Chapter 37 of 100
Chapter 37
7 min read1,823 words
Why can't everything be upgraded?
Qin Ran asked himself.
Perhaps other players, due to their own points and skill points limitations, cannot upgrade everything.
However, he was different.
Having just completed two transactions, he had enough points and skill points to fully achieve this.
Qin Ran had a deep understanding of the power of skills.
Even though each level of skills has a limiting effect on attribute enhancements,
the flaws do not overshadow the merits.
Qin Ran could not deny the importance of skills to him. Without skills, he would not have been able to pass the beginner's dungeon, let alone gain such rich rewards.
Moreover, with his current points and skill points,
he only needed to slightly adjust the order of skill upgrades to once again increase all attributes except for Spirit by one level.
The change in attributes is the most direct change!
A full attribute upgrade is no less than a complete transformation for Qin Ran!
After a brief moment of thought, Qin Ran made his final decision.
Upgrade everything!
Points and skill points sitting there cannot become strength.
But with greater strength, he would inevitably gain more points and skill points.
Having made his decision, Qin Ran began to upgrade his skill levels in order.
The first one was [Unarmed Combat]!
[Unarmed Combat] was first because its related attributes are Strength, Agility, and Constitution, while the second one is [Firearms · Lightweight Firearms], which, after repeating the attributes of Strength and Agility, adds Perception.
As for [Tracking], it is the third!
Previously, even when Perception reached the current skill level limit, the skill could still be upgraded. Qin Ran believed this would not be an exception this time.
Qin Ran opened the [Shop] option —
[Unarmed Combat (Beginner → Proficient), requires 1500 points and 1 skill point, pay?]
"Yes!"
[Unarmed Combat reaches Proficient level, choose one special effect]
[A: Proficient in Two-Handed Combat (Your hands gain a +1 Agility attribute bonus when attacking)]
[B: Proficient in Two-Legged Combat (Your legs gain a +1 Strength attribute bonus when attacking)]
[Please choose...]
The sudden choice made Qin Ran pause; he had not expected such a special choice to appear.
"Does each skill gain a corresponding special effect when it reaches the Proficient level?"
Qin Ran guessed.
The answer was obvious.
The special effects that appear would give each player a different direction of growth.
Just like the two choices in front of him.
Proficient in Two-Handed Combat is undoubtedly for players who want to develop their hands, while Proficient in Two-Legged Combat is for those who want to develop their legs.
Even Qin Ran speculated that skills like punching and kicking might appear.
Given the special effects of the current skills, it was not impossible.
"If that's the case..."
Qin Ran frowned slightly.
He found it difficult to choose.
He had ideas for both punching and kicking.
However, he quickly made a decision — he thought of his other two skills: [Firearms · Lightweight Firearms] and [Cold Weapons · Dagger].
Both of these skills require the use of both hands!
Therefore, the choice was obvious.
"I choose B!"
[Player chooses B: Proficient in Two-Legged Combat]
[Name: Unarmed Combat (Proficient)]
[Attributes: Strength, Agility, Constitution]
[Skill Type: Attack]
[Effect: You know how to fight with your fists and legs, increasing damage by 30%]
[Special Effect: Proficient in Two-Legged Combat (Your legs gain a +1 Strength attribute bonus when attacking)]
[Cost: Stamina]
[Learning Conditions: Strength F+, Agility F+, Constitution F+]
[Note: At the level of a free-fighting champion!]
...
[Unarmed Combat skill upgraded, related attributes improved...]
[Strength F+ → E-]
[Agility F+ → E-]
[Constitution F+ → E-]
...
After choosing the skill, the infusion of knowledge and the coordination of the body began simultaneously. The warm current appeared in Qin Ran's body again, nourishing his entire body.
When everything was over, Qin Ran once again felt a surge of strength throughout his body.
He couldn't resist stepping forward and throwing a right punch.
Whoosh!
A standard jab pierced the air, and before Qin Ran could retract his fist, his body rotated 180° to the right with the momentum of the punch. His right leg lashed out like a steel whip.
Whoosh!
A louder whistling sound followed, making his eardrums tingle.
"Such a great feeling!"
Qin Ran, who had just completed a series of attacks, smiled and clenched his fists.
Then, he immediately began upgrading his second skill.
[Firearms · Lightweight Firearms (Beginner → Proficient) requires 1000 points and 1 skill point, pay?]
"Yes!"
[Firearms · Lightweight Firearms reaches Proficient level, choose one special effect]
[A: Proficient in Reloading (You gain a +1 Agility attribute bonus when reloading)]
[B: Proficient in Aiming (You gain a +1 Perception attribute bonus when aiming)]
[Please choose...]
"I choose B!"
This time, Qin Ran did not hesitate and quickly made his decision.
Option A, Proficient in Reloading, is clearly for players who need to frequently reload, while he was developing into a sniper, so he naturally chose B.
[Player chooses B: Proficient in Aiming]
[Name: Firearms · Lightweight Firearms (Proficient)]
[Attributes: Strength, Constitution, Perception]
[Skill Type: Attack]
[Effect: You know how to use pistols, rifles, shotguns, assault rifles, submachine guns, and sniper rifles, increasing damage by 30%]
[Special Effect: Proficient in Aiming (You gain a +1 Perception attribute bonus when aiming)]
[Cost: Stamina]
[Learning Conditions: Strength F+, Constitution F+, Perception F+]
[Note: In the use of lightweight firearms, you are comparable to a master soldier!]
