a lot of information on automatic dolls, but «Magic Engineer» works on dolls, so itâs full of romance.â
âOhh, so it can be used directly on dolls. Can a doll made using «Magic Engineer» use a weapon made with «Magic Engineer»?â
âWould the doll be able to activate it?â
âWhat if you put a [magic path] to the dollâs hand?â
âThat might work, but would there be enough power?â
Karakuri-san and Ertz-san are getting excited.
The doll will be powered by magic, so if the weapon also consumes it, the operating time seems like it would decrease.
âAt any rate, of the two cores given to me by Princess, one has become this girl.â
The doll that is taken out looks to be about 130 centimetres tall. A ball-jointed doll.
âŠ.This is!
ââDemolition doll!ââ
âDo you know Raiden?â
It was me and Primula-san that reacted.
It is equipped with a set of the dismantling tools I bought from Primula-san. A doll capable of acting as a proxy for manual dismantling.
âSo itâs an automatic doll after all. A proxy dismantler.â
âItâs getting more and more expensive. I mean, whatâs the demand for dismantling tool sets?â
âTheyâre selling surprisingly well. I wonder if the dolls should be sold separately.â
Maybe the improved drop quality is appealing. It seems that the hunter style players have come to buy them.
Supply is also a problem. Alchemists have been increasing recently, but there are still few doll makers. «Doll Magic» is almost non-existent.
âThen, this child is the other one.â
ââŠThis one is better for dressing up!â
The new doll that has come out is not one that is ball-jointed, but a doll that has joints that donât feel at all out of place. Enough so to make Dantel-san react to it.
It is a seamless type that can be made from the third tier of the skill. The joints are hidden very well, so you might not notice itâs a doll at first glance. The blue hair would be a bit of a giveaway on the real side, but this is a fantasy world.
âIâd like a lot of doll cores for my research.â
âThe work itself is relatively simple, but it requires magic stones and gemstones of the same size.â
âI donât know what impact core quality has, or the difference between different core sizes. Oh, and if thereâs a difference from the type of gem used.â
âItâs hard to prepare the materials when it comes to making one for each size and attribute. Itâs for testing, so Iâd like them to be the same quality too, but I still canât adjust the quality at the moment.â
âHmm⊠can you prepare them to an extent if I pay for it?â
âThat would depend on Nephrite-sanâs gemstones. The size of the magic stone can be adjusted.â
âWell, I do have gemstones in stock.â
I receive gems of each attribute, in matching sizes, from Nephrite-san and leave to quickly make the cores in the alchemy room.
After returning, I lay them out on the table. As the raw materials are gems and magic stones, they are quite beautiful. In terms of shape, they are like oval cut gemstones, so elliptical.
âFumufumu. Even at the core stage, itâs possible to understand somewhat.â
âHowâs that?â
âIt seems they will be resistant to the attribute of the core. And it looks like magic of the same attribute as the core will cost a little less.â
âHard to decide what to do with them?â
âLooking at what Princess has made, it seems like the effects of both quality and size can be tested. Iâll have to prepare 10 bodies same type when I get back. I should match the eyes to the core attribute. How do I differentiate the different core sizesâŠâ
It sounds like sheâs having fun while talking with Ertz-san. Incidentally, I donât have any doll related skills, so I canât see the details.
The main focus is on core verification, so the bodies should be as close to identical as possible. However, it will become troublesome if they canât be told apart at a glance. Hair and eye colour donât seem to have any effect on performance, and the only other thing would be clothing. That is Dantel-sanâs area.
âDo automatic dolls have an operating time limit?â
âIâm curious about that too.â
Iâm also curious. There are playable Machinery and dolls that are connected to the user, but it wouldnât be surprising if the automatic dolls need a power source.
âThey donât. It just seems that the core affects expandability, which is still unclear.â
âExpandability, huh. I donât have any recipe but the doll coreâŠâ
âSeriously?â
Nobody else seems to have one either.
So, as a result of giving the automatic doll to everyone, the recipe was only available for me and Nephrite-san. It is available for «Alchemy» and «Handicrafting».
Iâll investigate it with Nephrite-san.
âHmmm? Adjusted for automatic dolls..huh.â
âItâs the same here. Itâs similar to the [magic furnace] which was adjusted for use in magic guns.â
âThere was something like that for magic guns? Iâve never seen anything like that before.â
Oh, if Ertz-san hasnât seen it before, it seems like it would be more efficient to prepare it separately, as I thought.
