We return from Tir na Nog to the central square of the Starting Town.
âWell, our trip had an unexpected endâŠ.so what now.â
âWhat now indeed~?â
âHow about a tour of the Abyss as a thank you for visiting Tir na Nog?â
âYou want to repay good with evil?â
âThere you go joking again.â
âThat should be my line!â
That idea got rejected.
While the Abyss is isolated, it doesnât seem to be completely off-limits. But the Nether and the Abyss are the afterlife, so theyâre no good.
âOh, yaho yaho~â
âA wild plant appeared!â
âLong time no see?â
If it isnât Clementia-san. And sheâs still riding on something!
âThis guy underneath you has a kind of plain, cute mascot feel to itâŠâ
âItâs nice~â
This little one seems to have levelled up too, due to her evolution, right? The buds, which were all green, are now a bit more colourful, and there are six vines instead of four.
I think she was a Dryad.
âSo, what are you up to?â
âWe were just talking about what we were going to do.â
âRight, right~â
âI know! Itâs time to go to bed!â
âThatâs the best part of an MMOâŠâ
ââI get it~ââ
Youâre having a leisurely chat with friends, then itâs time for bedâŠthe best thing about playing online.
âLetâs go hunting with the three of us~!â
âI donât mind, but where?â
ââŠI wonder?â
So it will be a three person party made up of me, Fairellen-san and Clementia-san. Then Clementia-san will be the main tank and I will be the off tank.
âCave.â
âDonât do that.â
âThatâs impossible for Fairellen-san. Would you be okay, Clementia-san? The stomps come pretty often in thereâŠâ
âThis little oneâs stomp resistance is really high.â
Clementia-san is the only one in this group who canât fly. I was asking while thinking about the earth element Golemanâs, but this mysterious plant creatureâŠapparently itâs stomp resistant.
âFuuuâŠweâre going? To the cave. Gonna dieâŠI am that is!â
âWhy are you being so fatalistic? âŠThough itâs probably true.â
âIsnât it better than the ruins?â
âBetter than over there~.â
âWell, me too? Iâm going to get burned by the fire elemental Goleman!â
âItâs no good.â
The cave seems like it would be easy because of the low level, but enemies of four attributes make it quite painful. Especially so for inhumans, because there are enemies that are bound to exploit their weaknesses. Angels, Devils and Immortals are weak to light and dark, so itâs no problem for me.
âWhat about the west?
âWe donât have the fire attribute, do we?â
âNo, but they canât exploit your weaknesses either. How is your resistance to abnormal conditions, Clementia-san?â
âI donât think thereâs anything in the west dungeon that would be effective.â
Clementia-san is prone to being afflicted by burning or scalding, and takes more DoT damage than others, but is otherwise fairly resistant. Well, sheâs a plant. If anything, sheâs more like me, the side that inflicts the conditions.
âCompound-attribute fairies arenât as resistantâŠâ
âWell, itâs purely an increase to weaknesses, and there arenât many enemies that use compound magic at the moment, right?â
âImmune to lightning and vulnerable to fire and wind, was it.â
âLightning is a derivative of wind and earth, so both fire, which is windâs weakness, and wind, which is earthâs weakness, become weaknesses.â
âPlants are a bit special, arenât they.â
Plants are derived from water and earth, but they are weak to bashing and fire, and strong against water and earth. Axes are the worst.
âBy the way, whatâs the situation with dungeon progression?â
âI think itâs about time for the subjugation of the boss in the west to be reported~.â
âThey canât push through the north-east yet. So west is first, huh.â
The cave dungeon in the north-east has various attributes, and there are things such as the golem beam. The level is low, but the difficulty of the dungeon itself is quite high. Since the only opponents are golems, fighting will cause a lot of noise, even if you try to avoid it, and more will come running.
âLetâs go to the west forest dungeon~â
âSpeaking of which, how do you travel, Clementia-san?â
âI can use Byakhee.â
Sheâll do âIa iaâ!
Clementia-san takes out her interstellar whistle. Itâs a whistle made from an alloy of silver and meteorite. Apparently meteorite can be gathered at the bottom of the lake at Starfall Hill.
âErrâŠMaybe I havenât unlocked the town near the west dungeon.â
âReally?â
âThe ruins are too compatible with Princess. Thereâs no need for her to bother going west.â
âThatâs right. Though soloing dungeons other than the ruins is a bit⊠Ah, we should eat.â
ââOops.ââ
After eating the food and receiving the buffs, we split up to head to our destination.
Clementia-san leaves through the gate. Fairellen-san teleports from the statue to the nearest town and will fly from there to the dungeon entrance.
Incidentally, Fairellen-san has cast [Windbreak Barrier] and [Cold-Resistance Barrier] on Clementia-san. Because sheâll be carried through the sky by Byakhee.
I teleport from the statue to Breyvrich in the west, and enter subspace from there. Iâll follow the road leading west.
This town seems to be surrounded walls and sits at the top of a small hill.
<The portal to Tirivetta has been unlocked.>
I have turned off the option to display the resurrection point selection when unlocking a new portal, which was added with the recent patch, so there is only the message about unlocking it. I donât think Iâll be changing it from my house, so this is fine.
Now, north to the dungeon entrance. Looking at the map, I can see that Fairellen-san has already arrived and Clementia-san will be there soon. Even if itâs not through subspace, going there directly through the sky was fast.
I arrive a little after Clementia-san.
âŠAnd I see that other than the two I was expecting, there is someone Iâm meeting for the first time.
âSorry to keep you waiting.â
âOh, fast.â
âPrincess, should we take this snake with us~?â
âGreetings, Princess. Iâm Viper.â
âGreetings, Viper-san. Iâm Anastasia.â
âWhy like a shinobiâŠ?â
ââItâs ninja etiquette. Itâs even written in the Kojiki.ââ
âWhat are these people that havenât even sneaked into the NINJA saying.â
Princess & Snake.
I have occasionally seen Viper-san around. I donât think I knew the name though? No, but, a 10 metre long snake will draw your sight even if you donât want it to.
According to the person in question, it is 11 metres and 11 centimetres. The race is a basilisk. Since itâs a snake, it is effective at searching for enemies, but being so large means it is bad at hiding. It has good self-healing and a lot of HP, and has the evil eyes of deadly poison and petrification.
It has large eyes with red pupils and elliptical black iris. Itâs belly looks slightly purple due to the reflection of light on the glossy black scales. A pretty cool looking snake!
By the way⊠female! Itâs a female player.
The basilisks in this world are known as mid-level killers. They are a wall for C-ranks, that one has to become accustomed to before they can be considered full-fledged.
They have a large body and lots of HP, will regenerate if left unattended and can use evil eyes, so drawn out fights against them are unfavourable. You wonât be able to defeat them without enough firepower and if you havenât taken precautions against abnormal conditions youâll be quickly driven into a corner. It seems that they can also use earth magic.
The biggest problem is that these guys evolve at level 50. Generally, the higher species that have nasty abilities start from level 60. The basilisk is considered to be a dangerous opponent for adventurers who have little experience in fighting high ranking species and are not used to fighting opponents with troublesome abilities.
By the way, the chicken-shaped cockatrice is also considered a mid-level killer, like the basilisk.
It seems like itâs difficult to enter towns due to the size. And being completely a snake means not being able to talk to Residents.
Well, letâs invite her to the party.
âThank you.â
ââWelcome.ââ
âNice to have you.â
Letâs go, to the forest dungeon!
The entrance to the dungeon is quite simple. Just a statue in the forest, beside a staircase leading underground.
The statue makes it a safe area, however, so it is probably used as a camp ground for Resident adventurers. There are signs of life around such as traces of campfires.
When we enter the dungeonâŠOh, itâs a fantastic forest!
The whole place is dimly lit, and firefly-like lights can be seen quite often.
âDo we need light?â
âItâs not that bad, but itâs still a forest, so visibility will be poor.â
I have night visionâŠand itâs probably not relevant to the snake, Viper-san, but Fairellen-san and Clementia-san arenât taking any special measures.
