Chapter 16 - Episode 16 : Lucky (3)




Episode 16 : Lucky (3)
The jobs that players had in God Wars were way more subdivided than people could imagine.
The warrior class is divided by weapon selection such as swords, spears, hammers, and shields.
From there Warriors, Fighters, Knights, Paladins, and Dark Knights … … That was why God Wars’ job selection screen, the screen you see when you first create your character, was so full.
Some people commented that this extremely complex and vast job system was there just so the company could make more money.
β€œGod Wars seems to have made up their mind to make money with card transactions.”(TL:embezzlement)
God Wars’ unique character selection system has been created just to earn more money every time a player decides to play another class.
However, not many players playing God Wars have such thoughts about the class selection system.
In fact, that was normal.
In any other game, whether the character in the game held a sword or a spear, one would automatically trigger the attack by either clicking the mouse, tapping the keyboard, or pressing the gamepad.
However, immersive virtual reality games like God Wars were different.
If a player that is best with a sword is given a spear, how much power could he wield with that spear?
The techniques, foot movement, the attack patterns were all different. One would have to practice for years to gain mastery with one weapon.
Taking account of that, it was natural that the warrior class was subdivided according to various conditions.
So was the wizard class.
Wizard classes are divided into four main professions.
Attacker, Buffer or Supporter, Summoner, and Miscellaneous.
Within this, categories were once again divided according to their various specialities,attributes ,and types. \n β€œWhat the-!”
It was a system reminder of the Field Boss being revived shortly.