Itâs good to know that they can be prepared by «Handicrafting» as well as «Alchemy».
âWhat about guns, Ertz-san?â
âI made a few.â
âDid you not get a pop-up about preparing a separate [magic furnace], then?â
âNothing like that showed upâŠÂ«Alchemy», huh.â
âIt looks like you can make adjusted cores with «Handicrafting» too.â
Weâve got confirmation from Ertz-san in regards to «Blacksmith», so Iâll check with Nephrite-san about the [magic furnace] and [attribute conversion mechanism].
âI see, I certainly can make them.â
âIt looks like we can make money with intermediate materials again.â
âGemstone inventory is the problemâŠâ
âThe usage and demand will increase, but the supply will remain the sameâŠâ
âI wonder if thereâs a mine somewhere that only provides gems! Do your best, fantasy!
Even if there were, it would definitely be under the jurisdiction of the country, if near a human settlement. Probably the domain of royalty or a duke. A marquisâŠmight be right on the edge. Anything lower than that and it would be too much for them to handle.
Security against looting, embezzlement prevention, gemstone appraisal, negotiation with merchants and craftsmenâŠthere would be a lot to deal with. If a lower rank were to have it, it would probably be taken by someone of higher rank, but if anyone should have it, it is the higher ranks.
âThe [magic furnace] requires a crystal, so shouldnât be a problem.â
âCrystal Forest, was it?â
âThat seems the best place. Iâd like a gemstone version.â
Iâve never been there, but apparently itâs exactly as the name suggests. Going to collect the crystals in person seems fine, but honestly, itâs much easier to buy the crystals on consignment, process them, then sell the result.
Well, this is just a choice of what to prioritise. If you want to raise gathering skills, you have no choice but to go and gather yourself. If you are just focusing on levelling the crafting skill, itâs fine to buy the items.
âŠThough whether or not you can make a profit will depend on the price of the material and price after processing.
âQuite a lot has become possible this timeâŠbut the best might be for Machinery.â
ââAh, optionals?ââ
âYeah.â
Nephrite-san and Karakuri-san, who responded to Ertz-san, are both Machinery.
It looks like optional parts that can be equipped by Machinery can now be crafted. Resident Machinery have been seen equipped with them from time to time, but it was assumed that they would come from treasure chest drops in places like the ruin dungeon, for players.
âCould you make something like an auxiliary arm?â
âThatâs certainly something Iâd want.â
âFour arms would definitely help crafting progress.â
âSecuring something in place with two and working with the other two, things would be a lot easier.â
âRight, right. Absolutely.â
True enough, if itâs just to hold something in place, itâs enough to be able to move them a little. For something that simple, I would expect the system to provide support, so it shouldnât be too difficult.
âAuxiliary arms for crafters, huhâŠitâs certainly possible to make them.â
âDid you make any equipment?â
âYeah. But some of it seems to require energy management.â
That must be the Machinery-specific EP management, instead of MP.
Adding optional parts will of course increase EP consumption. Itâs nothing difficult, but just like an increase in power consumption.
Come to think of it, does the maximum EP capacity increase with the level? There are two Machinery here, so itâs a good time to ask.
With that in mind, I ask Nephrite-san and Karakuri-san.
âRather, it only goes up with the level.â
âThereâs nothing like a passive MP increase. But thereâs an equipment slot in the chest, so there are items.â
âI see, so thereâs something like a generator.â
âThe standard ones would be a core, driver or reactor?â
Well, thereâs something⊠The problem is we donât have a recipe for them.
âThere could be the possibility of it being a rare drop from enemies in the ruins, though?â
âIt seems possible. Itâs an important part, but it must be a rare drop of a rare enemy.â
âOr an enemy that there are few of, like the Elimination Types.â
If thatâs the case, itâs going to be tough for the Machinery players. The armoured types are already over-technology, so the heart of a Machinery should be like a black box. In that case, it would only be obtained as a drop, but since itâs a game, it wouldnât be surprising if it could be made too.
Since there are no related recipes at the moment, even if itâs possible to make them, it must be locked behind certain conditions.
There is no break in the conversation. While sampling Magillas-sanâs new creations, time passed peacefully.