âOops, wait a moment. I need to eat.â
âââKayââ
âWell, it wonât take long. Secret techniqueâŠ. [Telekinesis] âŠ.Swallow whole!â
âWhat the heck!â
She lifted up the soup bowl that was taken out with [Telekinesis], then poured it all down.
âWhat a snake-like thingâŠâ
âSnakes do swallow whole after all~.â
âNow you mention itâŠ.â
They donât chew and they donât have hands, so they swallow it down for the cooking buff. By the way, apparently snakes are very hungry, so they have a hard time managing their hunger gauge.
âŠWe also end up eating again, for the cooking buff. The buffs have a time limit!
âAh, what about those damn monkeys?â
âAh, everyone in this party but Viper is fine, right~?â
Viper-san is talking about the Noisy Monkeyâs. They appear from the second floor.
They are enemies that mainly show up in trees and throw nuts and the like. In short, itâs a ranged physical type of enemy. The problem is that theyâre quiet at first, but when they hit you, they squeal and laugh, so it seems like theyâre taunting you. Thatâs why âdamn monkeysâ.
âI donât mind taking ranged ones.â
âMmm⊠maybe Ellen would be better.â
âReally~?â
âFor search and destroy.â
If weâre talking about ranged enemies, I can go Jedi, but Viper-san recommends Fairellen-san.
The reason being that Fairellen-san moves fast, and will have plenty of cover since itâs a forest.
Clementia-san can rampage in the forest, and should stay on the ground when considering condition resistance.
If Iâm the first one to be attacked, I can deal with it, but I canât forget that Viper-san is 11 metres and 11 centimetres. She will probably be the first one to be hit.
Therefore, itâs faster for Fairellen-san to go hunting.
âAnd Princess uses magic, but depending on the position, the trees can block line of sight.â
âAh, so thatâs how it is in a party.â
âIâm too big for that.â
I never thought Iâd see a snake âteheperoâ. One eye closed and the snake tongue flicking.
HmmâŠhmmmâŠ.Iâm not going to comment.
Iâll summon Lizzy for the time being. Sheâs a purely physical attacker. Itâs valuable since Viper-san is the only one in this party.
I follow after Viper-san as she slithers her way along.
âBy the way, Viper-san, do you use the evil eye of petrification?
âI want to level it up, so Iâll use it? But I donât know if will be very effective in battleâŠâ
âI think it will be judged separately from mine, but we should checkâŠâ
Freezing, petrification, stagnation. The result is the same, but the attributes are different. Ice, earth and space. Viper-san has earth and I have space. Letâs just check if they attempt to apply the same effect.
Whether it will be effective during battleâŠthatâs another matter.
Now, the first villager, or mobâŠis a level 47 Stardust Bug. Itâs a ladybird with a very beautiful back. And itâs big. Big enough for someone to ride. Itâs probably a higher version of the Ride Bug that appears during the Starting Town defence battle.
WellâŠ.it is probably too unbalanced for people to ride in combat, but it could be used for travelling. Riding it into battle would be impossible. Considering the shape of a ladybird, thatâs understandable.
That aside, it apparently has high physical defence.
The Stardust Bug charges over, but Viper-san catches it, wrapping around and stopping it from moving.
The Stardust Bugâs defence is high enough that it makes it unsuitable for Viper-san to attack, but if she can stop it, the three of us casters can stack pillars on it. Weâre in a party, so thereâs no friendly fire and we can drop the pillars on top of Viper-san.
ââŠItâs easy.â
âViper, work hard from now on too~!â
âIsnât it quite difficult to entangle them though?â
âWork hard!â
It was easy, just as Viper-san said. But that was because Viper-san was able to skilfully catch its charge.
Donât let yourself get caught up in Fairellen-sanâs side of the conversation, and please do your best.
By the way, Iâll float with Fairellen-san. Viper-san is too big. To put it bluntly, there are cases where she might crush me.
Lizzy has high enough agility to avoid it, so Viper-san only needs to worry about Clementia-san.
âCrappy mushroom!â
âUwaaâŠâ
Viper-san sounds disgusted by the Paralyse Matango that are coming over. They are about 60 centimetres tall, have a yellow umbrella and run around on small legs. This one seems to be an agile type of enemy that scatters spores while performing hit and run attacks.
How it runs around at a fairly high speed looks quite frustrating. But if left alone, they will paralyse you.
In addition, they come in groups. There are four of them this timeâŠ
âHeey, what do you feel now? What do you feel right now, Viper?â
âNothingness.â
The Paralyse Matangoâs are bumping against Viper-sanâs body, but she is completely unmoved by it. Itâs like a dog being prodded by a babyâŠ
Also known as âHey, what do you feel nowâ mushrooms.
âTheyâre not a good match with Viper, huh~.â
âThere are some idiots who will jump into my mouth, but thatâs about all I can do.â
âTheyâre not much of a threat to me and Princess either.â
Clementia-san and I are both immune to paralysis, so it doesnât matter if dealing with them takes a while. Their attack power is low, so itâs just the paralysis and movement that is troublesome.
It would be a pain if other enemies showed up though, so the general rule is to defeat them quickly.
Just parrying the mushrooms that come running wonât cause any damage, because they are soft, small and light.
Even if I parry them away in the direction of a tree, they just kick off the tree and come running againâŠitâs a bit cool for a mushroom.
And they move fast enough that you can hear the sound of the wind from it.
âHmmâŠ.a pain.â
âPutting a wall out near Viper might be easiest.â
So casting a wall there in the hopes that theyâll run into it on their own.
None of our party can properly draw aggro like a tank⊠Though «The One that Reigns» does make it easier for me to be targetted.
âClementia-san, can I leave them to you after I knock them down?â
âOkay.â
Iâll put up a wall like a shield for Viper-san, then parry the mushrooms that come my way towards the wall. If that doesnât work, knock them down towards the ground and leave them to Clementia-san.
It seems to do some damage if I swat them straight down. The ground is the strongest weapon after all.
âCome, you fools! Iâll have you treat me to dinner!â
âŠOne of the Paralyse Matangoâs was swallowed by Viper-san.
One was eaten, two took a trip into the wall and one was dealt with by Clementia-san.
The drop from one of them is a para-mush.
This seems to be a mushroom that can be used to produce a very good soup stock. Though they have to be properly prepared first or they will cause paralysis.
Apparently itâs possible to get a guaranteed high quality drop with the correct finishing method, but you need to horizontally cut the umbrella from the stem, so itâs impossible with this party.
âIt would be easier if I could just eat them right from the start.â
âThe mouth of a big snake is strong~.â
In this game, being swallowed is essentially instant death⊠So far, there should be no way to survive being eaten. A snake with a large body that has a major premise of swallowing enemies is strong.
Well, Viper-san doesnât have a build that focuses on swallowing. Basilisks use their abnormal conditions.
âIf youâre mainly swallowing, it should be paralytic poison~.â
Lightning has paralysis as a side effect. If they get paralysed by Fairellen-sanâs attacks, Viper-san will swallow them whole and theyâre done for. Already dead when paralysedâŠyup.
âCan the enemies here be paralysed in the first place?â
âBugs and Matangoâs both get paralysedâŠâ
âHAHAHAHA!â
There will also be some animal types showing up, so thatâs about it.
âBy the way, what floor will we go to?â
âIn terms of level canât we go to the lowest~?â
âWeâll die if hounds come, though?â
âItâs my first time here, so Iâll leave it to you.â
The first floor is 46-49. The second floor is 48-52. The third floor is 50-54. The fourth floor is 52-56. The fifth floor is 54-58.
Weâre all over level 50, so we can at least go to the third floor.
âThe problem is the patrolling hounds~.â
âBecause theyâre fixed at the maximum level for the floor. Iâll be the last one to be eaten.â
âHmmâŠThen floor 4, if weâre considering hounds?â
âEight of them. Can we manage?â
âIn the worst case, you take care of them while Iâm being eaten.â
âThen letâs go to the fourth floor.â
The patrolling houndsâŠIn short, theyâre like the Elimination Type in the ruins.