...
[Firearms · Lightweight Firearms skill upgraded, related attributes improved...]
[Strength has reached the current level limit for this type of skill, cannot be improved!]
[Constitution has reached the current level limit for this type of skill, cannot be improved!]
[Perception E- → E]
...
Everything was as Qin Ran had calculated. The E- level attributes once again reached the current level limit for this type of skill and could not be improved.
Then, Qin Ran's gaze turned to the special skill [Tracking] —
[Tracking (Beginner → Proficient) requires 3000 points and 2 skill points, pay?]
"Yes!"
[Tracking reaches Proficient level, gain one special effect: Proficient in Trace Examination]
[Name: Tracking (Proficient)]
[Attributes: Perception]
[Skill Type: Support]
[Effect: You can track your target by observing various clues!]
[Special Effect: Proficient in Trace Examination (You always know the traces left by your target!)]
[Cost: Stamina]
[Learning Conditions: Perception E-]
[Note: Your comprehensive application is better than a hound's nose!]
...
[Tracking skill upgraded, related attributes improved...]
[Perception E → E+]
...
The [Tracking] skill did not disappoint Qin Ran.
With his Perception reaching E+, Qin Ran found that he could see farther, hear more clearly, and even see the dust on the floor clearly.
This made Qin Ran extremely pleased.
The more direct the change, the more it demonstrated his own strength.
The changes after upgrading three skills to the Proficient level made the excited Qin Ran upgrade the remaining five skills to the Proficient level in one breath.
The [Cold Weapons · Dagger] skill (Beginner → Proficient) required 1000 points and 1 skill point, with the special effects being Proficient in Cutting and Proficient in Piercing.
The former has a 5% chance to sever tendons (cripple), while the latter has a 10% chance to cause bleeding.
Qin Ran chose the former based on the actual destructive effect.
Although the latter has a higher trigger rate,
his assassination combat style made the former more suitable.
The [Dodge] skill (Beginner → Proficient) required 1500 points and 1 skill point, with the special effects being Proficient in Agile Footwork and Proficient in Rolling.
Proficient in Agile Footwork: Your footwork makes your body more agile, increasing the dodge effect by 10%.
Proficient in Rolling: You can roll faster and farther, reducing the rolling action by one-fifth and increasing the rolling distance by 1 meter.
Qin Ran chose Proficient in Agile Footwork. Although Proficient in Rolling was also good, he valued the 10% increase in the dodge effect on top of the original 30% dodge effect of the [Dodge] skill.
The [Stealth] skill (Beginner → Proficient) required 1500 points and 1 skill point, with the special effects being Proficient in Light Steps and Proficient in Shadow Concealment.
Proficient in Light Steps: Your steps are quieter, making it harder to be detected, reducing the sound you make by 30% when moving. This effect is invalid when carrying heavy items.
Proficient in Shadow Concealment: You gain better hiding in shadows, increasing the stealth effect by 10%.
This time, Qin Ran was a bit hesitant, as both choices were very good.
The former reduces sound, making it harder to be detected.
The latter also increases the stealth effect.
After a moment of thought, Qin Ran chose the latter.
The reason was the same as for the [Dodge] skill.
40% stealth has already reached the next level!
Next, [First Aid · Bandaging] and [Medicine · Drug Knowledge] (Beginner → Proficient) required 500 points and 1 skill point, and 1000 points and 1 skill point, respectively.
[First Aid · Bandaging] is the same as [Tracking], with only one special option, so no choice was needed.
Quick Bandaging: Increases bandaging speed by 20%.
[Medicine · Drug Knowledge] has the special effects of Proficient in Healing Drugs and Proficient in Poisons.
Proficient in Healing Drugs: Increases healing effect by 10%.
Proficient in Poisons: Increases poison effect by 10%.
For these two special effects, Qin Ran did not hesitate to choose the latter.
This was his plan from the beginning.
In fact, in the [Medicine · Drug Knowledge] skill, he valued the poison side even more.
After upgrading all 8 skills to the Proficient level, Qin Ran glanced at the remaining points and skill points.
4200 points, 1 skill point, 1 gold point.
Then, he casually opened the [Unarmed Combat] upgrade option.
The next level after reaching the Proficient level for [Unarmed Combat] is the Expert level.
It requires 4000 points and 2 skill points.
This made Qin Ran frown, and he then opened the [Firearms · Lightweight Firearms] upgrade option.
It requires 3000 points and 2 skill points.
Qin Ran then checked the others.
Even [First Aid · Bandaging] requires 1500 points and 2 skill points to upgrade to the Expert level, and the remaining skills, except for [Tracking], are in the range of 3000-4000 points, with the skill points remaining at 2.
To reach the Expert level, [Tracking] requires 6000 points and 4 skill points, which is roughly twice the cost of other skills.
Although the points were enough, the skill points were not.
Qin Ran had to give up the idea of further upgrades and save the points and skill points.
After that, Qin Ran did not immediately use the [Solo Dungeon Accelerated Cooldown Card].
He hoped to learn more information from 'Lawless'.
Waiting for up to three hours was still manageable for Qin Ran.
Of course, it was also possible that 'Lawless' might die.
After all, no one can predict the future.