There is a lot to talk about when it comes to crafting⊠The locations in which to collect materials and how easily they can be processed, how we did one thing or another with a material and it didnât work, or how we can make use of materials used elsewhere, for example.
Itâs a tea party that brings together people with different crafting skills, making it easy to talk about the potential for using a product from a different skill to make something new.
âMaterialsâ are the items used for crafting that are obtained by gathering or dismantling, while âintermediate materialsâ are, as the name implies, the stage after they have been processed but before they become a finished product.
An easy to understand intermediate material would be an ingot. The âmaterialâ is the mined ore, the âintermediate materialâ is the ingot refined from the ore and the âproductâ is the finished weapon.
However, if the question of whether itâs necessary to use that naming strictly were to come up, Iâd say itâs notâŠis kind of how it is. Mixing medicinal herbs and distilled water to produce potions, for example. The medicinal herb is a âmaterialâ, the distilled water an âintermediate materialâ and the âproductâ is the potion, but both the herb and water can be conveyed as just materials, right?
Whether itâs a case of ânot enough of this materialâ or ânot enough of this intermediate materialâ, itâs still just a matter of âwhat is missingâ.
When looking at recipes on the wiki, it might be slightly easier if they are separated⊠but thatâs about all it matters for. Still, itâs enough that it makes it easier to tell which materials you donât recognise. You can often get a general idea from the name of the item. If you see âsuch-and-such ingotsââŠit should be pretty easy to tell what they are, right? Even âsuch-and-such medicineâ can be narrowed down to «Mixing» or «Alchemy».
Anyway, Iâm interested in certain intermediate materials too.
âDantel-san. Do you have silkworm thread in stock?â
âHmm? Of course I do.â
âI was wondering if that could be made into attributed thread.â
âAttributed metallic thread!?â
âMm, Iâm curious about that too. But I want to think about thread and gems first.â
There was my early faded equipment. It was like a metallic thread, so I wonder if it can be made from attribute metal and thread. I donât think simply using [Synthesis] is enough though.
Whether we give an attribute to thread, turn attributed metal into thread, knead attribute metals with thread, or add an attribute after turning metal into thread, even if the result is the same, there will be a lot of differences.
And if all of these methods produce some kind of item, of course it would be best to compare them. You would want to use the best one, of course. Thatâs why crafting is such a time-consuming process. Thatâs also why âcraftersâ are so important in MMOs.
Itâs not uncommon for someone to do both combat and crafting, like I do, but Iâm not really considered a âcrafterâ. People who do that are generally doing it so they can make consumables for their own use, rather than needing to buy them.
When crafting, you need to think about how to secure your materials, how to improve quality, which method is the most efficient, which materials should be used in combination⊠no matter how much time you have, it would never be enough.
Combat is the same. Where you can easily hunt with the skills you have, how to move to counter the AI, which moves are the easiest to defeat with, which skills are necessary for easy hunting, which skills are suitable for you, which enemies have good drops. The so-called âgood hunting groundâ is a place chosen after considering where enemies are easy to kill andprovide good drops and decent experience.
In other words, there is not enough time. Those who do both will go hunting while their party members are around, then craft using the materials they have gathered when they are alone. I think this is the most common way of handling it.
Well, best get back on topic.
âSo not having a basic recipe will mean more attempts?â
âI think it will be about six attempts for thread and gems, thread and metals and thread and attribute metals? Even when the ingots are made as thin as thread, they have no flexibility.â
âItâs just thin metal, huh.â
âYeah. The current skills are only good enough to work with thread.â
âIâm curious too, and the finished product will come my way, wonât it? Iâll provide some materials.â
âI canât help with anything thread related.â
Sometimes the recipe is unlocked after a number of attempts, so giving it a try is the right thing to do.
Taking the thread I received, I head back over to the alchemy room. Dantel-san and my maid Elianora are coming along. Sheâs usually waiting in the background while I am in the palace. She is most likely an NPC designed to follow the player, so itâs not unusual.
âFirst of all, try simple using [Synthesis] on thread and gemstones.â
âFailed, huh.â
âNext is to use [Synthesis] on thread and magic iron.â
âNo good either.â
âThen, [Synthesis] on thread and magic red iron.â
âStill no luck?â
Itâs not so easy after all. Synthesising the thread failed. The other method would be using [Change State].