In this forest dungeon, the first floor has two Blood Hounds at level 49. After that, the number increases by two per floor, for a group of 10 on the fifth floor.
Furthermore, theyâre fixed to the maximum level of the floor, so on the second floor they are level 52. In other words, the Bloody Houndâs have evolved into Vampire Hounds and are roaming around in a group of fourâŠ
âIs it not impossible for hounds to attack targets in the sky?â
âThey climb the trees~.â
It seems that the altitude limit is quite low, and they will jump through the air using the trees. I had a feeling it might be the case when it wasnât brought up earlier.
Also, it seems you canât use [Search Magic] here. The hounds will sense it and dash towards you as fast as they can. Theyâre reacting to the magic power, rather than the chanting, like often seen in games.
âWhat happens if you overlay it with another partyâs [Search Magic]?â
âIt looks like they go for the closest.â
âIf you can trace it backâŠno, that would be impossible.â
âYou could do it if you know the position of the hounds first~.â
If another party uses [Search Magic], the hounds will head in that direction, so if you can trace the [Search Magic] back and find the location of the other party you should be able to use [Search Magic] to make hunting more efficientâŠis what I thought, but itâs no good.
Following the magic back will only tell you the location of the other party, not that of the hounds. Youâll only be able to figure out the location of the hounds by using [Search Magic] yourself, so depending on where they are, they might come for you.
âIf we seem to be okay after encountering them, we could go further.â
âI wonder how weâll manage with these members~.â
âLetâs go to the fourth floor for now.â
Right. Letâs proceed quickly and aim for the fourth floor, to begin with.
âOh, thereâs a Charming Moth.â
âUgh, where?â
â8 oâclock, behind the tree.â
âOkay, leave it.â
Charming Moth mesmerises its foes.
It perches with its wings spread, and uses them to charm its targets. It only seems to spread its wings like this while on a tree, but itâs an enemy to be avoided if possible.
Not that it matters to me.
âNo, I think Princess can kill it. Maybe Mine and Pillar with [Parallel Casting]?â
âWell, the words for [Parallel Casting] are⊠[Waâzi Lia Persepho Kera].â
Put a mine behind the Charming Mothâs head, andâŠplace a pillar on it.
It is pulled after being blasted by the pillar, then hits the mine when it tries to take off. The mine created with the effect of the Book of Elder Records also detonates, and the pillar burns away the rest of its health.
âHere comes the experience.â
âThis is terrible.â
âOkay, letâs leave moths to Princess~!â
ââLetâs do that.ââ
Moths seem to have low HP, so they can be killed without any problems. Well, they only appear on the first and second floors.
I can place mines and pillars anywhere in my recognition range thanks to the magic eye, so itâs pretty strong in such cases.
If thereâs a problemâŠitâs needing to go over there to pick up the drops. I wonder if itâs easier to just disable the skillsâŠ
Weâre currently aiming for the fourth floor, so we have decided to ignore any moths that arenât directly in our path.
The first moth got taken in by me.
âI can see the stairs.â
âThen down to the second floor we go.â
We were attacked by Matangoâs several times, but that was it. There were moths in my recognition range, but we passed them by. What a low encounter rate.
We didnât see any Sword Deer or Sacrifice TreeâsâŠ
The forest itself looks the same on the second floor, but it seems to be wider than the first level.
The Residents will need enough food and water to go to the lower floors, and canât expect any help in emergencies. This dungeon also has many types of enemies and a generally high level of difficultyâŠ
But this is a forest dungeon. Demand is high for the medicinal herbs and wood that are available. They would need equipment for resisting various attributes in the cave dungeon, so this might still be easier. It seems to be treated that way.
Residents have it tough.
âThe next staircase is⊠over there.â
Itâs my first time here, so my mini-map is gradually filling in, but the others have been here before so we can head to the lower floors by the shortest route.
If it was in the ruins dungeon, I could be the guide.
Oh, a moonlight flower. Iâll go and get it.â
Itâs a material for Giga MP Potionâs, which are aimed at levels 50-60. By the way, the HP one uses sunlight flowers. I also need the mandrake that finally showed up. Yes, the one that screams.
âAh, Iâll get the mandrakes.â
âAlright.â
However, Clementia-san is a plant. They donât seem to scream at her. A new racial trait has been discovered.
Even if a mandrake screams, it wonât affect me, but it will affect the others, including Clementia-san. And since weâre in a dungeon, it would attract enemies.
They donât scream at Clementia-san, so itâs better to let her take charge of them.
âOops, thereâs a mandrake.â
âHave you seen a mandrake, Princess~?â
âNo, not yet. And I canât grow them at my house.â
âThen hereâs one.â
Clementia-san hands me a mandrake that she easily pulled out with her vines.
For the time being, Iâll just appraise it and throw it into the temporary party inventory. It will be distributed when the party disbands.
[Material] MandrakeăRare: RaăQuality: C+
A magical plant that requires careful handling, as it shouts when pulled out.
It is very potent and useful for highly effective magic potions.
Those who hear the cry of a mandrake will be drained of energy, and the weak will faint.
The results of testing showed that energy (MP) is drained and people who are weak (A check against the spirit stat) will faint. Apparently being low on magic power causes one to feel weak and lacking motivation, which is probably why it is phrased as drained of energy.
Only priests have high spirit among the Residents, so the general recognition is that the scream causes people to faint.
Oops, thereâs an enemy coming.
âFrom the vibrationsâŠ.a rabbit?â
âA level 50 War Rabbit is coming.â
By the way, Clementia-sanâs method of searching is quite special. It is powerless in the sky, but must be extremely strong for detecting creatures on the ground.
âThatâs definitely a rabbit that evolved into a killer rabbit.â
âI get it~. Itâs gonna be a Vorpal Bunny for sure~.â
âWizardry?â
ââRight, right.ââ
It should go even further back than Wizardry. Movies and Alice in Wonderland.
Simply put, itâs a rabbit that aims for your neck. And in this game, the neck is part of the body where a forced critical hit occurs. Itâs very deadly.
âDidnât the verification team conclude that the rabbit has a guaranteed special effect?â
âAn instant kill~. But it makes no difference to me~!â
Special ability or not, Fairellen-san will die instantly if sheâs hit, so it really doesnât matter!
Mm, so it came.
War Rabbit. A rabbit standing around 80 or 90 centimetres and wielding a two-handed axe.
âAh, sorry Princess. Take this one, please!â
âMhm, thatâs fine.â
Then Iâll be tanking the rabbit.
ââŠIt looks like it would be really fluffy.â
âI think thereâs a lot of them as tames and summons~.â
ââStrong too.ââ
âŠMaybe I should take one in.
The one in front of us is a little dirty because it is wild, but it looks like it would be fluffy once clean.
Ah, Viper-san is using the evil eye. I should try stagnation too. âŠThere are two different icons, so they are judged separately. The other thing Iâm curious about is if the increasing resistance after infliction is also determined separatelyâŠbut I donât know if thatâs possible to check. The enemy will probably die first.
It has very round eyes, which are around the height of my waist.
At the same time as it jumps, it swings its raised axe towards my neck. Lizzyâs axe hits the side of the airborne rabbit and blows it away.
I follow up with a lance spell after it is knocked away.
âSnakes have a weak point at their neck too, so itâs a bitâŠâ
âReally?â
âItâs smaller compared to humanoids, but itâs there. It still aims for itâŠâ
Clementia-san who has two arms plus her vines should be okay, but it should be safest for me to deal with the War Rabbit.
Even if my neck is cut, it wonât count as a critical hit and I wonât die instantly even if my head goes flying. It doesnât even affect my ability to see and regrows in 5 seconds.
âAs expected, Rabbit-san. QuiteâŠagile!â
The rabbit charges in bravely on three legs, then aims at my neck again, so I parry it in the same way, leaving it open to be blown away by Lizzy again. This time itâs goodbye, after Fairellen-san and Clementia-san join me in following up with magic attacks.
âThis guys critical damage is weird.â
âIt makes no difference to me~!â
ââSuppose soâŠââ
Even if youâre hit in the neck, itâs only a forced critical, and as long as you have HP you will live. However, the attack of the War Rabbit does seem to have some special effectâŠto the level that it canât be survived.
Oh, Iâll get permission to take this one in.
The body size is determined to be small, so it has the same cost as a wolf. Itâs advantageous that it can be equipped with weapons without customising.
âThe skull of a rabbit is pretty scaryâŠâ
âThe mouth part is the worst bit~.â
Well, itâs not all that endearing.
Iâll need to make a template for rabbits, to make use of [Technique Optimisation].
Considering the statsâŠThe skeleton is War Rabbit, the material is armour, the shell is 1 for the time being, the rating is the current max. level and the size should be the default.
For axesâŠthe only one I have is the tomahawk for Lizzy to throw. Iâll swap it for a two-handed sword for now.
âHmmâŠI think it looks good.â
âHaha, seems tough.â
âWhatâs a rabbit?â
âItâs completely armourâŠscary~.â
Appearing with round red eyes and fluffy white furâŠis not gonna happen.
Red lights shining in a black void, matte metal body and a large, blunt sword.
The rabbit version of an armour.
âThe colour of the weapon looks like mithril~.â
âLizzyâs the only one that can use her axe, so I need to make a new oneâŠâ
âWas level 50 meteorite~?â
âI think so.â
I donât need to worry about weapons for myself, so Iâm not too clear on that.
Meteorite isâŠnot suitable for armour, according to the BBS. Itâs apparently difficult to gather enough.
âOhohoho, I donât use it.â
âRight~.â
âŠYour weapon is your body!
âFairellen-saâŠâ
âEhh!?â
âFairelleman is dead!â
âUkkiii! Kikikiki! Ukya!â
âDamn monkeeey!â
A surprise throw from a Noisy Monkey lands a direct hit on Fairellen-san. I didnât see it coming until too late.
Noisy Monkeys are very quiet when theyâre not screeching, but get really loud after the first attack.
Oh, Iâm the only one that can use [Resurrection] in this group.
âIâll revive you.â
âPlease~â
â[Frons Bind]â
Clementia-sanâs bind spell causes the branch the Noisy Monkey is perched on to change and entwine it.
Going from casting the bind to restraint was quite fast. So thatâs what happens when a plant-based mage uses «Wood Magic» in a forest.
While watching Viper-san approaching the Noisy Monkey, I cast the revive.
â[Resurrection]â
âUkyaa!â
âShut up~! Say my name~!â
âWhy did you become Jagi? [Frons Pillar]â
Ah, the axe thrown by Lizzy is stuck in the monkey.
Viper-san arrives at the monkey that is caught in a green pillar, drags it down to the ground by entangling it with her tail, then wraps around it.
âFuhahaha! Now! Hit us both!â
âAre you feeling strange~? Not that it will kill you~.â
Thereâs no sense of tragedy, probably because sheâs laughing like that too muchâŠ.
That and how it looks. Itâs a monkey of about 1 metre, caught and wrapped up by a snake over 10 metres. The snake is the predator here, no matter how you look at it.
Thereâs no way it can shake off Viper-san, so itâs goodbye to the monkey.
âIsnât this party terrible~?â
âWhat is a tank?â
âItâs fine as long as we can beat them.â
Yeah, well⊠Like Clementia-san says, as long as we can beat them, weâll get experience, so itâs fine. But the process itself is pretty terrible.
I donât have one yet, so I take in the monkeys body and we move on.
âItâs a bug. It might be bad!â
Viper-san tried to stop and entangle the Stardust Bug with her bodyâŠbut it was able to get through.
âNo, itâs difficult.â
âDonât go giving up already~.â
Fairellen-san and Viper-san are joking with each other, but we donât forget the magic attacks. Itâs an enemy that runs in a straight line, so itâs relatively easy to hit.
It has changed its target to me, so I parry away the bug that charges over, then smack it down with a tentacle when it comes back.
âBugs are tasty!â
âReally?â
âAh, I canât actually taste them.â
And itâs defeated once Viper-san gobbles it up.
The second floor is still at the lower levels, so itâs going smoothly.
We came across a Sacrifice Tree, but left it alone. They attack with their roots or use «Wood Magic», but arenât hostile unless attacked first.
The Sacrifice Tree bears delicious fruit, but they are grown using the bodies of the creatures the tree devours, so they are considered highly dangerous.
Sacrifice tree. For the tree, the fruit is probably the sacrifice, but youâll die if you try to eat it, so itâs hard to sayâŠ
âAh! A wild deer has appeared!â
âCome, die with meâŠâ
The battle between the snake and the Sword Deer has begun.
The deer that has evolved to have sharp horns and the basilisk are glaring at each other. But the basilisk has an evil eye, so the deer has no choice but to move quickly.
The deer steps up and charges at Viper-san. Viper-san doesnât dodge, but counters with a bite.
The horns of the deer cause bleeding, but Viper-sanâs fangs inflict deadly poison.
The trees are in the way of Viper-san in the forest, so she canât use her body for cleave attacks or the like. She needs to wrap around the enemy instead.
Naturally, the deer rampages around, occasionally hitting with its horns.
Mm, it feels like a fight you might actually see in nature!
âHey, you three with the firepower! Donât just watch, attack!â
âI didnât think it was polite to interfere in a battle to the death.â
ââMm, mm.ââ
âForget that!â
Well, it could get dangerous if the intensity of the bleeding increases.
The deer isnât moving anymore because she has already wrapped around it, so we can defeat it with pillars. Thinking about it this way, a big snake is strong⊠A formidable physique!
Now, the third floor. There is no change to the appearance of the forest.
It is level 50-54 from here, so weâll only see enemies that have had their level 50 evolutions. Additionally, some will show up in groups.
âWhy donât we try fighting the hounds here?â
âLetâs see what happens when there are six of them~.â
Well, there are four of us in the party, so if we get to the fourth floor I can bring out #1 as a lump of meatâŠI think.
âUwa, a caterpillar. Iâm sending out Viper!â
âI wonder what sound a basilisk makesâŠâ
âSwallow that Mesmer Gusano!â
âIâd hate that!â
âThen wrap around it!â
âIâd hate that too!â
âWhy, when youâre almost the same~!â
âAre you picking a fight!? Donât lump snakes and caterpillars together!â
Fairellen-san and Viper-san are arguingâŠ
I donât particularly mind snakes, but for those who dislike both, I suppose thereâs not much differenceâŠis there? If I came across a snake in real life, I would run away because I donât want to be bitten, but thatâs different from saying I dislike them.
âAnyway, swallowing that enemy is no goodâŠâ
âIs it a natural enemy of snakes and frogs?â
Mesmer GusanoăLv51
A volatile secretion is generated in the body and gradually released through the skin to spread a mesmerising effect.
Becomes parasitic on being eaten, growing rapidly by devouring from the inside.
It looks like the slightly deformed larva of a butterfly or moth⊠It looks like a caterpillar, but thatâs a terrible ecology.
By the way, itâs really weak. Thereâs the odd feeling of it being something of a bonus character.
Well, it might be strong if you consider that itâs just a âlarvaâ? It spat out thread and attacked at a speed that doesnât match a larva. But sadlyâŠwas just a larva in the end. Lizzyâs attacks took it down quickly. Very weak against physical attacks.
After defeating the Mesmer Gusano and proceeding a bit further, I discover another Noisy Monkey, so I let the others know.
âStop it, damn monkey, that attack works against me.â
âSuper effective.â
âThrowing stones of that size at a fairy violates the treaty~!â
âItâs like firing an anti-materiel rifle at a personâŠâ
Yeah, it certainly looks like that.