âLiquidise the gemstone with [Change State] and soak the thread in it. Then [Synthesis] to combine them.â
âImpossible too, huh.â
âThen Iâll liquidise the magic iron with [Change State] and soak the thread. Then [Synthesis].â
âOhh!â
<Basic recipe ăMetallic Threadă was learned>
Mumu, I did it!
ââŠLow quality, huh?â
âEven if itâs liquidised, itâs still metal, so it wonât soak in easily.â
âWell, true enough.â
The recipe for metallic thread is⊠Ah, looks like we wasted materials. 1 liquid metal with magic power and 6 threads with magic power combined with [Synthesis].
If weâre talking about liquid metal, in real life it would be mercury. There are others, but letâs seeâŠwhat was it? I know that the generic term for an alloy of mercury and other metals is amalgam.
Well, you can temporary liquefy them with [Change State] in this game. Since itâs a fantasy there might be more than just mercury, so thereâs plenty to experiment withâŠ
â[Change State] canât be maintained for a long time, can it?â
âRight. Itâs impossible to increase the soaking time.â
âAnd Iâm concerned about the toxicity of liquid metal.â
âThereâs potion poisoning, so itâs possible. Not that it matters to me.â
âIt should be easy to cure if itâs treated as a status condition.â
You can use magic to cure it, if itâs treated as an abnormality. Games are much easier in areas like that. In my case, I only have to destroy the current incarnation.
Ah, if I canât increase the soaking time, why not try making them both liquid and mixing them together.
Hold the thread in my right hand and use the [Change State] formation with it. Hold the magic iron in my left hand and use another [Change State] formation. Both have liquefied. So now mix them together and use [Synthesis] with the alchemy table.
âAh, I see. That certainly looks like the right answer.â
ââŠThe quality has improved.â
âB. Itâs in the practical range.â
âGetting it to A will take a number of trials.â
âNext is attributed metal then. The same quality would be best.â
I am able to make it in the same way without any problems. The quality isâŠB again. Itâs easy to compare them.
It seems safe to assume that the thread takes on the colour of the attribute metal.
âUmumu. Good! But this isnât enough.â
âAh, I suppose not. How many threads does it take to make something?â
âSix threads for a piece of fabric. Now, what should I makeâŠâ
Of course the number of pieces of cloth needed depends on what is being made, but also if it is just being used for the important points.
âYou could use it as part of the design, or sandwich it between a different kind of cloth.â
âPrioritising the feel of the lining against the skin is good.â
âRight. It will be more like light armour if it covers your entire body, so maybe itâs better at key points.â
âFor the chest area, a hat and gloves?â
âIt would be easier if it could be used for trousers or something, but there would be no statsâŠâ
âAh, what about embroidering a robe with the metallic thread?â
âThat would be good if it works!â
If embroidering with the metallic thread is possible, it is likely to increase resistance to slashing attacks. If itâs used as cloth, it might be effective against stabbing.
The problem might be the difficulty of embroidering with metallic thread. Itâs not as flexible as normal thread.
For now, letâs mass produce some metallic thread and return to everyone else.
âDid you taking so long mean it worked?â
âSure did! But Iâll have to check the details after I get back.â
As Ertz-san said, we would have come back more quickly if it had failed.
I donât have any facilities for tailoring in my house. I think it starts with weaving. Then it will need to be tested for covering the whole body, in key areas, and suitability for embroidering.
âCome to think of it, I might need a new loom.â
âItâs going to lose to the metallic thread?â
âYeah.â
Itâs true that a wooden loom will lose out against metallic thread, so itâs durability is likely to decrease.
Heâs talking with Primula-san about making it replaceable, with the premise that it will wear out.
âBy the way, Princess, it seems youâve made new ammunition for the magic gun?â
âI ended up not using it myself, so I sold it to someone that was there and got rid of the rest.â
âI canât make ammo with «Blacksmith».â
Iâll share the results of the tests I conducted this morning.
Ammunition is easy to mass produce, so Iâm planning to add it to my fundraising roster. Food, alchemical goods and ammunition are all consumables that I can sell, so theyâre really tasty.
However, when it comes to the actual guns, theyâre troublesome to make for selling. Ertz-san can also make them, so it would be better to sell him the internal parts that have been adjusted for magic guns.