Stones the size of softballs come flying, which would be enough to mince a fairy if it wasnât a gameâŠ
âŠClementia-san binds it and we punish it.
âHm~âŠthereâs more leeway with MP than I expected~.â
âWeâre still in the upper floors.â
We might have a small number of people, but weâre all firepower types. Strength is power.
While glancing at Clementia-sanâs mysterious creature as it moves about, I search our surroundings for enemies.
Most of them are picked up by «Sensing» skills, but the forest dungeon is a troublesome place in that there are some plants using mimicry. If youâre hunting here at an equal level, they might slip by.
âŠI parry the vines that come from above.
âThereâs something there.â
âItâs hanging down.â
âItâs coming from above!â
The vine attacks are coming from above, so I keep parrying them away.
âHanging enemies are the most bothersome to find~.â
âTheyâre annoying because they donât have any defining features like the others.â
âThereâs the main body. [Frons Pillar]â
ââAs expected of a plant!ââ
Clementia-san finds it easily, so we beat it up.
The main body of a Hanging Tree is hard to find, and it attacks enemies in range from above. Rather than attacking all the time, itâs the tricky type that stays out of sight and attacks when thereâs a gap or your guard is down.
Before the main body is found, it only uses vines, but once it is discovered, it also uses «Earth Magic». Put another way though, thatâs all it does, so itâs easy to defeat as it doesnât move around.
âRoasted by pillars from three people, and Lizzy-chanâs axe⊠already on its way to heavenâŠâ
âââItâs its own fault for not moving.âââ
If all the stages of it hit, pillar spells have the highest firepower. Pillars are best for unmoving enemies.
And plants are weak to axes. âŠLizzyâs weapon is a two-handed axe. It didnât move so she got a full swing in. It sounded good.
While proceeding forward while hunting, we have soon reached the path to the next floor.
âWe didnât see the hounds. Should we call them?â
âCall them with [Search Magic]~.â
It shouldnât make any difference who it is traced back to, so any of us could use it. The dungeon does seem to have PKâs, but only in the upper floors, butâŠIâll be the one to use it.
â[Mey Hyrseh Ogma]â.
Ripples spread across the mini-map, and red dots appear.
âHmmâŠ.theyâre not nearby⊠Ah, that might be them. They started moving this way at a high speed.â
âOh, thatâs them~â
âI donât see any enemies nearby that will interfere.â
âStandbyâŠâ
ââŠThey arenât running straight here?â
âââEh?âââ
âEh?â
The cluster of six red dots on the mini-map are coming this way while meandering around quite a bit. Theyâre moving at a reasonable speed, butâŠin a way that feels like theyâre searching for something.
âAh, the effect has worn off.â
ââŠMaybe enemies can also fail in reverse detection?â
âIs tracing back a search a spirit check~?â
âI donât know.â
Viper-san can also use earth magic, but it doesnât seem to be that high since she uses it infrequently. Her stats tilt towards the physical, so its firepower isnât that great.
Clementia-san uses it next.
âI caught them.â
âThe bait is Viper.â
âHey, wait!â
âCome get some fresh meat!â
âPrincess!?â
Iâm more like âmeatâ though, if weâre honest.
âŠWould they be easier to beat if I let them eat one or two of my arms? Theyâll take the effects of «Unknown Organisation» in by themselves. In my case, losing a limb results in a maximum HP reduction of 20%, so I need to be careful not to reduce it too much.
Hm, I canât see them yet, but theyâre within the detection range. Six red dots are approaching.
They enter into my visual range all at once. Mostly black wolves, but with legs tinged with red.
âScary faces.â
âââUndestandable.ââ
Theyâre monsters and enemies, so even if they were cute, theyâre still thatâŠ
âThereâs a cute rabbit here too.â
âItâs aiming for the neck.â
The problem with the big rabbit is that it has something dangerous in its hands. You canât help noticing it.
Well, theyâre here.
Basically, even if we take one per person, thereâs two left over, so two of us would need to take two. It would be possible to have Lizzy take one, butâŠI wonder. I think Lizzy will pull aggro while fighting, so maybe itâs better to wait and see.
As expected, all six gather around Viper-san and start to tear at her. A Vampire Houndâs attack will cause bleeding, so youâll soon die if itâs left untreated.
âTaking the one on the left~.â
âThen Iâll get the middle one.â
âThe one biting her tail is mine then.â
Attacking each of them will draw their aggro.
After I attack the hound biting Viper-sanâs tail with magic, it changes its target to me, drops the tail from its mouth and comes this way. Itâs looking at me and snarling.
With this, Viper-san has three of them. Everyone else has one.
âIâm binding, Princess.â
âGot it.â
Clementia-san binds one of the ones attacking Viper-san, while Fairellen-san is playing tag and attacking with magic.
Pillars are dropped on the bound enemy by me and Clementia-san.
âGrrrrrr!â
âYou! Eyy!â
âGrawr!â
âDamn you! Oraa!â
Viper-san looks like sheâs having fun. âŠI wonder what the weird voice is about.
While I am attacking the bound enemy, the one I pulled first has been taken by Lizzy, so Iâll get the bound one. Iâll let Clementia-san fight her first enemy.
The bind wears off while Iâm chanting another pillar, but the hound is restrained again by biting it with tentaclesâŠjust in time for the new pillar.
Leaving alone the enemy trapped in the pillar, Iâll attack the enemy held by Lizzy. As expected, enemies of the same rank are a bit tough for Lizzy.
âAlright, defeated!â
âWhat are you celebrating for already? Come kill these ones.â
Fairellen-san has finished off her target and is going to assist Viper-san.
Two pillars from me and one from Clementia-san have left the other hound with just a little health, so I parry its claw attack as it rushes at me, then finish it off with magic.
And also defeat the one held by Lizzy.
âLooks like we can manage six~?â
âI think we can do it even with two more.â
Weâll let Viper-san recover for the time beingâŠthen it seems weâll head down to the fourth floor, as planned.
AndâŠthereâ still no change in appearance on the fourth floor.
Is the ruins dungeon rare in that it changes as you go deeper? It might be because the cleaner types are there, but it could be that there are enemies that affect the environment, too. âŠThough itâs also possible that itâs just designed that way.
âWell~, hunting~!â
âTime for the real thing!â
We have been heading straight for the stairs so far, but now weâll be aiming for enemies.
Now then, where are those enemies.
âThe best one, please.â
âIs a group of Mesmer Gusanoâs easiest?â
âThey use their mesmerise at range via sense of smell, so wonât a group be troublesome?â
âWe can leave it to these two~.â
Technique: Leave it to someone else.
Itâs true that Clementia-san and I can take them out easily with Lizzy.
Oh, over there.
âThis amount isâŠParasite Shroom, is it?â
ââŠNothingness.â
Parasite Shroom is probably an evolution of Paralyse Matango. The way of handling them is almost the same, so once again Viper-san is staring into space.
While watching the mushrooms come over to hit Viper-san, we all put out walls.
The only difference in appearance isâŠthat black spots have been added to the yellow umbrella of the Paralyse Matangoâs.
Parasite ShroomăLv54
A fungi species that grows by spreading spores and using the target as a nursery.
After growing to a certain point, they become independent, turning into Parasite Shroomâs.
Both Fairellen-san and Clementia-san use walls of water, instead of lightning and wood.
Viper-san and I canât use water, so itâs the usual.
âTheyâre like Docomodake!â
âThatâs rude to Docomodake~.â
âIâm laughing at Docomodake falling to darkness.â
Certainly, they do look like that⊠These ones are a bit more colourful though.
While talking, I parry them towards the walls, then when the wall disappears put out a new one and repeat until theyâre defeated. Theyâre quite easy to beat, but if you take too long the abnormal condition will increase in strength, making you more likely to die.
âŠItâs usually called a DPS check, but since theyâre spores, itâs not really a problem if you donât breathe them in.