âIâd like to make something more mecha-like for the Machinery.â
âWings for flight and a tail as a heat exhaust!â
âI want something like Busou Shinki!â
Dantel-san and Karakuri-san are biting at Ertz-sanâs remark.
âSo you prefer Busou Shinki to Frame Arms Girl.â
âArnval is nice.â
Maybe both Frame Arms Girl and Busou Shinki will be possible after working harder on «Doll Magic»? If I recall correctly, they were both about figures equipped with AI, for fighting against each other.
The only armaments available at the moment are a small variety of magic guns, but there are some. So with an automatic doll in the shape of a person, you should be able to do it?
Youâre the one that commented on it, but I wonder if you realise you could reproduce them yourself, Karakuri-san.
âWhat about Nierâs flight unit? Then thereâs a chance others could use it too.â
âBut thereâs the transformation mechanism, and above all, power and control.â
âItâll be alright if you try it, so letâs fly?â
âAh, donât fly. Thereâll be a huge accident.â
For power thereâs the thing used by Sophie-san, that gravity core which uses magic, but control is a problem. It could be controlled if itâs an optional part for Machinery.
âHuh? Isnât it possible to do all that with automatic dolls?â
âŠ.So you noticed.
ââCertainly.ââ
âReducing the weight and solving the energy problem would be necessary for flightâŠâ
âWeâd need to check the specs of the automatic dolls first.â
The current doll is about a metre tall, so it would have to be a bit smaller. But that would reduce the area for the core and other components that can be fitted inside.
âYou could make it seamless and make the parts mechanical, or you could leave the ball-joints⊠What a vexing problem!â
âLetâs make some wings for the dolls. Though I donât know if we have enough power output.â
âWhatâs the flight principle for wings in the first place?â
âOther than anti-gravity, it would be thrusters, right?â
âMagic burning rocket engines? A detonation rocket engine might be fine, considering there is [Explosion].â
âI doubt it can be changed to that extent, but anti-gravity with thrusters, huh?â
âMachinery should be capable of Elimination Type behaviour, butâŠâ
âWith [Explosion], youâd have to figure out a way to cool it, wouldnât you?â
Karakuri-san and Ertz-san are getting excited about flight methods.
The flight method is important. It has a big impact on the feel and behaviour of the controls, and differences in these factors can affect how well they work together.
Now that I think about it, itâs a doll, so I feel like too much output and itâs going to blast away. âŠMaybe you could give them a lance and turn it into a ramming attack?
While carefreely talking to the others, there is some movement in the building. Needless to say, Sophie-san is the only guest staying in the palace, so maybe she has made some progress with the quest.
If it was something else, people would have come from the main gate of the palace. If it is from inside though, there arenât really any other possibilities.
âSire, Sophie-sama has asked me to inform you that the development of the potion has been completed.â
âIâd like to ask her about it, so can you invite her over here?â
Sophie-san arrives and a chair is prepared for her.
âHiâŠ.Iâve finished it, but itâs impossible to make with just the materials I have on hand and those from the NetherâŠâ
âSo youâre saying itâs not something that can be done with materials?â
âRightâŠ. You can make it by consecrating the base potion materials, or just store the finished potion near a statue of Stellura-samaâŠâ
âI canât consecrate it, but if all I have to do is put it near a statue, then I can make it too!â
The statue used for the housing mini-portal also counts as a statue of Stellura-sama, so Salute-san certainly should be able to make it.
I can consecrate it, but⊠in terms of the work involved, doesnât leaving it by a statue sound much easier?
âAt least, now we know itâs impossible with just the materials we haveâŠâ
âIf you canât even do it in the Nether, then itâs hellâŠAh, what about looking at materials from the Abyss?â
âIâm interested, but theyâre not suitable for mass productionâŠâ
âI wouldnât want to go through that hassle either.â
As you would expect, if one person were to provide the consumables for the Nether Army by themself, it would be too much. Making the potion should be possible with [Reproduction], but Iâm the only one that can gather the materials.
After hearing the report from Sophie-san, the quest is considered complete.
<Quest: ăResearch into the development of potions effective on Immortalsă has been completed>
ăResearch into the development of potions effective on Immortalsă
The situation became bigger than expected, but itâs a good thing, so donât dwell on it.
Sophie and the Chancellor will gain knowledge, the Outsider Immortals will gain potions and the Nether army will be strengthened.