âIf itâs a spore-type condition, it might work on meâŠâ
âNo, isnât the body of Princess already made up of much worse?â
ââŠI see. So even fungus will die.â
I was parasitised by a plant during the camping event, but I was still a zombie race at that time. It wouldnât be strange to think that Iâm protected from even that, now that I have «Unknown Organisation».
WellâŠitâs okay to think of it as being immune due to having abnormal condition immunity, since itâs a game. That is justice in the game.
Heading towards a reaction on the mini-map, there is something glowing, near the ground.
âââOh, itâs a bonus character.âââ
Itâs a Lantern Skink. Sadly, itâs a bonus character, second only to the caterpillar Mesmer Gusano.
The reason for its defeat is its behavioural patterns and ecology. No, does it count as ecology? To put it simply, itâs a lizard version of a butterflyfish, and attracts insects to eat with the faintly glowing artificial bait.
When something touches the bait, itâs treated as an attack and the lizard enters battle mode and crawls out of the soil.
But, butâŠ
âThen, pillar and mineâ.
The area near the lanternâŠis where its head is.
Prepare a pillar and a mine with [Parallel Casting], place the mine near the glowing area, set down the pillar and done.
It is pulled by the damage from the pillar. Then when it crawls out of the ground, it runs straight into the mine.
Mines and pillars from three people. And an extra mine from Viper-san. My equipment effect gives me 2 mines and 2 pillars, so itâs a total of 5 mines and 4 pillars.
âIâm really laughing at this enemy.â
âItâs bad that he doesnât have invincibility when he crawls out.â
Crawling out means defeat, because itâs guaranteed behaviour.
In other words, itâs like an appearance cutscene, but itâs not a boss, so itâs not invincible during that time. You can attack all you want. You can put down high-power mines, walls and pillarsâŠa tragedy.
âIsnât a mine enough?â
âFeels that way.â
It should be enough to just use mines next time, to save MP.
This forest dungeon is popular because itâs easy to hunt in.
Visibility is poor, because itâs a forest, but the map is wide enough that youâre unlikely to have more than one encounter at a time. Things to be aware ofâŠwould be the Noisy Monkeys, Hanging Trees and the hound patrols. Other than that, itâs pretty good.
In that sense, the cave dungeon is very difficult, isnât it?
âBy the way, do you have any information about the boss here?â
âItâs a giant beetle~.â
âSo itâs a beetleâŠis it a hercules?â
âNo, what was its name⊠It has three long horns~âŠâ
AhâŠ.there was one like that. I donât know the name of itâŠ
âSo itâs a saw-like caucasus beetle.â
âWas it a red stag beetle, with jagged, slightly downward facing horns?â
âThatâs it~.â
Even if Iâm told itâs a caucasus beetle, Iâm not sure Iâm imagining it correctly, butâŠI at least understand that itâs a beetle with three horns, so itâs fine.
âBut it seems to be bipedal.â
ââŠIsnât there something like that in Pokemon?â
âYeah, well⊠This beetle is different from what youâd imagine~.â
Apparently the saw-like horns are not attached to the top of its head, but grow out from around its cheeks.
âI couldnât stand it when I saw a screenshot with the caption âWhyâŠâ.â
âThat was hilarious~.â
âThe way its horns are arranged is like Arcbeetle from Medabots.â
ArcbeetleâŠ.umm, was it that one. The one with the protrusions from its head and chest.
If it has three horns in that kind of arrangement, is it two from the head and one from the chest?
âIt looks like itâll shoot something when its HP dropsâŠâ
âââUnderstandable.âââ
Oops, a War Rabbit popped up behind us. Thereâs bound to be more than one party hunting here, so it happens.
It saves us the trouble of going looking for one.
âBunny-tan logged in!â
âTime for it to log out again.â
âYouâre in the way Viper~!â
Fairellen-san and Viper-san are pretty close.
Bunny-tan logged out after being knocked around.
âŠItâs too bad that it came out alone.
âHmmâŠmaybe a plant type.â
ââŠThe tree over there has some really colourful fruits.â
ââA Rainbow Plant.ââ
There is a tree with red, orange, yellow, green, blue, indigo and purple fruits in my recognition range.
They are basically inactive, but once they are active they use wood, earth and water magic. In addition, the fruits come flying at you, with each colour causing a different abnormal condition.
Of course, eating them will cause the condition too, but I at least donât think they look tasty enough to want to try thatâŠ
If thereâs something to mention⊠you shouldnât eat them because they cause conditions, but thereâs no mention of the taste. For those of us who can ignore the abnormal conditions, there is a chance they are just delicious fruitsâŠ
âI wonder if that fruit tastes niceâŠâ
âIt tastes exquisitely bad.â
ââŠIs that so.â
So there was already a challenger.
Exquisitely badâŠthat kind of makes me curious, but Iâm not going to bother trying something Iâve been told is unpleasant.
There might be people out there who are able to eat them as though theyâre delicious though.
Now, what are these two red dots nearby?
âŠNoisy Monkeys. What a bother. And theyâve already spotted usâŠ
The stone comes out when they rummage around near their waist. Itâs really strange⊠Itâs the size of a fist, so I canât imagine they would be able to fit more than one there.
Viper-san is slithering towards the monkeys, while the stones rain down on her. With that happening to one side, we attack the monkeys with magic.
âOrraa!â
âKikii! Kikiiiki!â
âDamn it!â
Being that size, Viper-san is able to leap towards the monkey on the tree, but it brilliantly avoids by jumping from tree to tree.
Well, the Noisy Monkeys are typical ranged attackers, so itâs unavoidable that itâs hard to Viper-san to get close.
âI thought Iâd do my best, but I took a stone to the kneeâŠâ
âWhich part of you is the knee, snake~â
ââFufufu.ââ
There are many who used to be adventurers, like us, but took a stone to the knee after coming to this dungeon.
âŠThereâs a group of three War Rabbits. Rabbits are the most likely to come in groups, after hounds and Parasite Shrooms. The number in a group is determined when they spawn. Meaning you could have a single one spawn behind you, or if youâre unlucky, a group with the maximum amount.
Incidentally, the worst luck in this dungeon is to have hounds appear behind you.
For War Rabbitâs, me, Viper-san and Clementia-san will take the aggro. Lizzy will attack mine and Fairellen-san will target the closest.
I canât tell if these War Rabbits are smart or not.
The rabbitâs identity is its jumping ability, and the fact that it jumps to aim at the neck of its target is understandable. I understand, but jumping in battle is basically a foolish idea, isnât it? At least unless you can jump again while in the air.
This rabbit doesnât turn away even after it gets parried away when it jumps. Perhaps because itâs in the air, when it gets parried it backflips away, lands, then immediately jumps for my neck again.
Compared to other enemies, thereâs not much of a gap to attack after parrying. But if it is hit, thereâs not much chance of it resisting, since itâs in the air. On the contrary, it allows for a fairly high-speed battle.
Yeah, I think itâs amazing. They only aim for the neck, so itâs pretty easy to hit them with shot, and you can even just drop a mine in their pathâŠreally amazing.
The tentacle counter will sometimes knock them away, and even if the counter doesnât activate, Lizzy will attack from the side and blow them away, followed up with my magic and a throwing attack from Lizzy.
âSomehow, these rabbits are extremely easy to fightâŠâ
âââPrincess is just special.âââ
âŠThey seem to be easier to fight against in an agile melee battle.
They repeatedly crouch, then jump, slashing while aiming at the neck. Since they are aiming for the neck, they will only slash horizontallyâŠ
The general rule is to just swing your weapon down before the enemyâs axe hits, knocking them back down.
If the timing is off, your head will go flying, so it seems like they are feared as rather thrilling rabbits.
âIf you get ambushed by these rabbits at this level, they can take out up to three people right from the startâŠâ
âItâs especially dangerous for the rearguard.â
âIâm more scared of monkeys~!â
Rabbits are basically herbivores, so theyâre good at hiding. War Rabbits are bigger than a normal rabbit, though.