Everyone benefits.
Bring Sophie Lilywhite Sorciere and the Chancellor of the Nether together.Invite Sophie Lilywhite Sorciere to the housing area.Hear the interim report from Sophie Lilywhite Sorciere.The research seems to be finished. Hear the completion report.
Condition: An Immortal consults a witch on potions that are effective on Immortals. Talk to the Chancellor of the Nether about witches or potions.
Reward: Recipe for potions for Immortals, deployment of potions to the Nether army, the addition of an expansion facility and magical plant field for the Nether army.
Letâs add the new facilities.
There are fields for magic plants for both HP and for MP, with HP being more expensive. In general, MP is the more expensive of the twoâŠAh, because there is no sun here.
The mixing and refining facilities and the potion shop for Outsiders are the type that require a lot of points but donât have levels. The fields have 10 levels.
For the time being, Iâll add the facilities and shop, then raise the level of the MP field. The Nether army is so strong that it doesnât seem like theyâll get much use out of HP potionsâŠ
The line-up for the shop is a mystery, but what if itâs linked to the fieldâŠ
<<Specific requirements were fulfilled, the Nether army has been strengthened>>
<<A potion shop for Outsiders has been opened in Evernight Castle, by the player Anastasia>>
âăOh? The Nether Army got strengthened!ăâ
âWell, it doesnât make much differenceâŠâ
âMm, itâs better if they donât need to come outâŠâ
Thatâs right. As Sophie-san said, itâs not a good thing if they need to show up.
But since they didnât mention the message about potions for Outsiders, it might be a system message that is limited to Outsider Immortals. It doesnât make much sense to be informed otherwise.
âSo, what kind of gathering is thisâŠ?â
âItâs a group of crafters.â
Iâll introduce each of them to Sophie-san.
She seems to be particularly interested in Salute-san.
âShow me the various potions you have on handâŠâ
âOne of each kind is enough?â
âMmâŠâ
From Salute-sanâs inventory, quite a variety of potions are lined up.
HP, MP, recovery and resistance to various abnormalities, and even flavoured potions made for events, such as a cold medicine for the Residents.
Sophie-san takes her time looking at them one by one.
âMmâŠwell done⊠Are you interested in witchesâŠ?â
âIâm definitely interested.â
âSorciere donât take apprentices⊠Iâll give you this and you can give it to Laura Gracian MagisaâŠâ
âIâve heard that name somewhere. Where was itâŠâ
âMagisa would be the Great Witch. Wasnât she the one who rode into the Starting Town on a summoned creature?â
âAh, thatâs it!â
I think her name came up on the message board.
But a letter of recommendation from a Sorciere. Salute-san is smiling.
âIf you donât feel comfortable with her, ask her to refer you to someone elseâŠâ
âAh, yes.â
âOr tell NemeseiaâŠand Iâll think of someone elseâŠâ
âI understand.â
Iâm sure weâre all of one mind. In this game, itâs possible there are Residents, the NPCâs, who you wonât get along withâŠ
If they donât like each other enough to not be introduced to someone else, she can go through me. This realismâŠI didnât want it⊠It has given me an indescribable feeling.
Ah, come to think of it, I should call over the Chancellor for Sophie-sanâs reward.
Iâll let her talk until until sheâs satisfied, then return her to the surface world.
âElianora, please call the Chancellor. Itâs about the reward for Sophie-san.â
âUnderstood.â
âWell, Iâll be waiting in my room thenâŠâ
That should be it for this quest.
We see Sophie-san off on her way back to the palace, then return to chatting.
âSo, do you think weâll hear some information on the next event anytime soon?â
âWonât it be this week?â
We were told the official event for November would be a Christmas event. There is no Christmas in this world, so Iâm looking forward to seeing what it will be like.
âWill there be some kind of promotion with it being Christmas?â
âI wonder if weâll get another increase in the amount of materials we can collect.â
âShouldnât they keep that until December? Itâs hard to feel motivated when thereâs other stuff to do.â
Thatâs true.
The end of the year is right after Christmas, which is usually quite a big deal, but they went to the trouble of moving Christmas to November in this game. Itâs hard to say what will happen.