Fairies are glass cannons, so it already doesnât matter once the enemy uses physical attacks⊠In that case, the stone throwing monkeys are more dangerous.
âIn the first place, you have a weirdly colourful position Princess, being a magic attack parry tank.â
âJedi with attack magic.â
âItâs a shame you donât have a threat building skill~.ââ
âNot as much as a shield user, but I would like at least somethingâŠâ
Rather, I donât want to do as much as a shield user. I donât want pull aggro from the tank. Being able to maintain second place in threat would be best.
Itâs unlikely that Athame will adapt to shield skills, so maybe a presence skill. My ability to move stealthily will be destroyed, but that doesnât matter if I enter subspace.
We continue to wander around, defeating enemies and collecting items.
âOh, moonlight flower, mm.â
âMP is important.â
âPut another way, itâs no exaggeration to say itâs more important than life!â
âThe end of MP is the end of life.â
Well, thatâs the case for magic attackers. Itâs basically a style dependant on MP, so when the MP runs out they become a liability.
âUwaa, uwawauwaaaaa!â
âThatâs not a voice a maiden should make.â
There was clearly something wrong when Fairellen-san suddenly started screaming after moving away to gather.
It seems that there was a Calmness Spider. A small spider with short, sickle-shaped protrusions near the mouth, called the chelicerae. Itâs an evolutionary change that seems like it might make eating difficult, but maybe itâs better than not being able to catch prey. It does increase its murderous appearance.
Itâs a spider that performs sudden physical attacks. It hides behind the leaves of medicinal herbs, then attacks with deadly poison through the sickles.
In other words, an attack like that is pretty dangerous for Fairellen-san.
âCaught it with my face. Safe!â
âAre you in primary school?â
âYour face is out.â
âWhat are you saying about my face~!â
FufuâŠPower Pros, was it.
With all that said, the Calmness Spider was still quickly defeated. This enemy is only a nuisance because of the surprise attack and souvenir of poison, but itâs fine as long as it doesnât hit your neck. âŠThough Fairellen-sanâs HP has gotten quite low.
âOh, itâs about time to get my laundry in.â
âThen letâs go back to the entrance take a short break.â
ââOkay.ââ
Viper-san needs to bring in her washing, so weâll go to the entrance of the floor.
âSee you in about 10 mintues then.â
ââAlright.ââ
âUnderstood.â
Iâll go to the toilet, hydrate myself and stretch a bit. I have to move my body now and then.
After about 10 minutes, I return.
âOh, Princess is here.â
âIâve been doing a little bit of exercise.â
âThatâs good.â
Clementia-san was the first one back. She is relaxing on the mysterious creature. Iâll also make myself comfortable on meat mass #1.
âThatâs quite a queen-like personality, leaning back with your legs crossed, stroking the eyeball sphere.â
âThis is where Iâve got the RP perfectedâŠâ
âI can see that. But youâre completely a villain.â
Oh, Fairellen-san is back too.
âExtremely inhuman.â
âI think itâs important to appeal to the feeling of being different to humans.â
âItâs true that Princess looks like a human, but then thereâs the spheres.â
Clementia-san has light green skin, Fairellen-san is small and has wings and Viper-san is a big snake.
Iâm blindfolded, but at first glance I look human. But after that youâll notice the spheres orbiting around me.
âOh, waitâŠ.seriously a hidden boss.â
ââI get it.ââ
âWhatâs that now?â
âLizzy-chanâs already standing a little behind you.â
As Viper-san says, Lizzy is standing upright with an axe, a little behind and to the left of me.
âŠThe contents of Lizzy really are a mystery. The soul, which would be the main body of Lizzy, is already in the Nether. And itâs not #1. Maybe itâs a âresidueâ that remembers how the body moves. Or a fragment of a memory.
âLetâs continue then!â
ââLetâs go.ââ
âRight, shall we?â
After a short break, hunting time resumes.
Search and destroy in the forest again.
Hm, the enemy is coming.
âUwaa, thereâs a whole bunch coming.â
âOh, good, good.â
âHey, hey, hey! Become my food⊠nothingness.â
As soon as the Parasite Shroomâs come into view, itâs like she becomes dead inside.
âRabbits coming from 5 oâclock.â
âMaximum number of both mushrooms and rabbits!â
âSee you again after we die~!â
âWe should do something about the assumption of death.â
Itâs a large group of 6 Parasite Shrooms and 3 War Rabbits. The maximum group size for both types on this floor.
Dealing with the Parasite Shrooms is left to Clementia-san and Fairellen-san, while me and Lizzy are handling the rabbits.
However, letting the rabbits go to Viper-san is troublesome. If weâre not careful, Viper-san will die. As youâd expect, three of them aiming for her neck and sheâll die.
In that case, it might be best if I hold all the rabbits. To be honest, War Rabbits are easy to handle, so letâs do it.
I place mines so that they will trigger them as they jump for my neck, or shoot them with a shot as they are airborne.
Using [Parallel Casting] to cast different spells of the same attribute, I can place mines along their path and send lances flying at the rabbits blown away by Lizzy.
I can afford to do so, since the AI only aims at my neck. Parrying is very easy, so there is plenty of room for magic.
âNom~â
âŠThe rabbit that I parried back into the air was swallowed by Viper-san as she jumped forward. It was the one with the most HP left, so it definitely made my life easier.
âŠThis is the natural order of things. I feel like the War Rabbits are probably on the predator side, butâŠ.hm? Does hunting for heads mean the War Rabbits are carnivores? Or is just a means of self-defence and theyâre still herbivores?
âBeing a big snake is romantic, but it doesnât work well in tight spaces.â
âIf not in a forest, just moving about is enough to be considered strong, huh?â
âWell, yeah. But I donât want to cut down trees every time I go huntingâŠâ
âIt doesnât sound very efficient.â
A mushroom rushes in from behind, so I turn around and hit it with a full swing.
The two types of AI both have relatively simple methods of attacking, but since there are a lot of them, the problem becomes how to deal with the large numbers. Or so Iâd like to say, but usually a main tank with a large shield and an offtank with a small shield are enough to hold them.
If you canât fight in a stable way, either the hunting ground is no good, or your party is not strong enough.
That rabbit seems to be dying. Iâll leave it to Lizzy, who smacked it away.
Put a mine by the landing point of the rabbit Iâm parrying, then a wall near Viper-san. There are still many mushrooms.
Lizzy seems to be done, so put her on standby. In the case of mushrooms, Lizzy can intercept them.
I match the jump of the rabbit with shot, then say goodbye to it as it hits the mine at its landing point.
âRabbits are done, butâŠmushrooms are nearly finished too.â
âKinoko no ko~.â
ââDie already, damn mushrooms.ââ
Two very bitter people interrupt Clementia-sanâs attempt to sing. They really are annoying, so I canât say anything.
The remaining mushrooms are completely beaten down.
âFrom 9 oâclockâŠcoming this way!â
âWonât retreat! No cowering! No regret!â
âStop re-translating for laughs~?â
That was a dubbing after translating the lines from an anime, then translating them back againâŠ
9 oâclock is the direction obtained by viewing the mini-map as a clock-face, with north representing 12 oâclock. Itâs 9 oâclock, so to the left.
Itâs hard to understand at a glance, if the mini-map is set to rotate, but I have it fixed, so thereâs no problem.
âDoggies coming.â
âItâs time to hunt~!â
âNow, which of us will be huntedâŠâ
âAt that time, we still didnât expect it. We never thought it would come to thatâŠâ
âWe never thought that such a thing would happen to Viper~â
âOi, oi, oi.â
While weâre having such a conversation, Vampire Hounds arrive in a group of eight.
They approach slowly, growling and snarling.
âViper, take eight!â
âHey, wait.â
âWeâll laugh while pushing you in.â
Well considering her size, theyâll go for her at the start.
âCome and eat my meat!â
âAh, donât hesitate~.â
âOraa! But donât think itâs gonna be free.â
The hounds charge in and start chomping away, but it wonât be a free meal. Itâs amusing how itâs eating meat for the sake of eating meat. A completely wild fight, without honour.