âI had a lot of free time during Halloween. Hopefully thereâll be something more next time.â
âI was quite bored too.â
âNothing much to do here either.â
âPeople always need food, soâŠI wonder.â
âI was pretty busy in my own way.â
âI was mass producing potions, figuring theyâd be needed at some point.â
âI suppose I had quite a bit of free time.â
Ertz-san the blacksmith, Dantel-san the tailor, Karakuri-san the doll maker, and Nephrite-san the handicrafter seem to have had a fair bit of free time. It was certainly an event where they didnât have much of a role. The only male member of the group that felt otherwise was Magillas-san.
Primula-san, the woodworker, was apparently busy with the supply of firewood for the bonfire. Salute-san, the mixer, was mass-producing potions for the last stage of the event.
I guess I was about the same. I used my position to get information from the people in power, then spent my free time crafting.
âChristmas is a big event so I want to have fun.â
âBut if you want to be busy all the time, a situation like the camping event is inevitable.â
âCamping on a desert island in the winter is too heartless.â
âWeâd be stuck on securing food.â
Animals should be hibernating, so it might actually be easier, but I would be considered about fruits, vegetables and magic plants.
âCome to think of it, letâs plant some fruit treesâŠâ
âOh, what are you going to plant?â
âPeaches and pears⊠peach saplings aside, are there any pear saplings?â
âI think they were called âsomething pearsâ.â
âAs long as theyâre still pears, itâs fine. Well, it will probably transform anyway.â
As expected of Primula-san. She even knows about fruit trees. The âsomethingâ part is probably a variety or region name. I canât decide without tasting them.
The problem is there is no sun here and the temperature is constant, so fruit might be difficult to grow. It is housing in a game though, so itâs worth a try.
Ah, of course the temperature in the Nether is quite low. There is no sun, and this is the afterlife to begin with. There arenât any beings here that care about the temperature.
âSire, excuse me for intruding.â
âItâs fine. Sophie-san is waiting for you inside.â
I ask a maid to show the Chancellor to Sophie-sanâs room. Sheâll take care of it.
All thatâs left is to take Sophie-san home when she is finished, or at latest, when the food I brought over runs out.
âYou like peaches and pears, Princess?â
âI do. It doesnât matter if theyâre Japanese or western pears.â
âI donât remember eating many peaches or pears.â
âWell, you can get peaches in cans, but to be honest, theyâre not convenient to prepareâŠâ
âStrawberries just need to be rinsed, and pineapples are sold cut up.â
âOn the contrary, I donât eat strawberries or pineapple very often.â
âHmm, I see.â
âI eat fruit expecting it to be sweet, so I donât like it when itâs sour.â
ââI can understand that.ââ
âThat sourness can be nice too.â
Primula-san and Salute-san are on this side, but Nephrite-san is in the sour camp.
âItâs difficult to tell when somethingâs fully ripe, in the first place. Pears are good in this respect. You can usually tell by the smellâŠâ
âI didnât know that!â
âTheyâre not something you buy often, are they? They cost a lot and are troublesome to cut.â
âRight.â
It is fruit that is reasonably expensive, and peaches and pears need to be cut.
Well, maybe thatâs the case if youâre just buying something while wandering the supermarket⊠In my case, I usually eat what my parents buy.
âDo you know that indescribable feeling, when you buy a pear, leave it to cool for a few days, then the time comes to eat it and it doesnât taste like anything other than crunchy water?
âIt smells so good, but the taste is bland!â
âAh, mm. I get it, I get it.â
âItâs a bit of a gamble, huh. Fruit.â
When itâs good, itâs really good, but fruit is difficultâŠ
âAnyway, it seems like youâre eating good stuff, Princess.â
âItâs fine when itâs something my parents buy, but itâs hard for me to spend a few thousand of my own on it.â
âAh, I understand now.â
I wouldnât say itâs impossible, but itâs much lower on my priorities for how to spend my money. In that case, it would be more fun to end up happy or sad buying something at the supermarket, while improving how to judge if a fruit will be delicious.
But in the game, thereâs «Appraisal»! And in my housing, thereâs even a gardener! I can expect to eat something really tasty!
âHmmâŠso fruit trees. Should I plant one too?â
âFor dessertâs?â
âThatâs right. But selling them would depend on the tasteâŠâ
Considering Magillas-sanâs shop, I feel like it would be better to sell them. That saidâŠis it only possible if it doesnât take as long to prepare as in real life?