For the time being, Iâll take two of them. If they havenât been attacked yet, I can pull them away with a single lance.
And Clementia-san will be using bind, so Iâd like to put down a pillar too.
âIâll bind.â
After pulling them away one by one, itâs time for bind. Letâs stack the pillars. Fairellen-san will join in too, so we can defeat one.
I cast two lances and pull away two of the hounds biting at Viper-san, making sure not to let Lizzy take aggro.
If the tank can endure it, itâs best to focus fire on one at a time, to reduce the number, but we donât have a proper tank with us in the first place. I really appreciate the high damage reduction having someone using a shield provides.
I stick my tentacles straight out to a hound running this way after being pulled by the lance.
âAh, it ate itâŠâ
âBecause itâs a carnivore? They arenât eating mineâŠâ
That one has lost a lot of health from taking in the meat containing my «Unknown Organisation». Abnormal conditions are the strongest if you can apply them from inside the body.
If they arenât eating the plant-based Clementia-san, I wonder if itâs due to her appearance. No, theyâre wolves, so it must be scent.
In the case of Clementia-sanâŠshe could have grown sharp thorns on her vines. It would certainly be easier if the enemy bit down on them. The amount of damage done by poison is directly related to the intensity of the condition.
Let them chew on it and theyâll be full of abnormal conditions.
As for the first one to eat my tentacleâŠ
âHmmâŠhow clever.â
âWell, Princessâ poison is strong⊠They wonât want to eat it again.â
The hounds seem to have a learning AI. It would have been easy to take them down by having them eat my tentacles, even if theyâre a patrolling mid-bossâŠ
I have two of them and Clementia-san has one. Iâll get Lizzy to join in so we can take them down quickly.
For the time being, lets try and have Clementia-sanâs target eat too.
âI like this tentacle strategy. It doesnât even decrease Princessâ HP.â
âItâs sealing their bite attack, so it seems like it might be effective against other enemies too.â
The hounds are only attacking me with their claws.
Well, in action gamesâŠitâs common for acting a certain way to induce an enemy to act in a specific way too.
âIs itâŠpossible to get bitten deliberately to limit their behaviour?â
âIt would make the fight easier, but what about the MP cost?â
âRight.â
âBut in this case, it seems like it might reduce the number of shots needed.â
âAh, certainly in this situation.â
The basic rule is to shoot from behind, so itâs a bit tricky to think about getting bitten once in that situation.
But in this case, we need to spread the enemies out, so with one or two targetting me, itâs fairly reasonable.
âNo, but you can put a mine in the path of the biteâŠthough wall doesnât work.â
They are smart enough not to charge into walls.
Itâs a bit difficult, but feeding them a mine while avoiding the bite is strong. If stability is preferred, shot is better.
The enemyâs AI has gotten smarter, along with the level rising. Balls and lances can be avoided when shot from the front. Hitting with the fast arrow spell is relatively easier.
Hunting becomes more efficient as you try various thingsâŠthis is fun. Itâs the best part of action games.
âNow, the restâŠâ
âYeah, looks like thereâs no problem at this level, right?â
âYes, it does.â
One of them is still chomping at Viper-san. Another one is chasing Fairellen-san. The one pulled by Fairellen-san has more HP. She must have only just taken it.
Well, the one targetting Viper-san is the first to take down. Fairellen-sanâs is harder to predict, so Iâll leave that one until after.
âFuhahaha! Itâs my victory!â
âThink about why you lost by tomorrowâŠis not possible.â
âYouâve been freed from your worries. Hahaa!â
âScary, haha. The resident of a nightmare land?â
Now, next is Fairellen-sanâs targetâŠ
âEllen, Iâm binding!â
âOkay~.â
Fairellen-san comes towards us, the hound chasing her is entwined in plants, then itâs âamenâ after the pillars.
âAn easy win~.â
âLook at my HP and say that again.â
âOh~? Whatâs wrong, Viper-san, youâre covered in scratches~!â
âOrraaa!â
âThat was close!â
Viper-san is trying to eat Fairellen-san, but sheâs avoidingâŠ
Lost HP can be recovered. I can raise my «Holy Magic», so itâs okay for Viper-san to get hit some!
We continue to wander around the dungeon, defeating enemies. We happily beat the enemies that come to us, and we hunt down the enemies that donât.
I can say that the hunt has been going well, without any problems. Sometimes Fairellen-san dies⊠but thatâs just the usual. Itâs not something to treat as a âproblemâ.
âNuaa!â
ââWas that a monkey?ââ
âOh, there it is. That was the best shot today.â
Iâll leave the monkey be for the moment, and bring back Fairellen-san, who has become a ghost.
When a player dies, they become transparent for the duration of the revival countdown and are able to move within a certain range of their bodyâŠbut Fairellen-san is floating above her body in a daze.
âI was dead before I realised. I donât know what else to say, because I donât know what happenedâŠâ
ââYou were sent to heaven by Clemens.ââ
âA stone came flying at you.â
âYouâre being too cold, you guys.â
âSays the corpse. Haha!â
âI enjoy the dark jokes Princess suddenly throws out.â
âUnderstandable. Letâs go.â
âDonât leave me!â
I wake up Fairellen-san after weâre done playing about.
âOh, hero. How pitiful to die hereâŠâ
âIf you think about those worlds realistically, theyâre a little surreal.â
âAfter fighting honour-less battles against monsters, they diligently stuff the bodies of their allies into coffins and drag them back to town, to get the church to resurrect themâŠhuh.â
âAnd mercilessly break jars in other peoples houses~.â
âTrespassing, property damage and theft.â
But put another way, is it the privilege of a hero to have those three things overlooked?
As compensation, they have to keep fighting monsters and demon kings many times, while being injured and dying repeatedlyâŠI donât think itâs worth itâŠ
âYou canât really know the setting of that world just from playing the game, can you?â
âWell, itâs information that doesnât matter~.â
While hunting and talking about unimportant things, the time passed in the blink of an eye.
âHmm, already this late~.â
âRight. Is it about time to break up?â
âI need to make food~.â
âThen letâs head home.â
Everyone takes out a dimensional crystal obtained as drops during the hunt, to return home. Iâm using [Return], though!
âYou guys! Did you get logs?â
âIf itâs logs, theyâre there.â
There are certainly many logs in the future. Because itâs a forest dungeon.
âDid you know? Itâs called a tree.â
âThatâs a problem. Whatâs the difference between a log and lumber?â
âââŠEh?ââ
Due to a sudden question from Clementia-san, Viper-san and Fairellen-san have frozen.
âArenât they the same thing? I see it displayed as Lumber (Log), but is there a clear classification?â
âMaybe theyâre the same.â
âThe explanation says âA log that is cut to a certain lengthâ.â
âMmm⊠Hm? In other words, a tree that isnât cut to a certain length is neither lumber nor a log.â
ââŠLike a fallen tree?â
âA fallen tree! Really?â
âIâŠseeâŠ?â
âWell, I donât really care, so Iâm going home.â
ââYouâre the one who brought it up.ââ
Incidentally, in this game, the item name after cutting down a tree is âlumberâ of a certain type. It is then processed with woodworking skills.
âŠLetâs go home.
Using a dimensional crystal or [Return] brings you out to the entrance of the dungeon. From here, you need to use [Return] again, or another method, to return to town.
âYeah, good work.â
ââThanks all.ââ
âThank you for the hard workâ
The party is dissolved on-site so everyone can return by themselves. Itâs easy for me to return to my house by using [Return] again.
Well, thereâs still a little time before dinner, butâŠI think Iâll stop here. If I have some time before bed, I can do some crafting.
I log out in my room at the palace.
T/N: There are still the Future Software chapters to come, but with this we are finally caught up. Thankfully we are not stuck waiting for the next chapter on a cliffhanger. If you have found yourself enjoying the translation, please consider donating a little. Thank you all for reading.