âIt would also be interesting to ask Steiner-san to produce it.â
âI think that was someone playing as a farmer.â
âFrom Farmerâs Rebellion. It cound certainly be interesting for business.â
âRight.â
Nephrite-san agreed, and I do think a deal between the farmer players and the cooking players is a good idea.
Steiner-sanâs guild bought a lot of fields around the Starting Town, so we may be able to see orchards soon.
âAs I recall, itâs just vegetables at the moment, right?â
âBut I expect they have thought about it, and fruit trees take years to grow in real life, donât they? Isnât it likely that they already planted them and are waiting for them to grow?â
Nephrite-san has a valid point. Itâs hard to imagine that Steiner-san and his colleagues havenât touched fruit trees.
âCertainlyâŠcome to think of it, did you not invite Steiner-san?â
âThatâs because heâs in a primary industryâŠ.itâs the wrong field. Wahaha!â
Ignoring Ertz-sanâs joke, according to Dantel-san there seems to be another gathering.
âThen I would like to buy from Steiner-san tooâŠâ
âBy the way, lady. I would like to buy honey regularly.â
âAh, their honey. I donât mind.â
Theyâre still buzzing around energetically. The magic army bees.
Oh, come to think of it, can land be bought here? I mean, the Immortals of the Nether are in a very special environment.
If Iâm not mistaken, transactions between guilds and producers are mostly automatic, with the items prepared in the housing being moved in a carriage.
âŠIâll take a look at the Immortal board.
âFumuâŠthe Residents employed in your housing transport it properly. So in my case, I suppose the maid would go from the mini-portal to the starting town and carry it to Magillas-sanâs shop.â
ââŠThat would be the only chance to go to the surface?â
âIâŠsuppose it is?â
âIn that case, I think theyâd be happy to go.â
According to Elianora, the exclusive maid standing behind me, they would be happy to deliver it.
Theyâre not terribly busy in the first place, so theyâre happy to have some work to do. Above all, they have no other opportunities to go to the surface. It is the Nether army that goes there when there is a problem on the surface. The girls here are servants. Their job is to look after me and the guests I bring with me at the palace.
âThere doesnât seem to be any problem, but is honey from the magic army bees all?â
âFumuâŠIâd like to have tea leaves of all kinds, too.â
âAssam too? Isnât the taste too subtle?â
âI might be able to make a dish that goes well with it.â
âHmmâŠAbby did have a disappointed look on her face, but maybe a cook can change it.â
âAh, she rather likes milk tea.â
<Fairellen has come to visit>
âHi, hi!â
âOh, hello, Fairellen-san.â
âSo itâs a gathering of crafters! Iâll borrow your flowers~â
âFeel free.â
ââŠI see, thereâs a steady supply of fairy nectar here.â
Magillas-san is muttering to himself as he gazes at the splendid garden of crystal lotuses. It seems like he is buying fairy nectar from Fairellen-san. Well, honey tastes different from one source to another. As a cook, he will want to try a variety of good quality ingredients.
âGoing into those beesâŠhow brave.â
âI hear itâs best not to approach them carelesslyâŠâ
âIsnât that pretty close?â
âItâs closeâŠâ
I have a theory that Fairellen-san has been recognised as one of them by the magic army bees.
The magic army bees are supposed to be quite belligerent, so you probably wonât come out unscathed if you have to fight them. They are wild though, so theyâll avoid a fight if they can.
They must have felt threatened by Fairellen-san in the beginning, but eventually realised that she is harmless and they wonât lose their food.
Even with a name like âmagic army beesâ, they seem to be quite smart, so I wonder if they are set up with a reasonably advanced AI⊠Itâs a mystery if housing facilities need that level of AI, though.
Now that I think about it, this game was officially advertised as using AI that was developed in-house. Maybe it is being used for data collection.
âHmm, itâs already this late.â
âItâs about time to disband. I need to go back and test the metallic threads.â
âAnd I need to make automatic dolls for testing.â
âI have to find the Great Witch!â
âI think I would like to talk to Steiner-san about wholesale purchasingâŠâ
There are a lot of things that caught my attention during this meeting, so Iâm sure there is plenty they are curious about too. Thatâs the kind of group we have here.
Itâs a bit late in the day to go hunting, so maybe I should do some crafting today too.